Profile

Michiel de Lange (1976) is an Assistant Professor in New Media Studies, Department of Media and Culture Studies, Utrecht University; co-founder of The Mobile City, a platform for the study of new media and urbanism; advisor e-culture at Mediafonds; and works as a researcher in the field of (mobile) media, urban culture, identity and play. Since April 1 2015, he is a researcher in the NWO Creative Industries funded project “The Hackable City”, about the ways digital media shape the future of city making.

In 2010 Michiel completed his PhD dissertation at the Erasmus University of Rotterdam (Faculty of Philosophy) called “Moving Circles: mobile media and playful identities”. It is about the way mobile media technologies shape the construction of personal and cultural identities in urban settings. De Lange was trained as an anthropologist at the University of Amsterdam, and studied Industrial Design and Management for a year at the TU Delft. De Lange studies, writes, gives talks, and organizes events about media technologies in the city. 

More info >>

Involved in the following study programme(s)
Gegenereerd op 2017-09-23 08:57:54

For a more or less up to date list of publications, visit http://www.bijt.org/wordpress/writing/.

 

2017

de Waal, Martijn, Michiel de Lange, and Matthijs Bouw. 2017. “The Hackable City: citymaking in a platform society.” Architectural Design (4D Hyperlocal: A Cultural Toolkit for the Open-Source City).

 

de Lange, Michiel. 2017. Slimme stad, slimme stedelingenAgora Magazine voor sociaalruimtelijke vraagstukken. [Dutch]

de Lange, Michiel, and Martijn de Waal, eds. forthcomingThe Hackable City: Digital Media and Collaborative City Making in the Network Society. London: Springer.

de Lange, Michiel. forthcoming. “From real-time city to asynchronicity: exploring temporalities of smart city dashboards.” In Time Travelers: Temporality And Digital Mapping, edited by Alex Gekker, Sam Hind, Sybille Lammes, Chris Perkins and Clancy Wilmott.

de Lange, Michiel. forthcoming. “Playful city making: the citizen as urban planner in the smart and social city.” In The Playful Citizen: Power, Creativity, Knowledge, edited by René Glas, Sybille Lammes, Michiel de Lange and Joost Raessens. Amsterdam: Amsterdam University Press.

2016

de Lange, Michiel. 2016. “Hacking Buiksloterham: How digital media can democratize city-making.” PDZ Nieuw Amsterdam Magazine (10).

de Lange, Michiel, and Martijn de Waal. 2016. Hacking buiksloterham: How self-builders are making their city. Paper read at MEDIATIONS: Art & Design Agency and Participation in Public Space, 21-22 November 2016, at Royal College of Art, London, UK.

de Lange, Michiel. 2016. Verhalen over de slimme stad: Hoe kunnen burgers zich identificeren met de smart city? Essay Estafette: Reflecties op de toekomst van de digitale overheid voor het Ministerie van Binnenlandse Zaken en Koninkrijksrelaties, 57-71. [Dutch]

Schouten, Ben, Gabriele Ferri, Michiel de Lange, and Karel  Millenaar. 2016. Games as strong concepts for city-making. In Playable cities: The city as a digital playground, ed.  Anton Nijholt. London: Springer. 23-45.

2015

de Lange, Michiel, Martijn de Waal, Nanna Verhoeff, Marcus Foth, and Martin Brynskov. 2015. Digital Cities 9 workshop proposal “Hackable Cities: From Subversive City Making to Systemic Change“. In 7th International Conference on Communities and Technologies (C&T 2015), 27-30 June 2015. Limerick, Ireland: ACM.

de Lange, Michiel. 2015. “Een echte slimme stad is een speelse stad.” Parool, 30 May 2015. [Dutch]

de Lange, Michiel. 2015. The Playful City: play and games for citizen participation in the smart city. COST TU1306 STSM reporthttp://www.bijt.org/wordpress/2015/06/01/bristol-report-the-playful-city-play-and-games-for-citizen-participation-in-the-smart-city/. [pdf 270 KB].

de Lange, Michiel. 2015. “The Playful City: Using Play and Games to Foster Citizen Participation.” In Social Technologies and Collective Intelligence, edited by Aelita Skaržauskiene, 426-434. Vilnius: Mykolas Romeris University. [pdf 780 KB].

de Lange, Michiel. 2015. Playing life in the metropolis: Mobile media and identity in Jakarta. In Playful identities: The ludification of digital media cultures, eds. Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul and Joost Raessens. Amsterdam: Amsterdam University Press. 307-320. [Open Access publication – free pdf download].

