Human-Centred Computing
The Human-Centred Computing group conducts research that aims to design novel interaction technologies for intelligent systems.
Our research areas include:
- Virtual humans in Augmented & Virtual Reality and Games
- Human-Robot Interaction
- Mobile and Wearable Computing
- Personalized and adaptive systems
- User Modeling and Recommender Systems
- Affective and empathic computing
- Persuasive technology, e-coaching, and serious games
- Computer-Supported Collaborative Work and Crowd Computing
- Automated analysis of and interaction with humanities' data
- Cognition in User Experience
These research areas are addressed in many domains, including health & well-being, mobility, sports, education, music, retail, and cultural heritage.
Human-Centred Computing is one of the research groups of the division Interaction within the department of Information and Computing sciences.