Publications
2023
Scholarly publications
Glas, R., van Vught, J., Fluitsma, T., Gómez-Garcia, S., & de la Hera, T. (2023).
Literacy at play: An analysis of media literacy games used to foster media literacy competencies.
Frontiers,
8, Article 1155840.
https://doi.org/10.3389/fcomm.2023.1155840 Sternad Zabukovšek, S., Glas, R., van Vught, J., & Bobek, S. (Accepted/In press). Acceptance of gaming by students in the project Spationomy 2.0. In V. Pászto (Ed.), Spationomy 2.0 Palacky University Press.
Werning, S., Glas, R., & van Vught, J. (Accepted/In press). Sample Applications of the Spationomy 2.0 Game Package. In V. Pászto (Ed.), Spationomy 2.0 Palacky University Press.
Glas, R., Fluitsma, T., Bagaeva, E., Werning, S., & van Vught, J. (Accepted/In press). The Spationomy 2.0 Game Package. In V. Pászto (Ed.), Spationomy 2.0 Palacky University Press.
Werning, S., Glas, R., van Vught, J., & Fluitsma, T. (Accepted/In press). Using discursive games for learning in higher education. In V. Pászto (Ed.), Spationomy 2.0 Palacky University Press.
2021
Scholarly publications
Glas, R. (2021).
Making Mario: Shaping franchise history through paratextual play. In H. C. Schmidt, B. Beil, & G. S. Freyermuth (Eds.),
Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play (pp. 131-162). ([transcript] Studies of Digital Media Culture). University of Bielefeld.
https://doi.org/10.14361/9783839454213-006 Pászto , V., Pánek , J.
, Glas, R., & van Vught, J. F. (2021).
Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education.
ISPRS International Journal of Geo-Information,
10(2), Article 74.
https://doi.org/10.3390/ijgi10020074Glas, R., & van Vught, J. F. (2021). The Netherlands. In M. J. P. Wolf (Ed.), Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition (2 ed.). ABC-Clio.
2019
Scholarly publications
Glas, R., Lammes, S., de Lange, M. L., Raessens, J. F. F., & de Vries, I. O. (2019).
Introduction to Part III. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.),
The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 275-278). (Games and Play). Amsterdam University Press.
https://doi.org/10.1515/9789048535200-016 Glas, R., Lammes, S., de Lange, M. L., Raessens, J. F. F., & de Vries, I. O. (2019).
Introduction to Part II. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.),
The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 159-161). (Games and Play). Amsterdam University Press.
https://doi.org/10.1515/9789048535200-009https://dspace.library.uu.nl/bitstream/handle/1874/388611/The_Playful_Citizen_Introduction_to_Part_II.pdf?sequence=1 Glas, R., Lammes, S., de Lange, M. L., Raessens, J. F. F., & de Vries, I. O. (2019).
Introduction to Part I. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.),
The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 33-35). (Games and Play). Amsterdam University Press.
https://doi.org/10.1515/9789048535200-002https://dspace.library.uu.nl/bitstream/handle/1874/388610/The_Playful_Citizen_Introduction_to_Part_I.pdf?sequence=1 Glas, R., Lammes, S., de Lange, M., Raessens, J. F. F., & de Vries, I. (2019).
The playful citizen: An introduction. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.),
The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 9-29). (Games and Play). Amsterdam University Press.
https://doi.org/10.1515/9789048535200-001 Glas, R., & Lammes, S. (2019).
Ludo-epistemology: Playing with the Rules in Citizen Science Games. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.),
The playful citizen: civic engagement in a mediatized culture (pp. 217-234). Amsterdam University Press.
https://doi.org/10.5117/9789462984523 Glas, R., de Lange, M., Lammes, S., Raessens, J. F. F., & de Vries, I. (2019). The playful citizen: civic engagement in a mediatized culture. (Games and Play). Amsterdam University Press.
