Human-Centred Computing

The Human-Centred Computing group conducts research that aims to understand how people use computerised systems in their everyday lives.

Our research areas include:

  • Virtual humans in Augmented & Virtual Reality and Games
  • Human-Robot Interaction
  • Mobile and Wearable Computing
  • Personalized and adaptive systems
  • User Modeling and Recommender Systems
  • Affective and empathic computing
  • Persuasive technology, e-coaching, and serious games 
  • Computer-Supported Collaborative Work and Crowd Computing
  • Automated analysis of and interaction with humanities' data
  • Cognition in User Experience

These research areas are addressed in many domains, including: health & well-being, sports, education, music, retail, and cultural heritage.

Human-Centred Computing is one of the research groups of the division Interaction within the department of Information and Computing sciences.