Ampatzidou, Cristina, Matthijs Bouw, Froukje van de Klundert, Michiel de Lange, and Martijn de Waal. 2015. The Hackable City: A Research Manifesto and Design Toolkit. Amsterdam: Amsterdam Creative Industries Publishing.

Frissen, Valerie, Sybille Lammes, Michiel de Lange, Jos de Mul, and Joost Raessens. 2015. Playful identities: The ludification of digital media cultures. Amsterdam: Amsterdam University Press. [Open Access publication – free pdf download].

Frissen, Valerie, Sybille Lammes, Michiel de Lange, Jos de Mul, and Joost Raessens. 2015. Homo ludens 2.0: Play, media, and identity. In Playful identities: The ludification of digital media cultures, eds. Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul and Joost Raessens. Amsterdam: Amsterdam University Press. 9-50. [Open Access publication – free pdf download].

Frissen, Valerie, Sybille Lammes, Michiel de Lange, Jos de Mul, and Joost Raessens. 2015. “Introduction to Part I.” In Playful identities: The ludification of digital media cultures, eds. Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul and Joost Raessens, 53-54. Amsterdam: Amsterdam University Press. [Open Access publication – free pdf download].

Frissen, Valerie, Sybille Lammes, Michiel de Lange, Jos de Mul, and Joost Raessens. 2015. “Introduction to Part II.” In Playful identities: The ludification of digital media cultures, eds. Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul and Joost Raessens, 167-168. Amsterdam: Amsterdam University Press. [Open Access publication – free pdf download].

Frissen, Valerie, Sybille Lammes, Michiel de Lange, Jos de Mul, and Joost Raessens. 2015. “Introduction to Part III.” In Playful identities: The ludification of digital media cultures, eds. Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul and Joost Raessens, 263-265. Amsterdam: Amsterdam University Press. [Open Access publication – free pdf download].

Klichowski, Michal, Philip Bonanno, Sylwia Jaskulska, Carlos Smaniotto Costa, Michiel de Lange, and Francisco R. Klauser. 2015. “CyberParks as a new context for Smart Education: theoretical background, assumptions, and pre-service teachers’ rating.” American Journal of Educational Research (Special Issue “Schooling and the new ways of social reproduction: perspectives on policy research”).

de Waal, Martijn, Michiel de Lange, Cristina Ampatzidou, and Matthijs Bouw. 2015. A Hackable City Research Manifesto. Paper read at workshop “Hackable Cities: From Subversive City Making to Systemic Change” at C&T ’15 7th International Conference on Communities and Technologies. Limerick, Ireland.


2014

de Lange, Michiel. 2014. Playful planning: Citizens making the smart and social city. ECLECTIS report: A contribution from cultural and creative actors to citizens’ empowermenthttp://www.dedale.info/_objets/medias/autres/eclectis-publication-966.pdf. [17.5 MB]

de Lange, Michiel. 2014. From realtime city to asynchronicity. Paper presented at the workshop Time Travelers: Temporality and Mapping, 27-18 May 2014, at University of Oxford, UK.

de Lange, Michiel, Rolf van Boxmeer, and Tessa Peters. 2014. Rezone playful interventions: Spelen voor de toekomst. Den Bosch: BAI & bART/DW. http://www.themobilecity.nl/wp-content/uploads/2014/09/Rezone_Playful_Interventions-Spelen_voor_de_toekomst.pdf(Dutch, pdf 2 MB).

de Waal, Martijn, and Michiel de Lange. 2014. “Klik. Like! Share: Hoe digitale media de publieke ruimte veranderen.” In: The Mobile City / Publieke Ruimte – Publieke Zaak. http://themobilecity.nl/wp-content/uploads/2014/12/The_Mobile_City_PRPZ_KlikLikeShare.pdf. [Dutch, pdf 20 MB].


