Chair
Media Theory
Date of appointment 01.05.2009
Inaugural lecture date 19.11.2010
Profile

Prof. dr. Joost Raessens holds the chair of Media Theory at Utrecht University. His research concerns the ‘ludification of culture,’ focusing in particular on persuasive, serious, or applied gaming (in relation to global issues such as climate change, refugees), on the playful construction of identities, and on the notion of play as a conceptual framework for the analysis of media use.

Raessens is member of the Council for the Humanities (The Royal Netherlands Academy of Arts and Sciences, KNAW) and member of the advisory board of the Centre for the Humanities, Utrecht University. He is on the editorial board of Games and Culture. A Journal of Interactive Media (SAGE) and the Journal of Gaming and Virtual Worlds (Intellect), and on the board of reviewers of Game Studies. The International Journal of Computer Game Research. He has been Visiting Professor at the University of California, Los Angeles (2006) and Visiting Scholar at the University of California, Riverside (2004-2005). He was the conference chair of the first Digital Games Research Association (DiGRA) conference Level Up in Utrecht (2003). 

His inaugural lecture was published in 2012: Homo Ludens 2.0. The Ludic Turn in Media Theory (Utrecht University). He edited Playful Identities. The Ludification of Digital Media Cultures (AUP, 2015), Digital Material. Tracing New Media in Everyday Life and Technology (AUP, 2009), Handbook of Computer Game Studies (The MIT Press, 2005, 2011), and Level Up. Digital Games Research Conference (Utrecht University, 2003). In 2001 he published his PhD thesis Philosophy and Film (Budel: Damon). 

Raessens is project leader of the research project Persuasive Gaming. From Theory-Based Design to Validation and Back (NWO, Creative Industries; 2013-2017) and of the Utrecht University Graduate Programme Game Research (NWO; a collaboration with Computer Science; since 2013). He participated in two research networks funded by the Arts and Humanities Research Council (UK; 2013-2015): Creative Territories (led by Patrick Crogan, at the University West of England) and Games and Social Change (led by Scott Gaule, at Manchester Metropolitan University).

He was project coordinator of the Intensive Programme or Summerschool Identity and Interdisciplinarity in Games and Play Research (NUFFIC, Erasmus; 2014), and has been the supervisor of the research programmes Playful Identities (NWO; 2005-2010), Design Rules for Learning Through Simulated Worlds (GATE; 2007-2012) and Mobile Learning-Citizen Science (GATE; 2010-2012). 

Raessens is one of the two directors of the Utrecht University research focus area Game Research (together with Remco Veltkamp, Computer Science); he is also the scientific director of GAP: the Center for the Study of Digital Games and Play.


Frissen, V., Lammes, S., Lange, M. de, Mul, J. de & Raessens, J. (eds). (2015). Playful Identities. The Ludification of Digital Media Cultures. Amsterdam: AUP.

Raessens, J. (2012). Homo Ludens 2.0. The Ludic Turn in Media Theory. Utrecht: Utrecht University.

Boomen, M. van den, Lammes, S., Lehman, A.-S., Schaefer, M. & Raessens, J. (eds). (2009). Digital Material. Tracing New Media in Everyday Life and Technology. Amsterdam: AUP.

Raessens, J. & Goldstein, J. (eds). (2005, 2011). Handbook of Computer Game Studies. Cambridge, MA: The MIT Press.

Raessens, J. & Copier, M. (eds). (2003). Level Up. Digital Games Research Conference. Utrecht: Utrecht University.

