For a full overview of publications, research, and related activities, see www.reneglas.nl

Publicaties

2025

Wetenschappelijke publicaties

Glas, R., & van Vught, J. (2025). The expectation game: Exposing hidden assumptions in a game studies classroom.. Abstract from DiGRA 25: Games at the Crossroads, Valetta, Malta. [DOI]

2024

Wetenschappelijke publicaties

Glas, R. (2024). Remakes, Remasters, and Paratextual Revisits. Abstract from DiGRA Conference 2024: Playgrounds, Guadalajara, Mexico. [DOI]
De La Hera, T., Sanz, L. C., Sierra, N. N., Jansz, J., Kneer, J., Glas, R., & van Vught, J. (2024). Digital literacy games: a systematic literature review. Frontiers in Communication, 9, Article 1407532. [DOI] [Portal]
Glas, R., van Vught, J., Fluitsma, T., De La Hera, T., & Gómez-García, S. (2024). Corrigendum: Literacy at play: an analysis of media literacy games used to foster media literacy competencies. Frontiers in Communication , 9, 1-3. Article 1346800. [DOI] [Repository]
Glas, R., Mukherjee, S., Roine, H.-R., & Stenros, J. (2024). Games, Books, and Gamebooks - Editorial. Journal of Gaming and Virtual Worlds, 16(2), 155-169. [DOI] [Portal]
Glas, R. (2024). Playing with the gamebook: The Final Hours interactive storybooks as playful paratexts. Journal of Gaming and Virtual Worlds, 16(2), 219-237. [DOI] [Portal]

2023

Wetenschappelijke publicaties

de la Hera, T., Cañete Sanz, L., Navarro Sierra, N., Jansz, J., Glas, R., & van Vught, J. (2023). Digital Literacy Games: a Systematic Literature Review (extended abstract). Abstract from DiGRA 2023 - Limits and Margins of Games, Sevilla, Spain.
Glas, R., & Mukherjee, S. (2023). From replay to revisit (extended abstract). Abstract from DiGRA 2023 - Limits and Margins of Games, Sevilla, Spain.
Glas, R., van Vught, J., Fluitsma, T., Gómez-Garcia, S., & de la Hera, T. (2023). Literacy at play: An analysis of media literacy games used to foster media literacy competencies. Frontiers, 8, Article 1155840. [DOI] [Repository]

Vakpublicaties

Jansz, J., Glas, R., de la Hera, T., Cañete Sanz, L., Kneer, J., & van Vught, J. (2023). Effectief mediawijsheid en digitale geletterdheid vergroten met digitale games? Inzichten en adviezen uit de wetenschap en het werkveld. Netwerk Mediawijsheid. https://netwerkmediawijsheid.nl/onderzoek/effectieve-mediawijsheidgames/ [Repository]

2021

Wetenschappelijke publicaties

Glas, R. (2021). Making Mario: Shaping franchise history through paratextual play. In H. C. Schmidt, B. Beil, & G. S. Freyermuth (Eds.), Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play (pp. 131-162). ([transcript] Studies of Digital Media Culture). University of Bielefeld. [DOI] [Repository]
Pászto , V., Pánek , J., Glas, R., & van Vught, J. F. (2021). Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education. ISPRS International Journal of Geo-Information, 10(2), Article 74. [DOI] [Repository]
Glas, R., & van Vught, J. F. (2021). The Netherlands. In M. J. P. Wolf (Ed.), Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition (2 ed.). ABC-Clio.
Glas, R., van Vught, J. F., & Werning, S. (2021). ‘Thinking Through’ Games in the Classroom: Using Discursive Game Design to Play and Engage with Historical Datasets. Transactions of the Digital Games Research Association (ToDIGRA), 5(1), 145-169. http://todigra.org/index.php/todigra/article/view/126/177 [Repository]

