The Game and Media Technology Master’s programme focuses on the technological aspects of gaming and multimedia in the context of computer science. More information on the study programme.
Gaming and multimedia have recently assumed an important place in our society, giving rise to a booming industry with turnovers exceeding the entertainment movie industry and leaps in computer software and hardware development. Advances show no sign of slackening with new types of games and hardware reaching the market regularly. Moreover, the value of games as an educational tool is increasingly being recognised and the integration of multimedia tools into everyday life is still continuing, creating fertile grounds for those with a high-level degree in the area of Game and Media Technology.
Research field in gaming and simulation
The research field of gaming and simulation deals with modelling virtual worlds, creating characters and behaviour, generating effective scenarios, building multi-sensory interfaces and redesigning didactic concepts. It also incorporates such aspects as drama, style and emotions. Simulating the physics, biology and psychology of the real world and bringing it to life in multi-sensory simulations are major challenges on their own. The addition of the X-factor has a substantial impact on user experience and learning and training transfer. In this context, media technology plays an important part as it deals with the effective transfer of information using audio, speech, sound, and music, video, 3D objects, interactive virtual environments, etc.
In the research field of Game and Media Technology the topics of research are closely related to the main research themes of the Center for Advanced Gaming and Simulation.