The purpose of this project is to explore how exergames (digital games combining exercise with game play) and the playful interactions fostered during play can contribute to establish, reinforce or change the nature of social interactions among refugees and Dutch children in school classes. Exergame play enables multiple players to compete or cooperate on a team, thereby providing both a virtual and a real social interaction. Because exergame play allows youth to take their eyes off their peers and direct their attention toward a screen, game play may reduce body self-consciousness during physical activity.