Publicaties
2025
Wetenschappelijke publicaties
Glas, R., & van Vught, J. (2025).
The expectation game: Exposing hidden assumptions in a game studies classroom.. Abstract from DiGRA 25: Games at the Crossroads, Valetta, Malta.
[DOI] 2024
Wetenschappelijke publicaties
Glas, R. (2024).
Remakes, Remasters, and Paratextual Revisits. Abstract from DiGRA Conference 2024: Playgrounds, Guadalajara, Mexico.
[DOI] De La Hera, T., Sanz, L. C., Sierra, N. N., Jansz, J., Kneer, J.
, Glas, R., & van Vught, J. (2024).
Digital literacy games: a systematic literature review.
Frontiers in Communication,
9, Article 1407532.
[DOI] [Portal]Glas, R., van Vught, J., Fluitsma, T., De La Hera, T., & Gómez-García, S. (2024).
Corrigendum: Literacy at play: an analysis of media literacy games used to foster media literacy competencies.
Frontiers in Communication ,
9, 1-3. Article 1346800.
[DOI] [Repository] Glas, R., Mukherjee, S., Roine, H.-R., & Stenros, J. (2024).
Games, Books, and Gamebooks - Editorial.
Journal of Gaming and Virtual Worlds,
16(2), 155-169.
[DOI] [Portal] Glas, R. (2024).
Playing with the gamebook: The Final Hours interactive storybooks as playful paratexts.
Journal of Gaming and Virtual Worlds,
16(2), 219-237.
[DOI] [Portal] 2023
Wetenschappelijke publicaties
de la Hera, T., Cañete Sanz, L., Navarro Sierra, N., Jansz, J., Glas, R., & van Vught, J. (2023). Digital Literacy Games: a Systematic Literature Review (extended abstract). Abstract from DiGRA 2023 - Limits and Margins of Games, Sevilla, Spain.
Glas, R., & Mukherjee, S. (2023). From replay to revisit (extended abstract). Abstract from DiGRA 2023 - Limits and Margins of Games, Sevilla, Spain.
Glas, R., van Vught, J., Fluitsma, T., Gómez-Garcia, S., & de la Hera, T. (2023).
Literacy at play: An analysis of media literacy games used to foster media literacy competencies.
Frontiers,
8, Article 1155840.
[DOI] [Repository] Vakpublicaties
Jansz, J.
, Glas, R., de la Hera, T.
, Cañete Sanz, L., Kneer, J.
, & van Vught, J. (2023).
Effectief mediawijsheid en digitale geletterdheid vergroten met digitale games? Inzichten en adviezen uit de wetenschap en het werkveld. Netwerk Mediawijsheid.
https://netwerkmediawijsheid.nl/onderzoek/effectieve-mediawijsheidgames/ [Repository]2021
Wetenschappelijke publicaties
Glas, R. (2021).
Making Mario: Shaping franchise history through paratextual play. In H. C. Schmidt, B. Beil, & G. S. Freyermuth (Eds.),
Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play (pp. 131-162). ([transcript] Studies of Digital Media Culture). University of Bielefeld.
[DOI] [Repository] Pászto , V., Pánek , J.
, Glas, R., & van Vught, J. F. (2021).
Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education.
ISPRS International Journal of Geo-Information,
10(2), Article 74.
[DOI] [Repository]Glas, R., & van Vught, J. F. (2021). The Netherlands. In M. J. P. Wolf (Ed.), Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition (2 ed.). ABC-Clio.
2019
Wetenschappelijke publicaties
Glas, R., Lammes, S., de Lange, M. L., Raessens, J. F. F., & de Vries, I. O. (2019).
Introduction to Part III. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.),
The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 275-278). (Games and Play). Amsterdam University Press.
[DOI] [Repository] Glas, R., Lammes, S., de Lange, M. L., Raessens, J. F. F., & de Vries, I. O. (2019).
Introduction to Part II. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.),
The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 159-161). (Games and Play). Amsterdam University Press.
[DOI] [Repository] Glas, R., Lammes, S., de Lange, M. L., Raessens, J. F. F., & de Vries, I. O. (2019).
Introduction to Part I. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.),
The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 33-35). (Games and Play). Amsterdam University Press.
[DOI] [Repository] Glas, R., Lammes, S., de Lange, M., Raessens, J. F. F., & de Vries, I. (2019).