2019

Wetenschappelijke publicaties

Glas, R., & van Vught, J. F. (2019). The politics of game canonization: Tales from the frontlines of creating a national history of games. In DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix DiGRA. http://www.digra.org/digital-library/publications/the-politics-of-game-canonization-tales-from-the-frontlines-of-creating-a-national-history-of-games/
Glas, R., Lammes, S., de Lange, M. L., Raessens, J. F. F., & de Vries, I. O. (2019). Introduction to Part III. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.), The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 275-278). (Games and Play). Amsterdam University Press. [DOI] [Repository]
Glas, R., Lammes, S., de Lange, M. L., Raessens, J. F. F., & de Vries, I. O. (2019). Introduction to Part II. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.), The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 159-161). (Games and Play). Amsterdam University Press. [DOI] [Repository]
Glas, R., Lammes, S., de Lange, M. L., Raessens, J. F. F., & de Vries, I. O. (2019). Introduction to Part I. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.), The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 33-35). (Games and Play). Amsterdam University Press. [DOI] [Repository]
Glas, R., Lammes, S., de Lange, M., Raessens, J. F. F., & de Vries, I. (2019). The playful citizen: An introduction. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.), The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 9-29). (Games and Play). Amsterdam University Press. [DOI] [Repository]
Glas, R., & Lammes, S. (2019). Ludo-epistemology: Playing with the Rules in Citizen Science Games. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.), The playful citizen: civic engagement in a mediatized culture (pp. 217-234). Amsterdam University Press. [DOI] [Repository]
Glas, R., de Lange, M., Lammes, S., Raessens, J. F. F., & de Vries, I. (2019). The playful citizen: civic engagement in a mediatized culture. (Games and Play). Amsterdam University Press.

2018

Wetenschappelijke publicaties

van Vught, J. F., & Glas, R. (2018). Considering play: From method to analysis. Transactions of the Digital Games Research Association (ToDIGRA), 4(2), 205-242. http://press.etc.cmu.edu/index.php/product/todigra-vol-4-no-2/ [Repository]

2017

Wetenschappelijke publicaties

Glas, R., van Vught, J. F., & de Vos, J. (2017). Playing the archive. Game Research Magazine, (Special Publication), 48-50. https://issuu.com/gameresearch/docs/game-research-magazine-screen-editi
Gekker, A., Glas, R., & de Smale, S. (2017). Island of science: Go Go Gozo - a playful field course. Game Research Magazine, 2017(Special publication), 41-43. https://issuu.com/gameresearch/docs/game-research-magazine-screen-editi/40
de Vos, J., Glas, R., & van Vught, J. F. (2017). Let's play game exhibitions: A curator's perspective. Video Game Art Reader, 1(1), 81-88. https://www.jstor.org/stable/10.3998/mpub.12471115.12 [Repository]
van Vught, J. F., & Glas, R. (2017). Considering play: From method to analysis. In DiGRA '17 - Proceedings of the 2017 DiGRA International Conference (DiGRA conference proceedings; Vol. 14, No. 1). DiGRA. http://www.digra.org/digital-library/publications/considering-play-from-method-to-analysis/ [Repository]
Glas, R., de Vos, J., van Vught, J. F., & Zijlstra, H. (2017). Playing the archive: Let’s Play videos, game preservation and the exhibition of play. In C. Ariese-Vandemeulebroucke, K. Boom, A. Mol, & A. Politopoulos (Eds.), The Interactive Past: Archeology, Heritage & Video Games (pp. 135-152). Sidestone Press.

Vakpublicaties

Overmans, J. F. A., Bakker, W. E., van Zeeland, Y. R. A., van der Ree, G., Jeuring, J. T., van Mil, M. H. W., Glas, M. A. J., van de Grint, E. J. M., Bastings, M. A. S., de Smale, S., & Dictus, W. J. A. G. (2017). The value of simulations and games for tertiary education. Utrecht Univerity. [Repository]
Glas, R. (2017). Van spelenderwijs naar wijs over spel(l)en. In A. Verbrugge, & J. van Baardewijk (Eds.), Onderwijs in tijden van digitalisering (pp. 245-264). Boom.

2016

Wetenschappelijke publicaties

Glas, M. A. J. (2016). Paratextual play: Unlocking the nature of making-of material of games. In DiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG (1 ed.). (DiGRA conference proceedings; Vol. 13, No. 1). DiGRA. http://www.digra.org/digital-library/publications/paratextual-play-unlocking-the-nature-of-making-of-material-of-games/ [Repository]

Overige resultaten

Glas, R., de Vos, J., & van Vught, J. F. (2016). Game Preservation within a Dutch Audiovisual Heritage Institution. Abstract from DiGRA and FDG - First Joint International Conference 2016, Dundee, United Kingdom.
van der Ree, G., Bastings, M. A. S., Glas, R., van den Hoven, M. A., & Loyens, K. M. (2016). EthiCo. Software, Universiteit Utrecht.