Raessens, J. (2001). Filosofie & Film. Budel: Damon.
Gegenereerd op 2017-08-23 15:40:25
All publications
  2015 - Scholarly publications
Frissen, Valerie, Lammes, Sybille, de Lange, Michiel, de Mul, Jos & Raessens, Joost (2015). Homo ludens 2.0 - Play, media, and identity. In Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul & Joost Raessens (Eds.), Playful Identities: The ludification of digital media cultures (pp. 9-50) (41 p.). Amsterdam: Amsterdam University Press.
Frissen, Valerie, Lammes, Sybille, de Lange, Michiel, Mul, de, Jos & Raessens, Joost (2015). Introduction to Part I. In Jos Mul, de, Valerie Frissen, Michiel Lange, de, Joost Raessens & Sybille Lammes (Eds.), Playful Identities. The Ludification of Digital Media Cultures (pp. 53-54) (2 p.). Amsterdam.
Frissen, Valerie, Lammes, Sybille, de Lange, Michiel, de Mul, J. & Raessens, Joost (2015). Introduction to Part II. In Valerie Frissen, Sybille Lammes, Michiel Lange, de, Jos Mu, de & Joost Raessens (Eds.), Playful Identities - The Ludification of Digital Media Cultures (pp. 167-168) (2 p.).
Frissen, Valerie, Lammes, Sybille, de Lange, Michiel, de Mul, J. & Raessens, Joost (2015). Introduction to Part III. In Valerie Frissen, Sybille Lammes, Michiel Lange, de, Jos Mul, de & Joost Raessens (Eds.), Playful Identities - The Ludification of Digital Media Cultures (pp. 263-265) (3 p.).
Frissen, V., Lammes, S., de Lange, Michiel, de Mul, J. & Raessens, J.F.F. (2015). Playful Identities - The Ludification of Digital Media Cultures. (363 p.). Amsterdam: Amsterdam University Press.
Raessens, J.F.F. (2015). Playful identity politics - How refugee games affect the player’s identity. In V. Frissen, S. Lammes, M. de Lange, J. de Mul & J. Raessens (Eds.), Playful Identities - The Ludification of Digital Media Cultures (pp. 245-260) (16 p.). Amsterdam: Amsterdam University Press.
Raessens, J.F.F. & van Grinsven, C. (2015). The Netherlands. In M.J.P. Wolf (Eds.), Video Games Around The World (pp. 359-375) (17 p.). Cambridge, MA: The MIT Press.
  2015 - Other output
Raessens, Joost (2015). Framing the Frames - Toward a Critical Understanding of Persuasive Gaming.
J.F.F. Raessens (14.01.2015) Framing the Frames. Toward a Critical Understanding of Persuasive Gaming
Glas, Rene, Lammes, Sybille, de Lange, Michiel & Raessens, Joost (2015). Playful Identities (conference panel).
Glas, Rene, Lammes, Sybille, de Lange, Michiel, Raessens, Joost & de Vries, Imar (2015). The Playful Citizen (conference panel).
  2014 - Scholarly publications
Raessens, J.F.F. (2014). The Ludification of Culture. In M. Fuchs, Schrape, Ruffino & Fizek (Eds.), Rethinking Gamification (pp. 91-114) (24 p.). Lüneburg: Hybrid Publishing Lab.
  2014 - Other output
J.F.F. Raessens (16.08.2014) Introduction
Raessens, Joost (2014). Introduction.
Raessens, Joost (2014). Playing for Change - The Transformative Power of Gaming.
J.F.F. Raessens (19.02.2014) Playing for Change??. The Transformative Power of Gaming
Raessens, Joost (2014). Research and Teaching Game Studies in Utrecht.
J.F.F. Raessens (16.08.2014) Summerschool Identity and Interdisciplinarity in Games and Play Research
Raessens, Joost (2014). The Ludification of Culture.
J.F.F. Raessens (20.05.2014) Utrecht Game Studies Focus
J.F.F. Raessens (13.05.2014) Utrecht Game Studies Focus
Raessens, Joost (2014). Utrecht Game Studies Focus.
Raessens, Joost (2014). Utrecht Game Studies Focus.
Raessens, Joost (2014). Utrecht Humanities Game Studies Focus.
J.F.F. Raessens (27.08.2014) Workshop Ludification of Culture
  2013 - Scholarly publications
Raessens, J.F.F., de Mul, J. & Frissen, V. (2013). Homo Ludens 2.0: Play, Media and Identity. In J. Thissen, R. Zwijnenberg & K. Zijlmans (Eds.), Contemporary Culture. New Directions in Arts and Humanities Research (pp. 75-92) (18 p.). Amsterdam: Amsterdam University Press.
  2013 - Other output
J.F.F. Raessens (22.03.2013) Homo Ludens 2.0. The Ludic Turn in Media Theory
J.F.F. Raessens (28.06.2013) Playful identity: How refugee games affect the player's identity
  2012 - Scholarly publications
Raessens, J.F.F. (2012). Homo Ludens 2.0 - The Ludic Turn in Media Theory. (35 p.). Utrecht: Universiteit Utrecht.
Raessens, J.F.F. (2012). Spelenderwijs - De ludische wending in de mediatheorie. (37 p.). Utrecht: Universiteit Utrecht.
Raessens, J.F.F. (2012). Spelenderwijs. Op weg naar een ludische mediacultuur. Tijdschrift voor humanistiek, (pp. 44-52) (9 p.).
  2012 - Professional publications
Raessens, J.F.F. (2012). Games for learning. In R. Veltkamp (Eds.), Growing knowledge for games (pp. 24-25) (2 p.). Utrecht.
  2012 - Other output
J.F.F. Raessens (27.04.2012) Digitalisering van de mediacultuur
de Lange, M.L., Glas, M.A.J., Raessens, J.F.F., Lammes, S. & De Andrade e Silva, Suen (25.06.2012). The Citizen Scientist on the Move - Digital Play, Politics and Epistemology. (4 p.).
