Utrecht Center for Game Research

Games play an increasingly important role in many societal areas by allowing users to practice, play, experiment, research, and learn in a safe and motivating environment.

The Utrecht Center for Game Research performs interdisciplinary research on serious gaming and playful interaction with a focus on the following domains:

  • Games for Learning
  • Games for Health
  • Games for Change 

It is our mission to employ games to help solving large societal challenges. Games are pre-eminently suitable to inform, motivate, appeal to emotion, and influence behavior. Games do that better than other types of media. 

 

News

The sleepcare app-dashboard on a smartphone
16 March 2017
On the 7th of March, Robbert Jan Beun (UU) presented his Sleepcare app at the CMC. His talk was filmed in it's entirety.
8 March 2017
The Ureka Mega Challenge is a competition held by the UMC to help promote creative ideas. You can now vote for The Virtual Supermarket and DiagnostiGO
3 March 2017
Karin van Es and Mirko Tobias Schäfer edited The Datafied Society. It offers a collection of scholarly investigations into computer-aided methods and practices.
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Events

2
Jun
2 June 2017 09:30 - 16:00
The potential of games for training, learning, prevention and treatment in the health domain.
9
Jun
9 June 2017 13:00 - 18:00
The potential of Virtual Reality for eating behavior research and behavior change
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