2015

Wetenschappelijke publicaties

Glas, R. (2015). Vicarious Play: Engaging the viewer in Let’s Play videos. Empedocles: European Journal for the Philosophy of Communication, 5(1-2), 81-86. http://www.intellectbooks.co.uk/journals/view-Article,id=19031/
Glas, R. (2015). Breaking Reality: Exploring Pervasive Cheating in Foursquare. In V. Frissen, S. Lammes, M. de Lange, J. de Mul, & J. Raessens (Eds.), Playful Identities: The Ludification of Digital Media Cultures (pp. 131-148). Amsterdam University Press. [DOI] [Repository]
Glas, R. (2015). Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games. In T. E. Mortensen, J. Linderoth, & A. ML. Brown (Eds.), The Dark Side of Game Play: Controversial Issues in Playful Environments (pp. 33-49). Routledge. http://www.routledge.com/books/details/9781138827288/

Overige resultaten

Glas, R., Lammes, S., de Lange, M., & Raessens, J. (2015). Playful Identities (conference panel). Play / Perform / Participate - ISIS Conference #2, Utrecht, Netherlands.
Glas, R. (2015, Jun 15). The Dark Side of Game Play: Controversial Issues in Playful Environments. Routledge.
Wendler, J., Glas, R., & Sak, S. (2015). Evaluating Methods, Practices and Experiences of Islandness (part of the GoGoGozo - Playing the Island Panel). 11th International Small Islands Conference (ISIC 11), Xewkija, Malta.
Glas, R. (2015). Breaking Reality Revisited: Pervasive Cheating and Playful Identities. Play / Perform / Participate - ISIS Conference #2, Utrecht, Netherlands.
Glas, R. (2015). On Paratextual Play. Resurfacing Software Symposium, Nijmegen, Netherlands.
Glas, R., Lammes, S., de Lange, M., Raessens, J., & de Vries, I. (2015). The Playful Citizen (conference panel). Play / Perform / Participate - ISIS Conference #2, Utrecht, Netherlands.
Glas, R., & de Vries, I. (2015). Ludic Selfies: Playing with Mobile Technology in Grand Theft Auto V. Paper presented at DiGRA 2015: Diversity of Play Conference, Lüneburg, Germany.

2014

Wetenschappelijke publicaties

Glas, R. (2014). Play as Method. In A.-S. Lehmann, M. van den Boomen, & B. de Rijk (Eds.), Doing New Media Studies (pp. 27-30). Department of Media and Culture Studies, Utrecht University. http://www.newmediastudies.nl/pdf/Method_Reader.pdf

Vakpublicaties

Glas, R. (2014, Feb 5). Social TV & Jongeren: Een expertsessie van Mediawijzer.net. Mediawijzer.net.

Overige resultaten

Glas, R. (2014). Paratextual Play: Unlocking the Nature of Bonus Features and Extras of Games. Paper presented at Research Seminar on Game Studies and Creative Production, Utrecht.
Glas, R. (2014). Summer School: Identity and Interdisciplinarity in Games and Play Research (organizational team). Summer School: Identity and Interdisciplinarity in Games and Play Research, Utrecht, Netherlands. http://gamesandplay.nl/summerschool/
Glas, R., & Nieborg, D. (2014). Workshop: Game Criticism and Journalism. Summer School: Identity and Interdisciplinarity in Games and Play Research, Utrecht, Netherlands. http://gamesandplay.nl/summerschool/portfolio-item/game-criticism-and-journalism/
Glas, R. (2014, Mar 26). Film & Debat: The American Dream - Life Out Of Balance (deelnemer debat). KargaKinema/BLIK.
Glas, R. (2014). Program Committee (reviewer) - DiGRA 2014 Conference: Active Verb The Noun of Game Plural Noun. Paper presented at Conference, Salt Lake City.

2013

Wetenschappelijke publicaties

Glas, R. (2013). Machinima: Moving on the Edge of Rules and Fiction. In J. Thissen, K. Zijlmans, & R. Zwijnenberg (Eds.), Contemporary Culture: New Directions in Arts and Humanites Research (pp. 128-136). Amsterdam University Press. http://www.oapen.org/search?identifier=450850
Glas, R. (2013). Breaking Reality: Exploring Pervasive Cheating in Foursquare. Transactions of the Digital Games Research Association (ToDIGRA), 1(1). http://todigra.org/index.php/todigra/article/view/4

Overige resultaten

Glas, R. (2013). Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Digital Games. Paper presented at Dark Play Seminar, University of Gothenburg, Gothenburg.
Glas, R. (2013). Program Committee (reviewer) - Foundations of Digital Games 2013. Paper presented at Conference, Chania.

