Publications
2021
Scholarly publications
Werning, S. (2021).
Ecomodding. Understanding and Communicating the Climate Crisis by Co-Creating Commercial Video Games.
Communication +1,
8(1), 1-27. [7].
https://doi.org/10.7275/1nsh-tg46 Werning, S., & van Vught, J. (2021). Taking Playful Scholarship Seriously: Discursive Game Design as a Means of Tackling Intractable Controversies. Eludamos: Journal for Computer Game Culture, 21(1), 105-125.
Glas, R., van Vught, J. F., & Werning, S. (2021). ‘Thinking Through’ Games in the Classroom: Using Discursive Game Design to Play and Engage with Historical Datasets. Transactions of the Digital Games Research Association (ToDIGRA), 5(1), 145-169.
Werning, S. (2021). Making Games: The Poetics and Politics of Game Creation Tools. (Playful Thinking). MIT Press.
2020
Scholarly publications
Jacobs, R.
, Werning, S., Kneer, J., & Jansz, J. (2020).
Procedural Arguments of Persuasive Games: An Elaboration Likelihood Perspective.
Journal of Media Psychology.
https://doi.org/10.1027/1864-1105/a000278Verhoeff, N., Bleeker, M. A., & Werning, S. (2020).
Sensing Data: Encountering Data Sonifications, Materializations, and Interactives as Knowledge Objects.
Convergence : The International Journal of Research into New Media Technologies,
26(5-6), 1088-1107.
https://doi.org/10.1177/1354856520938601 Werning, S. (2020). Remediating ‘cinematic’ modes production and distribution in the work of David Cage. In M. Schellong, A. Schlicker, & T. Unterhuber (Eds.), Nach dem Kino - vor dem Spiel. : Das Computerspielwerk von David Cage und die Medienkultur (pp. 312-335). LIT Verlag.
2019
Scholarly publications
Werning, S. (2019). Media Startups between Affordance Networks and Cultural Form. In M. Deuze, & M. Prenger (Eds.), Making Media: Production, Practices and Professions (pp. 207-222). Amsterdam University Press.
Werning, S., & Koubek, J. (2019). Cosmopolitan Cinema: Weltspiele und Spielkulturen . In Cosmopolitan Cinema: Kunst und Politik in der Zweiten Moderne (pp. 327-346). Schüren Verlag.
2018
Scholarly publications
Werning, S. (2018). Modding as a strategy to (de-)legitimize representations of religion in the Civilization game franchise: A diachronic proceduralist reading. In A. S. Ross, & D. J. Rivers (Eds.), Participatory Digital Cultures and Contemporary Discourses of (De)Legitimization (pp. 307-325). (Routledge Critical Studies in Discourse). Routledge.
Werning, S. (2018).
Analytical Game Design. Game-making as a cultural technique in a gamified society. In R. Glas, J. Raessens, S. Lammes, M. de Lange, & I. de Vries (Eds.),
The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 56-72). Amsterdam University Press.
https://doi.org/10.5117/9789462984523 2017
Scholarly publications
2016
Scholarly publications
2015
Scholarly publications
Werning, S. (Accepted/In press). Software Studies. In Doing New Media Studies 3.0 (3rd ed.). Department of Media and Culture Studies, Utrecht University.
Glas, R., Werning, S., & van Vught, J. F. (Accepted/In press). Game Studies Methods. In Doing New Media Studies 3.0 (3rd ed.). Department of Media and Culture Studies, Utrecht University.
2014
Scholarly publications
Werning, S. (2014). Welt-Spiele. Aspekte der Produktion, Distribution und Vermarktung von nichtwestlichen Computerspielen. In W. Kaminski, & M. Lorber (Eds.), Spielwelt – Weltspiel. Narration, Interaktion und Kooperation im Computerspiel (pp. 61-69). kopaed.
2013
Scholarly publications
Werning, S., Koubek, J., & Mosel, M. (Eds.) (2013). Spielkulturen. Funktionen und Bedeutungen des Phänomens Spiel in der Gegenwartskultur und im Alltagsdiskurs. Verlag Werner Huelsbusch (vwh).
Werning, S., & Kunz, R. (2013). Media management and social media business: New forms of value creation in the context of increasingly interconnected media applications. In Handbook of social media management (pp. 253-267). Springer.
2011
Scholarly publications
2009
Scholarly publications
Werning, S. (2009). Real Wars on Virtual Battlefields: The Convergence of Programmable Media at the Military-civilian Margin. transcript verlag.