  2011 - Other output
J.F.F. Raessens (13.09.2011) 10 years of game studies: In search of a discipline
J.F.F. Raessens (31.01.2011) A taste of life as a refugee: Framing the frame
J.F.F. Raessens (15.04.2011) Counterplay
J.F.F. Raessens (06.04.2011) Elements for an insect game theory: An introduction
J.F.F. Raessens (16.09.2011) Expert meeting International MA Game Studies
J.F.F. Raessens (10.10.2011) Kennisvalorisatie in de praktijk
J.F.F. Raessens (14.09.2011) PhD workshop
J.F.F. Raessens (15.03.2011) Push the right button: Gaming voor sociuale verandering
J.F.F. Raessens (31.05.2011) Seminar: Digital gaming and critical theory
Raessens, J.F.F. (2011). Spelenderwijs. De ludische wending in de mediatheorie. Utrecht: Universiteit Utrecht, Oratie.
J.F.F. Raessens (26.04.2011) The empire plays back
  2010 - Scholarly publications
Raessens, J.F.F. (2010). A Taste of Life as a Refugee: How Serious Games Frame Refugee Issues. In K Goodnow (Eds.), Changes in Museum Practice. New media, Refugees and Particpation (pp. 94-105) (151 p.). New York / Oxford: Berghahn Books.
  2010 - Other output
J.F.F. Raessens (18.04.2010) Homo ludens 2.0. De spelende mens in de mediacultuur van nu
J.F.F. Raessens (18.05.2010) Ludoliteracies. Understanding Critical Games
  2009 - Scholarly publications
Lehmann, A.S., van der Boomen, M., Lammes, S., Schaefer, M.T. & Raessens, J.F.F. (2009). Digital Material. Amsterdam: Amsterdam University Press.
van den Boomen, M.V.T., Lammes, S., Lehmann, A.S., Raessens, J.F.F. & Schaeffer, M.T. (2009). Digital Material: Tracing New Media in Everyday Life and Technology. (352 p.). Amsterdam: Amsterdam University Press.
Raessens, J.F.F., van der Boomen, M., Lammes, S., Lehmann, A.-S. & Schaefer, M. (2009). Introduction. From the virtual to matters of fact and concern. In J. Raessens, M. van den Boomen, S. Lammes & A.-S. Lehmann (Eds.), Digital material. Tracing new media in everyday life and technology (pp. 7-17) (11 p.). Amsterdam: Amsterdam University Press.
Raessens, J.F.F. (2009). Playing politics. How computer games frame political issues. In G. Voerman & H. Wijfjes (Eds.), The mediatisation of politics in history (pp. 223-240) (18 p.). Leuven: Peeters Publishers.
Raessens, J.F.F. (2009). Serious games from an apparatus perspective. In J. Raessens, M. van den Boomen, S. Lammes & A.-S. Lehmann (Eds.), Digital material. Tracing new media in everyday life and technology (pp. 21-34) (14 p.). Amsterdam: Amsterdam University Press.
Raessens, J.F.F. (2009). The gaming dispositif. An analysis of serious games from a humanities perspective. In U. Ritterfeld, M. Cody & P. Vorderer (Eds.), Serious games. Mechanisms and effects (pp. 486-512) (27 p.). New York: Routledge.
  2009 - Professional publications
Raessens, J.F.F. (2009). Homo ludens 2.0. Metropolis M (N�5 Oktober/November), (pp. 64-69) (6 p.).
Raessens, J.F.F. (2009). Homo Ludens 2.0. Metropolis M (N�5 Oktober/November), (pp. 85-88) (4 p.).
  2009 - Other output
J.F.F. Raessens (15.05.2009) 10 Years New Media Studies Utrecht
J.F.F. Raessens (27.05.2009) Game research
J.F.F. Raessens (15.10.2009) GATE-onderzoek
J.F.F. Raessens (25.11.2009) Homo ludens in de 21e eeuw
J.F.F. Raessens (11.06.2009) Spel in media en mediatheorie
  2008 - Other output
J.F.F. Raessens (26.04.2008) Playing Refugee
  2007 - Scholarly publications
Raessens, J.F.F. (2007). Playing history. Reflections on mobile and location-based learning. In T. Hug (Eds.), Didactics of microlearning. Concepts, discourses, and examples (pp. 200-217) (18 p.). Munster: Waxmann Verlag.
Raessens, J.F.F., van Zeijts, H. & Admiraal, W. (2007). Technology Enhanced Learning Through Mobile Technology in Secondary Education. Expanding the Knowledge Economy. Issues, Applications, Case Studies (pp. 1241-1248) (8 p.). The Hague: eChallenge.
  2007 - Other output
J.F.F. Raessens (11.01.2007) Design rules for learning through simulated worlds
J.F.F. Raessens (31.03.2007) Games en educatie
J.F.F. Raessens (14.11.2007) Interpassivity in media, art and philosophy
J.F.F. Raessens (09.03.2007) Playing Politics
J.F.F. Raessens (31.08.2007) Rethinking Interactivity in the Computer Games Debate
J.F.F. Raessens (31.03.2007) symposium: Games en Educatie
  2006 - Scholarly publications
Raessens, J.F.F. (2006). Playful identities, or the Ludification of culture. Games and Culture, (pp. 52-57) (6 p.).
Raessens, J.F.F. (2006). Reality Play: Documentary Computer Games Beyond Fact and Fiction. Popular Communication, 4 (3), (pp. 213-224) (12 p.).
  2006 - Other output
J.F.F. Raessens (27.06.2006) Docu-games
J.F.F. Raessens (11.10.2006) Games en wetenschapscommunicatie
J.F.F. Raessens (30.05.2006) I can't get no satis-faction
J.F.F. Raessens (15.12.2006) Literatuurwetenschap en mediawetenschap
J.F.F. Raessens (26.09.2006) Playing history: reflections on mobile and location-based learning
J.F.F. Raessens (16.10.2006) Playing refugees
