For a full overview of publications, research, and related activities, see www.reneglas.nl

Publications

2023

Scholarly publications

Glas, R., van Vught, J., Fluitsma, T., Gómez-Garcia, S., & de la Hera, T. (2023). Literacy at play: An analysis of media literacy games used to foster media literacy competencies. Frontiers, 8, Article 1155840. https://doi.org/10.3389/fcomm.2023.1155840
Sternad Zabukovšek, S., Glas, R., van Vught, J., & Bobek, S. (Accepted/In press). Acceptance of gaming by students in the project Spationomy 2.0. In V. Pászto (Ed.), Spationomy 2.0 Palacky University Press.
Werning, S., Glas, R., & van Vught, J. (Accepted/In press). Sample Applications of the Spationomy 2.0 Game Package. In V. Pászto (Ed.), Spationomy 2.0 Palacky University Press.
Glas, R., Fluitsma, T., Bagaeva, E., Werning, S., & van Vught, J. (Accepted/In press). The Spationomy 2.0 Game Package. In V. Pászto (Ed.), Spationomy 2.0 Palacky University Press.
Werning, S., Glas, R., van Vught, J., & Fluitsma, T. (Accepted/In press). Using discursive games for learning in higher education. In V. Pászto (Ed.), Spationomy 2.0 Palacky University Press.

2021

Scholarly publications

Glas, R. (2021). Making Mario: Shaping franchise history through paratextual play. In H. C. Schmidt, B. Beil, & G. S. Freyermuth (Eds.), Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play (pp. 131-162). ([transcript] Studies of Digital Media Culture). University of Bielefeld. https://doi.org/10.14361/9783839454213-006
Pászto , V., Pánek , J., Glas, R., & van Vught, J. F. (2021). Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education. ISPRS International Journal of Geo-Information, 10(2), Article 74. https://doi.org/10.3390/ijgi10020074
Glas, R., & van Vught, J. F. (2021). The Netherlands. In M. J. P. Wolf (Ed.), Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition (2 ed.). ABC-Clio.
Glas, R., van Vught, J. F., & Werning, S. (2021). ‘Thinking Through’ Games in the Classroom: Using Discursive Game Design to Play and Engage with Historical Datasets. Transactions of the Digital Games Research Association (ToDIGRA), 5(1), 145-169. http://todigra.org/index.php/todigra/article/view/126/177
https://dspace.library.uu.nl/bitstream/handle/1874/418659/126_460_1_PB.pdf?sequence=1

2019

Scholarly publications

Glas, R., & van Vught, J. F. (2019). The politics of game canonization: Tales from the frontlines of creating a national history of games. In DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix DiGRA. http://www.digra.org/digital-library/publications/the-politics-of-game-canonization-tales-from-the-frontlines-of-creating-a-national-history-of-games/
Glas, R., Lammes, S., de Lange, M. L., Raessens, J. F. F., & de Vries, I. O. (2019). Introduction to Part III. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.), The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 275-278). (Games and Play). Amsterdam University Press. https://doi.org/10.1515/9789048535200-016
Glas, R., Lammes, S., de Lange, M. L., Raessens, J. F. F., & de Vries, I. O. (2019). Introduction to Part II. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.), The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 159-161). (Games and Play). Amsterdam University Press. https://doi.org/10.1515/9789048535200-009
https://dspace.library.uu.nl/bitstream/handle/1874/388611/The_Playful_Citizen_Introduction_to_Part_II.pdf?sequence=1
Glas, R., Lammes, S., de Lange, M. L., Raessens, J. F. F., & de Vries, I. O. (2019). Introduction to Part I. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.), The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 33-35). (Games and Play). Amsterdam University Press. https://doi.org/10.1515/9789048535200-002
https://dspace.library.uu.nl/bitstream/handle/1874/388610/The_Playful_Citizen_Introduction_to_Part_I.pdf?sequence=1
Glas, R., Lammes, S., de Lange, M., Raessens, J. F. F., & de Vries, I. (2019). The playful citizen: An introduction. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.), The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 9-29). (Games and Play). Amsterdam University Press. https://doi.org/10.1515/9789048535200-001
Glas, R., & Lammes, S. (2019). Ludo-epistemology: Playing with the Rules in Citizen Science Games. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.), The playful citizen: civic engagement in a mediatized culture (pp. 217-234). Amsterdam University Press. https://doi.org/10.5117/9789462984523
Glas, R., de Lange, M., Lammes, S., Raessens, J. F. F., & de Vries, I. (2019). The playful citizen: civic engagement in a mediatized culture. (Games and Play). Amsterdam University Press.

