Game Research Special Interest Groups
Games for Skills Training
Games for teaching, learning, and training professional and 21st century skills
Healthy Play, Better Coping
The role of gaming and play in the development of chronically ill children
Playful Cities
Towards playful urban futuring
'Thinking Through' Games and Play
Analyze and strategically utilize games and play as epistemic practice in academic teaching and research
Multisensory Mixed Reality Games
Understanding behaviour and cognition in dynamic settings
Games for Behavior Change
Persuasive games for effective behavior change
Games for Sustainability
Understanding how games contribute to ecological thought and make people become sustainable citizens
Games and VR for Inclusion
Understanding how games and VR may contribute to inclusion
Games Literacy in a Ludified Culture
Understanding games and play as a key element of contemporary media literacy