The playful citizen: An introduction. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.),
The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 9-29). (Games and Play). Amsterdam University Press.
[DOI] [Repository] Glas, R., & Lammes, S. (2019).
Ludo-epistemology: Playing with the Rules in Citizen Science Games. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.),
The playful citizen: civic engagement in a mediatized culture (pp. 217-234). Amsterdam University Press.
[DOI] [Repository] Glas, R., de Lange, M., Lammes, S., Raessens, J. F. F., & de Vries, I. (2019). The playful citizen: civic engagement in a mediatized culture. (Games and Play). Amsterdam University Press.
2018
Wetenschappelijke publicaties
2017
Wetenschappelijke publicaties
Glas, R., de Vos, J., van Vught, J. F., & Zijlstra, H. (2017). Playing the archive: Let’s Play videos, game preservation and the exhibition of play. In C. Ariese-Vandemeulebroucke, K. Boom, A. Mol, & A. Politopoulos (Eds.), The Interactive Past: Archeology, Heritage & Video Games (pp. 135-152). Sidestone Press.
Vakpublicaties
Overmans, J. F. A., Bakker, W. E., van Zeeland, Y. R. A., van der Ree, G.
, Jeuring, J. T., van Mil, M. H. W.
, Glas, M. A. J., van de Grint, E. J. M., Bastings, M. A. S., de Smale, S., & Dictus, W. J. A. G. (2017).
The value of simulations and games for tertiary education. Utrecht Univerity.
[Repository] Glas, R. (2017). Van spelenderwijs naar wijs over spel(l)en. In A. Verbrugge, & J. van Baardewijk (Eds.), Onderwijs in tijden van digitalisering (pp. 245-264). Boom.
2016
Wetenschappelijke publicaties
Overige resultaten
Glas, R., de Vos, J., & van Vught, J. F. (2016). Game Preservation within a Dutch Audiovisual Heritage Institution. Abstract from DiGRA and FDG - First Joint International Conference 2016, Dundee, United Kingdom.
van der Ree, G., Bastings, M. A. S., Glas, R., van den Hoven, M. A., & Loyens, K. M. (2016). EthiCo. Software, Universiteit Utrecht.
2015
Wetenschappelijke publicaties
Glas, R. (2015).
Breaking Reality: Exploring Pervasive Cheating in Foursquare. In V. Frissen, S. Lammes, M. de Lange, J. de Mul, & J. Raessens (Eds.),
Playful Identities: The Ludification of Digital Media Cultures (pp. 131-148). Amsterdam University Press.
[DOI] [Repository] Glas, R. (2015).
Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games. In T. E. Mortensen, J. Linderoth, & A. ML. Brown (Eds.),
The Dark Side of Game Play: Controversial Issues in Playful Environments (pp. 33-49). Routledge.
http://www.routledge.com/books/details/9781138827288/ Overige resultaten
Glas, R., Lammes, S., de Lange, M., & Raessens, J. (2015). Playful Identities (conference panel). Play / Perform / Participate - ISIS Conference #2, Utrecht, Netherlands.
Glas, R. (2015, Jun 15). The Dark Side of Game Play: Controversial Issues in Playful Environments. Routledge.
Wendler, J., Glas, R., & Sak, S. (2015). Evaluating Methods, Practices and Experiences of Islandness (part of the GoGoGozo - Playing the Island Panel). 11th International Small Islands Conference (ISIC 11), Xewkija, Malta.
Glas, R. (2015). Breaking Reality Revisited: Pervasive Cheating and Playful Identities. Play / Perform / Participate - ISIS Conference #2, Utrecht, Netherlands.
Glas, R. (2015). On Paratextual Play. Resurfacing Software Symposium, Nijmegen, Netherlands.
Glas, R., Lammes, S., de Lange, M., Raessens, J., & de Vries, I. (2015). The Playful Citizen (conference panel). Play / Perform / Participate - ISIS Conference #2, Utrecht, Netherlands.
Glas, R., & de Vries, I. (2015). Ludic Selfies: Playing with Mobile Technology in Grand Theft Auto V. Paper presented at DiGRA 2015: Diversity of Play Conference, Lüneburg, Germany.
2014
Wetenschappelijke publicaties
Vakpublicaties
Glas, R. (2014, Feb 5). Social TV & Jongeren: Een expertsessie van Mediawijzer.net. Mediawijzer.net.