2018

Scholarly publications

van Vught, J. F., & Glas, R. (2018). Considering play: From method to analysis. Transactions of the Digital Games Research Association (ToDIGRA), 4(2), 205-242. http://press.etc.cmu.edu/index.php/product/todigra-vol-4-no-2/

2017

Scholarly publications

Glas, R., van Vught, J. F., & de Vos, J. (2017). Playing the archive. Game Research Magazine, (Special Publication), 48-50. https://issuu.com/gameresearch/docs/game-research-magazine-screen-editi
Gekker, A., Glas, R., & de Smale, S. (2017). Island of science: Go Go Gozo - a playful field course. Game Research Magazine, 2017(Special publication), 41-43. https://issuu.com/gameresearch/docs/game-research-magazine-screen-editi/40
de Vos, J., Glas, R., & van Vught, J. F. (2017). Let's play game exhibitions: A curator's perspective. Video Game Art Reader, 1(1), 81-88. https://www.jstor.org/stable/10.3998/mpub.12471115.12
https://dspace.library.uu.nl/bitstream/handle/1874/360517/Exhibitions.pdf?sequence=1
van Vught, J. F., & Glas, R. (2017). Considering play: From method to analysis. In DiGRA '17 - Proceedings of the 2017 DiGRA International Conference (DiGRA conference proceedings; Vol. 14, No. 1). DiGRA. http://www.digra.org/digital-library/publications/considering-play-from-method-to-analysis/
Glas, R., de Vos, J., van Vught, J. F., & Zijlstra, H. (2017). Playing the archive: Let’s Play videos, game preservation and the exhibition of play. In C. Ariese-Vandemeulebroucke, K. Boom, A. Mol, & A. Politopoulos (Eds.), The Interactive Past: Archeology, Heritage & Video Games (pp. 135-152). Sidestone Press.

Professional publications

Overmans, J. F. A., Bakker, W. E., van Zeeland, Y. R. A., van der Ree, G., Jeuring, J. T., van Mil, M. H. W., Glas, M. A. J., van de Grint, E. J. M., Bastings, M. A. S., de Smale, S., & Dictus, W. J. A. G. (2017). The value of simulations and games for tertiary education. Utrecht Univerity.
https://dspace.library.uu.nl/bitstream/handle/1874/353144/Overmans_et_al_2017.pdf?sequence=1
Glas, R. (2017). Van spelenderwijs naar wijs over spel(l)en. In A. Verbrugge, & J. van Baardewijk (Eds.), Onderwijs in tijden van digitalisering (pp. 245-264). Boom.

2016

Scholarly publications

Glas, M. A. J. (2016). Paratextual play: Unlocking the nature of making-of material of games. In DiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG (1 ed.). (DiGRA conference proceedings; Vol. 13, No. 1). DiGRA. http://www.digra.org/digital-library/publications/paratextual-play-unlocking-the-nature-of-making-of-material-of-games/
https://dspace.library.uu.nl/bitstream/handle/1874/346269/Paratextual.pdf?sequence=1

Other output

Glas, R., de Vos, J., & van Vught, J. F. (2016). Game Preservation within a Dutch Audiovisual Heritage Institution. Abstract from DiGRA and FDG - First Joint International Conference 2016, Dundee, United Kingdom.
van der Ree, G. (Designer), Bastings, M. A. S. (Designer), Glas, R. (Designer), van den Hoven, M. A. (Designer), & Loyens, K. M. (Designer). (2016). EthiCo. Software, Universiteit Utrecht.