J.F.F. Raessens (15.05.2006) Reality play
J.F.F. Raessens (24.11.2006) The medium-specific way computer games frame political issues
  2005 - Scholarly publications
Raessens, J.F.F. (2005). Computer games as participatory media culture. In J.F.F. Raessens & J. Goldstein (Eds.), Handbook of Computer Game Studies (pp. 373-389) (17 p.). Cambridge, MA: The MIT Press.
Raessens, J.F.F. & Goldstein, J. (2005). Handbook of Computer Game Studies. (496 p.). Cambridge: The MIT Press.
  2005 - Popularising publications
Raessens, J.F.F. (2005). Homo ludens aan de console. Skrien, 37 (8), (pp. 40-43) (4 p.).
Raessens, J.F.F. (2005). TMG zet stappen richting serieuze evaluatie van games. Skrien, 37 (7), (pp. 52-53) (2 p.).
Raessens, J.F.F. (2005). Wij spelen de werkelijkheid. Skrien, 37 (9), (pp. 18-21) (4 p.).
  2005 - Other output
J.F.F. Raessens (07.06.2005) Disorientation: Mulholland Drive
J.F.F. Raessens (09.09.2005) Doorbraak van de gamecultuur
J.F.F. Raessens (09.03.2005) Film als tijdmachine
J.F.F. Raessens (17.06.2005) Game identity: between homogenization and heterogenization
J.F.F. Raessens (30.09.2005) Interactiviteit
J.F.F. Raessens (28.05.2005) Ludic space
J.F.F. Raessens (25.04.2005) Playful identities in mobile communication
J.F.F. Raessens (30.11.2005) Reality play
J.F.F. Raessens (13.04.2005) Speelse identiteiten
  2004 - Scholarly publications
Raessens, J.F.F. (2004). Computergames en participatiecultuur. In H. van Driel (Eds.), Beeldcultuur Meppel: Boom.
  2004 - Other output
J.F.F. Raessens (30.11.2004) Critical Approaches in Computer Game Studies
  2003 - Scholarly publications
Kattenbelt, M.J. & Raessens, J.F.F. (2003). Computer games and the complexity of experience. In M. Copier & J.F.F. Raessens (Eds.), Level Up. Digital Games Research Conference 2003 (pp. 420-425) (6 p.). Utrecht: Faculteit der Letteren.
Raessens, J.F.F. & Copier, M. (2003). Level Up. Digital Games Research Conference 2003. (430 p.). Utrecht: Faculteit der Letteren Universiteit Utrecht.
  2003 - Professional publications
Raessens, J.F.F. (2003). Bush en de mythe van het Wilde Westen. De Helling (2), (pp. 10-13) (4 p.).
  2002 - Scholarly publications
Raessens, J.F.F. (2002). Cinema and beyond. Film en het proces van digitalisering. In J. de Mul (Eds.), Filosofie in cyberspace (pp. 119-154) (36 p.). Kampen: Klement.
  2002 - Professional publications
Raessens, J.F.F. (2002). De virtuele ruimte. Computergames: interface van de eenentwintigste eeuw. In S. Haakma & E. Lemmens (Eds.), De ruimte (pp. 61-78) (18 p.). Utrecht: Bureau Studium Generale UU.
  2002 - Other output
J.F.F. Raessens (30.10.2002) Computer games & documentary
J.F.F. Raessens (20.08.2002) Computer games as participatory media culture
J.F.F. Raessens (09.04.2002) For a human being mobile
J.F.F. Raessens (02.12.2002) Over schijn en werkelijkheid
J.F.F. Raessens (18.12.2002) Van digitale film naar computergames
  2001 - Scholarly publications
Raessens, J.F.F. (2001). Cinema and beyond. Film en het proces van digitalisering. E-view : een electronisch magazine over theater, film, televisie & digitale media, 2001 (1).
Raessens, J.F.F. (2001). 'Dit is de toekomst, Pikul' Van digitale film naar computergames. InterAkta, 2001 (3), (pp. 85-90) (6 p.).
  2001 - Popularising publications
Raessens, J.F.F. (2001). "Waarom zou de echte wereld niet steeds meer op een game gaan lijken, in plaats van omgekeerd?", door Bart Cop. Teek, 08-09, (pp. 22-25) (4 p.).
Raessens, J.F.F. (2001). Game Academy, door Eric van der Woude. Pauze magazine, 15 (8), (pp. 20-21) (2 p.).
Raessens, J.F.F. (2001). Good guys, bad guys, door Leon Heuts. Filosofie Magazine, 10 (9), (pp. 6-7) (2 p.).
Raessens, J.F.F. (03.11.2001). Het spel met de werkelijkheid, door Hilbrand Rozema. Nederlands Dagblad
Raessens, J.F.F. (2001). Lang leve de differentie. De postmoderne film belicht, door Ad Hofstede. Erasmus Magazine, 5 (3), (pp. 12-13) (2 p.).
  2001 - Other output
J.F.F. Raessens (08.11.2001) The Matrix versus eXistenZ: een Deleuzeaanse lectuur
J.F.F. Raessens (21.11.2001) Van digitale film naar computergames
  0 - Other output
J.F.F. Raessens () co-projectleider: GATE
J.F.F. Raessens () co-projectleider: Playful identities
J.F.F. Raessens () Digitale kunst: nieuwe media, nieuwe mogelijkheden
J.F.F. Raessens () Games and Culture
J.F.F. Raessens () Games and Culture
J.F.F. Raessens () Games and Culture
J.F.F. Raessens () Games: geen spelletjes meer
J.F.F. Raessens () GATE - Design rules for learning
J.F.F. Raessens () Parallelle werelden
J.F.F. Raessens () Playful identities
J.F.F. Raessens () Wat wordt film?
J.F.F. Raessens () Wij, de kinderen van chaos
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Gegenereerd op 2017-08-23 15:40:26
Project:
Persuasive gaming. From theory-based design to validation and back
01.10.2013 to 30.09.2017
General project description 

