Serious games in education and learning

Within this research line, we examine the potential applications of serious gaming in education and learning. The main areas covered concern:
 

  • The use of games for remedial teaching of children at risk of reading and math learning disabilities.
  • The use of simulations and virtual reality for vocational and professional training, in particular for authentic formative assessment in high-stakes situations (e.g. medical care).
  • The use of games and related robot technology for dual language education. Games have been developed for stimulating number sense in young children and for learning orthography. A recent project is the use of a social robot to instruct bilingual children in spatial, mathematical and mental state language using children’s two languages.

Future applications concern instruction of complex concepts, principles and mechanisms in science education. A fundamental question for game research in relation to education is how the embodied nature of human understanding, communication and reasoning can be optimally addressed in games and virtual reality.

First contact: Paul Leseman