Utrecht Center for Game Research

Games play an increasingly important role in many societal areas by allowing users to practice, play, experiment, research, and learn in a safe and motivating environment.

The Utrecht Center for Game Research performs interdisciplinary research on serious gaming and playful interaction with a focus on the following domains:

  • Games for Learning
  • Games for Health
  • Games for Change 

It is our mission to employ games to help solving large societal challenges. Games are pre-eminently suitable to inform, motivate, appeal to emotion, and influence behavior. Games do that better than other types of media. Learn more about our projects in our magazine

 

News

Game controllers.
16 April 2019
From retro games to the latest game research: experience the entire field of game research and industry from 13 to 17 May!
Albert Salah
1 April 2019
As of 1 April, Albert Ali Salah is appointed as Professor of Social and Affective Computing at the Department of Information and Computing Sciences.
29 March 2019
Springer published 'CyberParks – The Interface Between People, Places and Technology' (open access), a book co-edited by Michiel de Lange.
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Events

13 - 17
May
13 May 2019 15:00 - 17 May 2019 18:00
From retro games to the latest game research: experience the field of game research and industry in its entire width!
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