2018
Scholarly publications
2017
Scholarly publications
Glas, R., de Vos, J., van Vught, J. F., & Zijlstra, H. (2017). Playing the archive: Let’s Play videos, game preservation and the exhibition of play. In C. Ariese-Vandemeulebroucke, K. Boom, A. Mol, & A. Politopoulos (Eds.), The Interactive Past: Archeology, Heritage & Video Games (pp. 135-152). Sidestone Press.
Professional publications
Overmans, J. F. A., Bakker, W. E., van Zeeland, Y. R. A., van der Ree, G.
, Jeuring, J. T., van Mil, M. H. W.
, Glas, M. A. J., van de Grint, E. J. M., Bastings, M. A. S., de Smale, S., & Dictus, W. J. A. G. (2017).
The value of simulations and games for tertiary education. Utrecht Univerity.
https://dspace.library.uu.nl/bitstream/handle/1874/353144/Overmans_et_al_2017.pdf?sequence=1 Glas, R. (2017). Van spelenderwijs naar wijs over spel(l)en. In A. Verbrugge, & J. van Baardewijk (Eds.), Onderwijs in tijden van digitalisering (pp. 245-264). Boom.
2016
Scholarly publications
Other output
Glas, R., de Vos, J., & van Vught, J. F. (2016). Game Preservation within a Dutch Audiovisual Heritage Institution. Abstract from DiGRA and FDG - First Joint International Conference 2016, Dundee, United Kingdom.
van der Ree, G. (Designer), Bastings, M. A. S. (Designer), Glas, R. (Designer), van den Hoven, M. A. (Designer), & Loyens, K. M. (Designer). (2016). EthiCo. Software, Universiteit Utrecht.
2015
Scholarly publications
Glas, R., Werning, S., & van Vught, J. F. (Accepted/In press). Game Studies Methods. In Doing New Media Studies 3.0 (3rd ed.). Department of Media and Culture Studies, Utrecht University.
Glas, R. (2015). Interface Play: Exposing the Inside of Games. Unpublished. In J. Simons, & J. Post (Eds.), CounterPlay: Playing Games Against the Rules Amsterdam University Press.
Glas, R. (2015).
Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games. In T. E. Mortensen, J. Linderoth, & A. ML. Brown (Eds.),
The Dark Side of Game Play: Controversial Issues in Playful Environments (pp. 33-49). Routledge.
http://www.routledge.com/books/details/9781138827288/ Other output
Glas, R., Lammes, S., de Lange, M., & Raessens, J. (2015). Playful Identities (conference panel). Play / Perform / Participate - ISIS Conference #2, Utrecht, Netherlands.
Glas, R. (2015, Jun 15). The Dark Side of Game Play: Controversial Issues in Playful Environments. Routledge.
Wendler, J., Glas, R., & Sak, S. (2015). Evaluating Methods, Practices and Experiences of Islandness (part of the GoGoGozo - Playing the Island Panel). 11th International Small Islands Conference (ISIC 11), Xewkija, Malta.
Glas, R. (2015). Breaking Reality Revisited: Pervasive Cheating and Playful Identities. Play / Perform / Participate - ISIS Conference #2, Utrecht, Netherlands.
Glas, R. (2015). On Paratextual Play. Resurfacing Software Symposium, Nijmegen, Netherlands.
Glas, R., Lammes, S., de Lange, M., Raessens, J., & de Vries, I. (2015). The Playful Citizen (conference panel). Play / Perform / Participate - ISIS Conference #2, Utrecht, Netherlands.
Glas, R., & de Vries, I. (2015). Ludic Selfies: Playing with Mobile Technology in Grand Theft Auto V. Paper presented at DiGRA 2015: Diversity of Play Conference, Lüneburg, Germany.
2014
Scholarly publications
Professional publications
Glas, R. (2014, Feb 5). Social TV & Jongeren: Een expertsessie van Mediawijzer.net. Mediawijzer.net.
