Game Research Special Interest Groups

Games for Skills Training

Games for teaching, learning, and training professional and 21st century skills

Healthy Play, Better Coping

The role of gaming and play in the development of chronically ill children

Playful Cities

Towards playful urban futuring

'Thinking Through' Games and Play

Analyze and strategically utilize games and play as epistemic practice in academic teaching and research

Multisensory Mixed Reality Games

Understanding behaviour and cognition in dynamic settings

Games for Behavior Change

Persuasive games for effective behavior change

Games for Sustainability

Understanding how games contribute to ecological thought and make people become sustainable citizens

Games and VR for Inclusion

Understanding how games and VR may contribute to inclusion

Games Literacy in a Ludified Culture

Understanding games and play as a key element of contemporary media literacy