2012

Wetenschappelijke publicaties

Glas, R. (2012). Battlefields of Negotiation: Control, Agency and Ownership in World of Warcraft. (Media Matters ed.) Amsterdam University Press. [Repository]

Overige resultaten

de Lange, M. L., Glas, R., Raessens, J. F. F., Lammes, S., & De Andrade e Silva, S. (2012). The Citizen Scientist on the Move: Digital Play, Politics and Epistemology. The Citizen Scientist on the Move: Digital Play, Politics, and Epistemology (Utrecht). http://www.citizenscience.nl/
Glas, R., & Lammes, S. (2012). The Science of Cheating: Playing with the Rules in Citizen Science Games. Paper presented at The Citizen Scientist on the Move: Digital Play, Politics, and Epistemology (Utrecht). http://www.citizenscience.nl/program/
Glas, R. (2012). Program Committee (reviewer) - Nordic DiGRA 2012: Games in Culture and Society. Paper presented at Conference, Tampere.

2011

Wetenschappelijke publicaties

Glas, R. (2011). Breaking Reality: Exploring Pervasive Cheating in Foursquare. In Think Design Play - DiGRA Conference 2011 Proceedings DiGRA. http://www.digra.org:8080/Plone/dl/order_by_author?publication=Think%20Design%20Play:%20The%20fifth%20international%20conference%20of%20the%20Digital%20Research%20Association [Repository]
Glas, R., Jorgensen, K., Mortensen, T. E., & Rossi, L. (2011). Framing the Game: Four Game-related Approaches to Goffman's Frames. In G. Crawford, V. K. Gosling, & B. Light (Eds.), Online Gaming in Context: The Social and Cultural Significance of Online Games Routledge.

Overige resultaten

Glas, R. (2011). Program Committee (reviewer) - DiGRA Conference 2011: Think Design Play. Paper presented at Conference, Hilversum.
Glas, R. (2011). Playing (with) Infographics. Paper presented at Infographics 2011 (IC11), Zeist.

2010

Wetenschappelijke publicaties

Glas, R. (2010). Games of Stake: Control, Agency and Ownership in World of Warcraft. [Doctoral thesis 3 (Research UU / Graduation NOT UU), Academic Medical Center]. University of Amsterdam. http://hdl.handle.net/11245/1.328000
Glas, R., & Goggin, J. (2010). It Just Keeps Getting Bigger: Bond and the Political Economy of Huge. In C. Lindner (Ed.), Revisioning 007: James Bond and Casino Royale (pp. 67-78). Wallflower Press.

2008

Overige resultaten

Glas, R. (2008). The future of virtual worlds, or how do make money from these things. Paper presented at Enquiring Minds at PICNIC 2008 Paper, PICNIC '08, Amsterdam. http://archive.picnicnetwork.org/page/33099/en

2007

Wetenschappelijke publicaties

Glas, R. (2007). Playing Another Game; Twinking in World of Warcraft. In A. Baba (Ed.), DiGRA 2007: Situated Play Proceedings (pp. 349-356). DiGRA Japan. http://www.digra.org/dl/db/07311.13119.pdf

Populariserende publicaties

Glas, R. (2007). Gamestudies: Discipline zonder Discipline. Folia, 20-21. http://www.folia.nl/archief/jaargang_61/Folia12_61.pdf

2006

Wetenschappelijke publicaties

Glas, R. (2006). Power Asymmetry and Fragmentation in a MMORPG: The Case of the Gates of Ahn’Qiraj. In M. Santorineros (Ed.), Gaming Realities: a challenge for digital culture – Medi@terra International Arts + Technology Festival Proceedings (pp. 32-39). Fournos.
Strauven, W., Glas, R., & Gerrets, S. (2006). Timeline of Imaginary Media. In E. Kluitenberg (Ed.), Book of Imaginary Media: excavating the dream of the ultimate communication medium deBalie/NAi Publishers.

2004

Wetenschappelijke publicaties

Glas, R. (2004). “Van Pong to Playstation: Een geschiedenis van computergames. Tijdschrift voor mediageschiedenis, 7(2), 9-30. http://www.boomlemmatijdschriften.nl/tijdschrift/TMG/2004/02/TMG_2004_002_002_002