Keywords: game; playful interaction; storytelling; persuasiveness; case-based validation research; research through design.

The research in this project is concerned with the characteristics, design principles, and effectiveness of persuasive gaming. We study gaming practices that combine the dissemination of information with attempts to engage players in particular behaviors and attitudes. A unique feature of the project is the collaboration with partners in the Dutch game industry enabling us to immediately relate and apply our knowledge drawn from Game Studies, Media Studies, validation research and research on Game Design to practical demands of the industry. Theoretically, we develop the innovative approach of a constant and intense interaction between what is drawn from theory with the actual design of game experiences. The subsequent merger between design and validation research provides a crucial testing ground to assess and validate the value of the knowledge we aim to produce. The process of persuasion is approached from a humanities perspective focusing on the interplay of different persuasive dimensions, including storytelling and playful interaction. The cases extend beyond traditional videogames incorporating also transmedia storytelling platforms and ambient games creating play experiences closely integrated in the context of e.g. city life, therapy or education. The ultimate goal is the construction of a dynamic model for persuasive game development and implementation that is accessible for the industry as well as the research community. We are confident that this close collaboration between the industry and the academic world will contribute to improving the international competitive position of the Dutch game industry.

Role Project Leader & Researcher & Contact Funding
NWO grant
Project members UU
External project members:
  • Prof. dr. Jeroen Jansz (Erasmus University Rotterdam)
  • Prof. dr. Ben Schouten (Eindhoven University of Technology)
  • Teresa de la Hera (Utrecht University - postdoc)
  • Ruud Jacobs (Erasmus University Rotterdam - PhD student)
  • Martijn Kors (Eindhoven University of Technology - PhD student)
  • Jan Willem Huisman (Creative Director IJsfontein)
  • Bruno Felix (Creative Director Submarine)
Project:
Graduate Programme Game Research
01.09.2013 to 01.09.2018
General project description 

