Human-Centred Computing Lab
Our human-centred computing lab offers state-of-the art facilities for prototyping interactive systems and conducting user studies. The lab is equipped with virtual reality, large screen, and mobile interaction devices. A full tangible interface prototyping pipeline is available with tools, 3D printing, CNC and laser cutting capabilities. Electronics prototyping facilities at different levels of integration are available. Multiple robots are available for HRI work. A dedicated study space with recording capabilities is used for experiments. The lab also includes five workstations equipped with eye-tracking hardware, which enable conducting experiments and eye-tracking workshops. In two separate rooms, the lab offers a ‘home-style’ environment for conducting user studies and a ‘heavy-duty’ workshop for prototype work.
For more information, contact Dr. Christof van Nimwegen
Motion Capture and Virtual Reality Lab
Our Motion Capture and Virtual Reality Lab is equipped with full body motion capture equipment that enables capturing of multiple users including their facial expressions and finger movements. We have a Vicon Optical Motion Capture System with 14 cameras and Vicon Pulsars and HP Reverb G2 headsets to immerse into Virtual Reality in a 50 m2 capture area. The face is captured with a video-based system from Dynamixyz enabling highly-realistic facial animations. The research in the lab aims for generation and evaluation of nonverbal behaviors and other movements essential for plausible social interaction with virtual humans in games and in virtual reality. We use data-driven approaches, machine learning and AI algorithms to automatically generate real-time social behaviors for next generation digital humans.
For more information, contact: Dr. Zerrin Yumak or visit the website