Other output
Glas, R. (2014). Paratextual Play: Unlocking the Nature of Bonus Features and Extras of Games. Paper presented at Research Seminar on Game Studies and Creative Production, Utrecht.
Glas, R. (2014).
Summer School: Identity and Interdisciplinarity in Games and Play Research (organizational team). Summer School: Identity and Interdisciplinarity in Games and Play Research, Utrecht, Netherlands.
http://gamesandplay.nl/summerschool/ Glas, R. (2014, Mar 26). Film & Debat: The American Dream - Life Out Of Balance (deelnemer debat). KargaKinema/BLIK.
Glas, R. (2014). Program Committee (reviewer) - DiGRA 2014 Conference: Active Verb The Noun of Game Plural Noun. Paper presented at Conference, Salt Lake City.
2013
Scholarly publications
Glas, R. (2013).
Machinima: Moving on the Edge of Rules and Fiction. In J. Thissen, K. Zijlmans, & R. Zwijnenberg (Eds.),
Contemporary Culture: New Directions in Arts and Humanites Research (pp. 128-136). Amsterdam University Press.
http://www.oapen.org/search?identifier=450850 Other output
Glas, R. (2013). Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Digital Games. Paper presented at Dark Play Seminar, University of Gothenburg, Gothenburg.
Glas, R. (2013). Program Committee (reviewer) - Foundations of Digital Games 2013. Paper presented at Conference, Chania.
2012
Scholarly publications
Other output
de Lange, M. L., Glas, R., Raessens, J. F. F., Lammes, S., & De Andrade e Silva, S. (2012).
The Citizen Scientist on the Move: Digital Play, Politics and Epistemology. The Citizen Scientist on the Move: Digital Play, Politics, and Epistemology (Utrecht).
http://www.citizenscience.nl/ Glas, R., & Lammes, S. (2012).
The Science of Cheating: Playing with the Rules in Citizen Science Games. Paper presented at The Citizen Scientist on the Move: Digital Play, Politics, and Epistemology (Utrecht).
http://www.citizenscience.nl/program/ Glas, R. (2012). Program Committee (reviewer) - Nordic DiGRA 2012: Games in Culture and Society. Paper presented at Conference, Tampere.
2011
Scholarly publications
Glas, R., Jorgensen, K., Mortensen, T. E., & Rossi, L. (2011). Framing the Game: Four Game-related Approaches to Goffman's Frames. In G. Crawford, V. K. Gosling, & B. Light (Eds.), Online Gaming in Context: The Social and Cultural Significance of Online Games Routledge.
Other output
Glas, R. (2011). Program Committee (reviewer) - DiGRA Conference 2011: Think Design Play. Paper presented at Conference, Hilversum.
Glas, R. (2011). Playing (with) Infographics. Paper presented at Infographics 2011 (IC11), Zeist.
2010
Scholarly publications
Glas, R. (2010).
Games of Stake: Control, Agency and Ownership in World of Warcraft. [Doctoral thesis 3 (Research UU / Graduation NOT UU), Academic Medical Center]. University of Amsterdam.
http://hdl.handle.net/11245/1.328000 Glas, R., & Goggin, J. (2010). It Just Keeps Getting Bigger: Bond and the Political Economy of Huge. In C. Lindner (Ed.), Revisioning 007: James Bond and Casino Royale (pp. 67-78). Wallflower Press.
2007
Scholarly publications
Popularising publications
2006
Scholarly publications
Glas, R. (2006). Power Asymmetry and Fragmentation in a MMORPG: The Case of the Gates of Ahn’Qiraj. In M. Santorineros (Ed.), Gaming Realities: a challenge for digital culture – Medi@terra International Arts + Technology Festival Proceedings (pp. 32-39). Fournos.
Strauven, W., Glas, R., & Gerrets, S. (2006). Timeline of Imaginary Media. In E. Kluitenberg (Ed.), Book of Imaginary Media: excavating the dream of the ultimate communication medium deBalie/NAi Publishers.
2004
Scholarly publications