Games play an increasingly important role in education, healthcare, safety, and other economic and societal sectors. Games allow users to practice, experiment, research, and learn in a safe and motivating environment. The game-related training and research groups at Utrecht University are well positioned to benefit from, and contribute to, global trends towards gaming for training and entertainment. Five strong research clusters in game research contribute to this graduate program, from the following domains: Artificial Intelligence, Software Systems, Virtual Worlds, Interaction Technology, and Game and Play Studies. Together these clusters form the Utrecht Center for Game research and Technology (U-GATE). The focus of the research and education in the center lies on the computer science and humanities aspects of games. The graduate programme Game Research matches the most talented master students to top-scientists of the U-GATE center, with full freedom for students to follow their own research interest provided this fits in the general environment of one of the selected 5 top-level research groups of the university.

Role Project Leader & Researcher & Contact Funding
NWO grant
Project members UU
External project members:
  • Prof. dr. Sjaak Brinkkemper (Utrecht University - Computer Science)
  • Prof. dr. Johan Jeuring (Utrecht University - Computer Science)
  • Prof. dr. Marc van Kreveld (Utrecht University - Computer Science)
  • Prof. dr. Mark Overmars (Utrecht University - Computer Science)
  • Prof. dr. Remco Veltkamp (Utrecht University - Computer Science)
  • Prof. dr. Peter Werkhoven (Utrecht University - Computer Science)

Completed projects

Project:
Games and social change: In-between screens, places and communities 01.09.2013 to 01.03.2015
General project description

This network will explore the burgeoning 'Games for change' movement that has emerged in the last decade, which has appropriated to engage people beyond entertainment. A growing number of artists, educationalists and activities are developing games that contend with personal, social and political subject matter, e.g. poverty, immigration, fiscal crisis, with the explicit intention of altering or affecting player opinion outside of the game world. The network will also focus on games which allow immersive and interactive storytelling experiences to play out across a range of trans-media platforms, such as Alternate Reality Games (ARGs) and Urban Games, which engage with social justice, community and humanitarian issues.

