In October 2015 the focus area Game Research awarded its first seed money grants to ten interdisciplinary teams with a total budget of 73.000 €. Researchers were encouraged to apply for funding of initiatives that integrated and intensified activities of Game Research in three directions:
- the strengthening of interdisciplinary research,
- the expansion of our research volume,
- and the increasing of our research impact.
The results were diverse and spread along the three directions from the initial call.
Several projects used the money to develop new technology. Take for example the project I make you smile: Using facial expression to detect and tackle depression. Within this project Prof. dr. Claudi Bockting and Dr. Alishia Williams from the Department of Clinical psychology, worked together with Dr. Ronald Poppe from the Department of Information and Computing Sciences. The aim of the project was to develop a fully computerized and personalized serious game for depression by facial detection with a targeted automated feedback strategy to improve mood.
“Through discussions on experimental setup, validation mechanisms and the use of technology, we have been able to align our research and to ensure that our work is partly complementary yet geared towards a common goal. We have identified and overcome differences inherent to the respective fields in which we work.”