2015

Scholarly publications

Glas, R., Werning, S., & van Vught, J. F. (Accepted/In press). Game Studies Methods. In Doing New Media Studies 3.0 (3rd ed.). Department of Media and Culture Studies, Utrecht University.
Glas, R. (2015). Vicarious Play: Engaging the viewer in Let’s Play videos. Empedocles: European Journal for the Philosophy of Communication, 5(1-2), 81-86. http://www.intellectbooks.co.uk/journals/view-Article,id=19031/
Glas, R. (2015). Breaking Reality: Exploring Pervasive Cheating in Foursquare. In V. Frissen, S. Lammes, M. de Lange, J. de Mul, & J. Raessens (Eds.), Playful Identities: The Ludification of Digital Media Cultures (pp. 131-148). Amsterdam University Press. https://doi.org/10.1515/9789048523030-007
https://dspace.library.uu.nl/bitstream/handle/1874/321416/pages.pdf?sequence=1
Glas, R. (2015). Interface Play: Exposing the Inside of Games. Unpublished. In J. Simons, & J. Post (Eds.), CounterPlay: Playing Games Against the Rules Amsterdam University Press.
Glas, R. (2015). Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games. In T. E. Mortensen, J. Linderoth, & A. ML. Brown (Eds.), The Dark Side of Game Play: Controversial Issues in Playful Environments (pp. 33-49). Routledge. http://www.routledge.com/books/details/9781138827288/

Other output

Glas, R., Lammes, S., de Lange, M., & Raessens, J. (2015). Playful Identities (conference panel). Play / Perform / Participate - ISIS Conference #2, Utrecht, Netherlands.
Glas, R. (2015, Jun 15). The Dark Side of Game Play: Controversial Issues in Playful Environments. Routledge.
Wendler, J., Glas, R., & Sak, S. (2015). Evaluating Methods, Practices and Experiences of Islandness (part of the GoGoGozo - Playing the Island Panel). 11th International Small Islands Conference (ISIC 11), Xewkija, Malta.
Glas, R. (2015). Breaking Reality Revisited: Pervasive Cheating and Playful Identities. Play / Perform / Participate - ISIS Conference #2, Utrecht, Netherlands.
Glas, R. (2015). On Paratextual Play. Resurfacing Software Symposium, Nijmegen, Netherlands.
Glas, R., Lammes, S., de Lange, M., Raessens, J., & de Vries, I. (2015). The Playful Citizen (conference panel). Play / Perform / Participate - ISIS Conference #2, Utrecht, Netherlands.
Glas, R., & de Vries, I. (2015). Ludic Selfies: Playing with Mobile Technology in Grand Theft Auto V. Paper presented at DiGRA 2015: Diversity of Play Conference, Lüneburg, Germany.

2014

Scholarly publications

Glas, R. (2014). Play as Method. In A-S. Lehmann, M. van den Boomen, & B. de Rijk (Eds.), Doing New Media Studies (pp. 27-30). Department of Media and Culture Studies, Utrecht University. http://www.newmediastudies.nl/pdf/Method_Reader.pdf

Professional publications

Glas, R. (2014, Feb 5). Social TV & Jongeren: Een expertsessie van Mediawijzer.net. Mediawijzer.net.

Other output

Glas, R. (2014). Paratextual Play: Unlocking the Nature of Bonus Features and Extras of Games. Paper presented at Research Seminar on Game Studies and Creative Production, Utrecht.
Glas, R. (2014). Summer School: Identity and Interdisciplinarity in Games and Play Research (organizational team). Summer School: Identity and Interdisciplinarity in Games and Play Research, Utrecht, Netherlands. http://gamesandplay.nl/summerschool/
Glas, R., & Nieborg, D. (2014). Workshop: Game Criticism and Journalism. Summer School: Identity and Interdisciplinarity in Games and Play Research, Utrecht, Netherlands. http://gamesandplay.nl/summerschool/portfolio-item/game-criticism-and-journalism/
Glas, R. (2014, Mar 26). Film & Debat: The American Dream - Life Out Of Balance (deelnemer debat). KargaKinema/BLIK.
Glas, R. (2014). Program Committee (reviewer) - DiGRA 2014 Conference: Active Verb The Noun of Game Plural Noun. Paper presented at Conference, Salt Lake City.

2013

Scholarly publications

Glas, R. (2013). Machinima: Moving on the Edge of Rules and Fiction. In J. Thissen, K. Zijlmans, & R. Zwijnenberg (Eds.), Contemporary Culture: New Directions in Arts and Humanites Research (pp. 128-136). Amsterdam University Press. http://www.oapen.org/search?identifier=450850
Glas, R. (2013). Breaking Reality: Exploring Pervasive Cheating in Foursquare. Transactions of the Digital Games Research Association (ToDIGRA), 1(1). http://todigra.org/index.php/todigra/article/view/4

Other output

Glas, R. (2013). Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Digital Games. Paper presented at Dark Play Seminar, University of Gothenburg, Gothenburg.
Glas, R. (2013). Program Committee (reviewer) - Foundations of Digital Games 2013. Paper presented at Conference, Chania.