 
Role Researcher Funding
Other grant (government funding): Arts & Humanities Research Council (UK) - Game changing research networks for the Video game industry
Project members UU
External project members:
  • Dr. Scott Gaule (Manchester Metropolitan University - UK)
Project:
Creative Territories: Exploring Innovation in Indie Game Production Contexts and Connections 01.09.2013 to 01.03.2015
General project description

The number of micro and SME businesses has grown post-recession. This network will bring together leading international and UK scholars, indie games developers and creative industry stakeholders to examine this transformation of the young but highly significant video games industry to identify how it makes possible new kinds of cultural production, collaboration and creativity. The research aims to formulate and 'map forward' the key processes and connections that represent commercially viable, creatively sustainable and culturally valuable pathways for the development of this sector so that it lives beyond its early 'bubble' and makes a significant difference in video game production as both economically and culturally valuable form.

 
Role Researcher Funding
Other grant (government funding): Arts & Humanities Research Council (UK): Game changing research networks for the Video game industry
Project members UU
External project members:
  • Patrick Crogan (University West of England - UK)
Project:
Summerschool - Intensive Programme: Identity and Interdisciplinarity in Games and Play Research 01.09.2013 to 01.10.2014
General project description

The IP titled Identity and Interdisciplinarity in Games and Play Research has as its main objective to strengthen the European excellence in games and play research by providing a two-week intensive course and workshop in this interdisciplinary field. It aims to teach students the state-of-the art theories and methods of Game and Play Research. The current situation is such that students who are interested in the study of games and play have limited opportunities to broaden their horizon internationally, let alone to study this subject interdisciplinary. This IP wants to fill this hiatus by offering an innovative interdisciplinary platform for learning about games and play that doesn’t yet exist anywhere in Europe or beyond. The target group consists of excellent PhD and MA/MSc students who are starting or working on thesis projects in games and play from humanities, design research, social sciences or computer sciences related approaches. The targeted students share an interest and ability to broaden their scope of knowledge and go beyond the boundaries of their field. 

 
Role Project Leader & Researcher & Contact Funding
Other grant (government funding)
Project members UU
External project members:
  • Dr. Sybille Lammes (University of Warwick - UK)
  • Prof. dr. Frans Mäyrä (University of Tampere - Finland)
  • Prof. dr. Mathias Fuchs (Leuphana University Lüneburg - Germany)
Project:
Varieties of Absorption in Narrative and Aesthetic Experiences. A Comparative Study of Responses to Literature and Film 01.09.2010 to 01.09.2014
General project description
 
Role PhD Supervisor Funding
NWO grant
Project members UU
External project members:
  • Prof. Dr. Ed Tan
  • Miruna Doicaru
  • Katalin Balint
Project:
International Master Degree Game Studies 01.01.2011 to 01.06.2012
General project description

Onderzocht zal worden hoe een twee jarige (120 ECTS) internationale Master Degree Game Studies opgezet kan worden. Ook zal bekeken worden of, en zo ja op welke wijze, deze master geïntegreerd kan worden in de Research Master Media and Performance Studies. In het beoogde Master programma zal samengewerkt worden met de Research Master Game and Media Technology, onderdeel van de Graduate School of Natural Sciences, Faculteit Bètawetenschappen.

 
Role Project Leader & Researcher & Contact Funding
Utrecht University
Project members UU
Project:
GATE - Game Research for Training and Entertainment 01.04.2007 to 01.04.2012
General project description
 
