Game Research

Utrecht Center for Game Research

Games play an increasingly important role in many societal areas by allowing users to practice, play, experiment, research, and learn in a safe and motivating environment.

The Utrecht Center for Game Research performs interdisciplinary research on serious gaming and playful interaction with a focus on the following domains:

  • Games for Learning
  • Games for Health
  • Games for Change 

It is our mission to employ games to help solving large societal challenges. Games are pre-eminently suitable to inform, motivate, appeal to emotion, and influence behavior. Games do that better than other types of media. 



Onderzoeksproject Beat-it bekijkt of het gedrag van jongeren aan de hand van een computergame kan worden veranderd
4 January 2017
Can video games help youngsters to gain more self control? With their research project Beat-it, Margot Peeters and her team try to find out.
The introductory lecture to the annual GALA conference (2016)
14 December 2016
From the 5th till the 7th of December, the UU hosted the annual GALA conference on games and learning.
18 November 2016
Serious game for training health care professionals


30 January 2017 09:15 - 17:15
Ecogames are imaginative spaces for playing and learning, expressing often contested moral and political values.
7 February 2017 14:00 - 17:00
Meeting for Dutch Game researchers

Game Research