Overige resultaten
Glas, R. (2014). Paratextual Play: Unlocking the Nature of Bonus Features and Extras of Games. Paper presented at Research Seminar on Game Studies and Creative Production, Utrecht.
Glas, R. (2014).
Summer School: Identity and Interdisciplinarity in Games and Play Research (organizational team). Summer School: Identity and Interdisciplinarity in Games and Play Research, Utrecht, Netherlands.
http://gamesandplay.nl/summerschool/ Glas, R. (2014, Mar 26). Film & Debat: The American Dream - Life Out Of Balance (deelnemer debat). KargaKinema/BLIK.
Glas, R. (2014). Program Committee (reviewer) - DiGRA 2014 Conference: Active Verb The Noun of Game Plural Noun. Paper presented at Conference, Salt Lake City.
2013
Wetenschappelijke publicaties
Glas, R. (2013).
Machinima: Moving on the Edge of Rules and Fiction. In J. Thissen, K. Zijlmans, & R. Zwijnenberg (Eds.),
Contemporary Culture: New Directions in Arts and Humanites Research (pp. 128-136). Amsterdam University Press.
http://www.oapen.org/search?identifier=450850 Overige resultaten
Glas, R. (2013). Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Digital Games. Paper presented at Dark Play Seminar, University of Gothenburg, Gothenburg.
Glas, R. (2013). Program Committee (reviewer) - Foundations of Digital Games 2013. Paper presented at Conference, Chania.
2012
Wetenschappelijke publicaties
Glas, R. (2012).
Battlefields of Negotiation: Control, Agency and Ownership in World of Warcraft. (Media Matters ed.) Amsterdam University Press.
[Repository] Overige resultaten
de Lange, M. L., Glas, R., Raessens, J. F. F., Lammes, S., & De Andrade e Silva, S. (2012).
The Citizen Scientist on the Move: Digital Play, Politics and Epistemology. The Citizen Scientist on the Move: Digital Play, Politics, and Epistemology (Utrecht).
http://www.citizenscience.nl/ Glas, R., & Lammes, S. (2012).
The Science of Cheating: Playing with the Rules in Citizen Science Games. Paper presented at The Citizen Scientist on the Move: Digital Play, Politics, and Epistemology (Utrecht).
http://www.citizenscience.nl/program/ Glas, R. (2012). Program Committee (reviewer) - Nordic DiGRA 2012: Games in Culture and Society. Paper presented at Conference, Tampere.
2011
Wetenschappelijke publicaties
Glas, R., Jorgensen, K., Mortensen, T. E., & Rossi, L. (2011). Framing the Game: Four Game-related Approaches to Goffman's Frames. In G. Crawford, V. K. Gosling, & B. Light (Eds.), Online Gaming in Context: The Social and Cultural Significance of Online Games Routledge.
Overige resultaten
Glas, R. (2011). Program Committee (reviewer) - DiGRA Conference 2011: Think Design Play. Paper presented at Conference, Hilversum.
Glas, R. (2011). Playing (with) Infographics. Paper presented at Infographics 2011 (IC11), Zeist.
2010
Wetenschappelijke publicaties
Glas, R. (2010).
Games of Stake: Control, Agency and Ownership in World of Warcraft. [Doctoral thesis 3 (Research UU / Graduation NOT UU), Academic Medical Center]. University of Amsterdam.
http://hdl.handle.net/11245/1.328000 Glas, R., & Goggin, J. (2010). It Just Keeps Getting Bigger: Bond and the Political Economy of Huge. In C. Lindner (Ed.), Revisioning 007: James Bond and Casino Royale (pp. 67-78). Wallflower Press.
2007
Wetenschappelijke publicaties
Populariserende publicaties
2006
Wetenschappelijke publicaties
Glas, R. (2006). Power Asymmetry and Fragmentation in a MMORPG: The Case of the Gates of Ahn’Qiraj. In M. Santorineros (Ed.), Gaming Realities: a challenge for digital culture – Medi@terra International Arts + Technology Festival Proceedings (pp. 32-39). Fournos.
Strauven, W., Glas, R., & Gerrets, S. (2006). Timeline of Imaginary Media. In E. Kluitenberg (Ed.), Book of Imaginary Media: excavating the dream of the ultimate communication medium deBalie/NAi Publishers.
2004
Wetenschappelijke publicaties