Role Project Leader & Researcher
Individual project description

It is always difficult to predict the future. But it is clear that the possibilities of gaming will rapidly increase over the coming years. Equipment is getting more powerful all the time. New graphics and physics cards allow for increased visual realism but this must be accompanied by increased behavioral realism of game characters. New interface technology will enable a different, more natural form of communication and control. Gesture recognition, tactile feedback, and possibly even direct brain connections will become possible. Games will also not only happen on a screen but can influence other actuators in the house. And high-speed broadband connections and wireless access leads to new forms of collaboration and to new types of games, like large online game communities and mobile gaming, each with its own research challenges.These developments will have a huge impact on both entertainment games and on training and educational use of gaming and simulation. It is already a reality that people take part of their driving lessons in simulators. Games are used in training safety procedures and crisis management. Similar developments will happen in decision and policy making. In education gaming will offer ample possibilities for personalized learning, long distance learning, and lifelong learning. To advance the state-of-the-art in gaming, to facilitate knowledge transfer to companies, and to show the potential of gaming in public sectors, the government has funded the GATE project with a total budget of 19 million Euros.  The project runs from 2007 till 2012 and involved eight partners: Utrecht University, Utrecht School of the Arts, TNO, Twente University, Delft University of Technology, Waag Society, NederlandBreedbandLand and Thales.

Funding
NWO grant
Project members UU
External project members:
  • Teun Dubbelman (Utrecht University - PhD student)
  • Teresa de la Hera (Utrecht University - PhD student)
  • Douglas Rushkoff (Utrecht University - PhD student)
Project:
GATE: Mobile learning - Citizen science 01.09.2010 to 01.03.2012
General project description

To use mobile applications and games for learning purposes an appropriate use of design principles for story-telling, spatial indication and social networks is indispensable. To improve learning results, stories have to be aptly integrated in game-play, maps have to be properly incorporated in the game and must be open for development by players, and social networks have to facilitate a sharing of learning results and processes. In this GATE knowledge transfer project we want to use and apply the knowledge that has been gained in work package 4.2 (see GATE project) about these three areas in order to improve and evaluate the learning results of mobile applications and games that are developed by 7scenes. This KTP will also function as a practical benchmark to further substantiate the design principles that Utrecht University has developed in workpackage 4.2.

 
Role Project Leader & Researcher Funding
NWO grant
Project members UU
Project:
Playful Identities. From Narrative to Ludic Self-Construction 01.09.2005 to 28.12.2010
General project description

The aim of this interdisciplinary (conceptual-philosophical, media-theoretical, and qualitative-empirical) project is to investigate if, and if so, to what extent and in what way, digital information and communication technologies are transforming the (construction of) personal and cultural identity. To that end we will develop a theory of ludic identity that critically elaborates on Ricoeur’s theory of narrative identity. In this theory play and games are not only appropriate metaphors for human identity, but they are also conceived of as means by which people reflexively construct their identity. The theory of ludic identity, the outlines of which have been sketched in some of the principal applicant’s previous publications, will be further developed and critically evaluated in three case studies (three PhD projects) focusing on (the domestication of) three different media, respectively: 1. mobile phones, 2. websites, and 3. computer games. Each case study will examine the way the medium-specific characteristics shape and are being shaped by the participation of the user, and on the implications of this for the reflexive construction of personal and cultural identities. By way of dialectical counterpoint, in each of the case studies the practice of reflexive identity construction will be confronted with a specific development that threatens to subject this reflexive self-construction to the logic of an external system (respectively processes of commercialization, globalization and homogenization). The applicants will not only act as the supervisors of the PhD projects, but will also write a synthetic monograph in which the results of the case studies will be integrated and situated in a wider context of historical and philosophical approaches to culture.

 
Role Project Leader & Researcher Funding
NWO grant
Project members UU
External project members:
  • Prof. dr. Jos de Mul (Erasmus University Rotterdam)
  • Prof. dr. Valerie Frissen (Erasmus University Rotterdam)
  • Jeroen Timmermans (Erasmus University Rotterdam)
Gegenereerd op 2017-08-23 15:40:26
Additional functions and activities
  • Member of the Council for the Humanities, KNAW.
  • Panel member Humanities as a Source of Creativity and Innovation, HERA.
  • Editorial board of Games and Culture. A Journal of Interactive Media, Sage Publications.
  • Member of the Digital Games Research Association, DiGRA.
Gegenereerd op 2017-08-23 15:40:26
Full name
prof. dr. J.F.F. Raessens Contact details
Muntstraat 2-2a

Muntstraat 2-2A
Room 2.09
3512 EV  UTRECHT
The Netherlands


Phone number (direct) +31 30 253 6270
Gegenereerd op 2017-08-23 15:40:26
Last updated 04.04.2017