2012

Scholarly publications

Glas, R. (2012). Battlefields of Negotiation: Control, Agency and Ownership in World of Warcraft. (Media Matters ed.) Amsterdam University Press.
https://dspace.library.uu.nl/bitstream/handle/1874/293861/Glas_2012_Battlefields_of_Negotiation.pdf?sequence=1

Other output

de Lange, M. L., Glas, R., Raessens, J. F. F., Lammes, S., & De Andrade e Silva, S. (2012). The Citizen Scientist on the Move: Digital Play, Politics and Epistemology. The Citizen Scientist on the Move: Digital Play, Politics, and Epistemology (Utrecht). http://www.citizenscience.nl/
Glas, R., & Lammes, S. (2012). The Science of Cheating: Playing with the Rules in Citizen Science Games. Paper presented at The Citizen Scientist on the Move: Digital Play, Politics, and Epistemology (Utrecht). http://www.citizenscience.nl/program/
Glas, R. (2012). Program Committee (reviewer) - Nordic DiGRA 2012: Games in Culture and Society. Paper presented at Conference, Tampere.

2011

Scholarly publications

Glas, R. (2011). Breaking Reality: Exploring Pervasive Cheating in Foursquare. In Think Design Play - DiGRA Conference 2011 Proceedings DiGRA. http://www.digra.org:8080/Plone/dl/order_by_author?publication=Think%20Design%20Play:%20The%20fifth%20international%20conference%20of%20the%20Digital%20Research%20Association
Glas, R., Jorgensen, K., Mortensen, T. E., & Rossi, L. (2011). Framing the Game: Four Game-related Approaches to Goffman's Frames. In G. Crawford, V. K. Gosling, & B. Light (Eds.), Online Gaming in Context: The Social and Cultural Significance of Online Games Routledge.

Other output

Glas, R. (2011). Program Committee (reviewer) - DiGRA Conference 2011: Think Design Play. Paper presented at Conference, Hilversum.
Glas, R. (2011). Playing (with) Infographics. Paper presented at Infographics 2011 (IC11), Zeist.

2010

Scholarly publications

Glas, R. (2010). Games of Stake: Control, Agency and Ownership in World of Warcraft. [Doctoral thesis 3 (Research UU / Graduation NOT UU), Academic Medical Center]. University of Amsterdam. http://hdl.handle.net/11245/1.328000
Glas, R., & Goggin, J. (2010). It Just Keeps Getting Bigger: Bond and the Political Economy of Huge. In C. Lindner (Ed.), Revisioning 007: James Bond and Casino Royale (pp. 67-78). Wallflower Press.

2008

Other output

Glas, R. (2008). The future of virtual worlds, or how do make money from these things. Paper presented at Enquiring Minds at PICNIC 2008 Paper, PICNIC '08, Amsterdam. http://archive.picnicnetwork.org/page/33099/en

2007

Scholarly publications

Glas, R. (2007). Playing Another Game; Twinking in World of Warcraft. In A. Baba (Ed.), DiGRA 2007: Situated Play Proceedings (pp. 349-356). DiGRA Japan. http://www.digra.org/dl/db/07311.13119.pdf

Popularising publications

Glas, R. (2007). Gamestudies: Discipline zonder Discipline. Folia, 20-21. http://www.folia.nl/archief/jaargang_61/Folia12_61.pdf

2006

Scholarly publications

Glas, R. (2006). Power Asymmetry and Fragmentation in a MMORPG: The Case of the Gates of Ahn’Qiraj. In M. Santorineros (Ed.), Gaming Realities: a challenge for digital culture – Medi@terra International Arts + Technology Festival Proceedings (pp. 32-39). Fournos.
Strauven, W., Glas, R., & Gerrets, S. (2006). Timeline of Imaginary Media. In E. Kluitenberg (Ed.), Book of Imaginary Media: excavating the dream of the ultimate communication medium deBalie/NAi Publishers.

2004

Scholarly publications

Glas, R. (2004). “Van Pong to Playstation: Een geschiedenis van computergames. Tijdschrift voor mediageschiedenis, 7(2), 9-30. http://www.boomlemmatijdschriften.nl/tijdschrift/TMG/2004/02/TMG_2004_002_002_002