2013
de Lange, Michiel, and Martijn de Waal. 2013. Owning the City: New Media and Citizen Engagement in Urban DesignFirst Monday, special issue “Waves Bits And Bricks: Media & The Production of Urban Space” 18 (10).

de Lange, Michiel. 2013. The smart city you love to hate: Exploring the role of affect in hybrid urbanism. In The Hybrid City II: Subtle rEvolutions, edited by D. Charitos, I. Theona, D. Dragona and H. Rizopoulos. 23-25 May 2013. Athens, Greece. [pdf, 250 KB]

de Lange, Michiel. 2013. From gengsi to gaul: mobile media and playful identities in Jakarta. In Understanding Contemporary Culture: New Directions in Arts & Humanities Research, edited by J. Thissen, K. Zijlmans and R. Zwijnenberg. Amsterdam: Amsterdam University Press. 101-109. [pdf, 3.6 MB].

Tuters, Marc, & Michiel de Lange. 2013. Executable Urbanisms: Messing with Ubicomp’s Singular Future. In R. Buschauer & K. S. Willis (Eds.), Locative Media: Multidisciplinary Perspectives on Media and Locality (pp. 49-70). Bielefeld: Transcript. [pdf 7,6 MB].

Bouw, Matthijs, Froukje van de Klundert, Michiel de Lange & Martijn de Waal. 2013. Eindhoven Hackable World City. Amsterdam [pdf 2.2 MB, Dutch].

de Lange, Michiel. 2013. Rezone the game: playing for urban transformation. www.bijt.org/wordpress/2013/04/24/rezone-the-game-playing-for-urban-transformation.


2012
de Lange, Michiel. 2012. Stad, spel, media: spelenderwijs eigenaar worden van je stad. In: E. Holleman, R.-J. de Kort & S. Lindemann (Eds.), Balkan in de polder: naar organische gebiedsontwikkeling in Nederland? (pp. 78-82). Amsterdam: Mondriaanfonds [pdf 120 KB, Dutch].

de Lange, Michiel. 2012. Digitale media en de stad: omarm de complexiteitArchitectenweb Magazine (nummer 48, mei/juni 2012), 60-63. [pdf 5.8 MB, Dutch].

de Lange, Michiel. 2012. Eigenaarschap: stedelingen betrekken bij hun stad met digitale media. In M. Kreijveld (Ed.), Samen Slimmer. Hoe de wisdom of crowds onze samenleving verandert. (pp. 152-153). Den Haag: STT [jpg, 1MB Dutch].

de Lange, Michiel & Martijn de Waal. 2012. Ownership in the Hybrid City. Available from http://www.virtueelplatform.nl/ownership [pdf 12.5 MB].

de Lange, Michiel. 2012. Txt and the city. Canvas8. Available from http://www.themobilecity.nl/2012/04/28/txt-and-the-city/.

de Lange, Michiel & Martijn de Waal. 2012. Social Cities of Tomorrow: conference text. Available from: http://www.socialcitiesoftomorrow.nl/background.


2011
de Lange, Michiel & Martijn de Waal. 2011. What Is Ownership and Why Does It Matter?Volume, #30 Privatize!, 40-43. [pdf 7.2 MB; this is the introduction to the English version of Ownership in the Hybrid City].

de Lange, Michiel & Martijn de Waal. 2011. Ownership in de Hybride Stad. Available from http://www.virtueelplatform.nl/ownership [pdf 9.5 MB Dutch].

de Lange, Michiel. 2011. Social cities: How to engage citizens with digital mediaEngaging Cities.


2010
de Lange, Michiel. 2010. Moving Circles: mobile media and playful identities. Unpublished PhD dissertation, Erasmus University Rotterdam, Rotterdam. [pdf, 3.6 MB; versions suitable for e-readers are available too on this page].


2009
de Lange, Michiel & Martijn de Waal. 2009. How can architects relate to digital media? The Mobile City keynote at the ‘Day of the Young Architect’: outcomes and further thoughts.

de Lange, Michiel. 2009. The Mobile City project and urban gamingSecond Nature: Games, Locative & Mobile Media, 1(2), 160-169.

de Lange, Michiel. 2009. From always on to always there: Locative media as Playful Technologies. In A. de Souza e Silva & D. M. Sutko (eds.), Digital cityscapes: merging digital and urban playspaces (pp. 55-70). New York: Peter Lang.

de Lange, Michiel. 2009. “Digital Nomadism”: a critique – Draft version of a section of my dissertation, but never made it into the final version.


2008
Conference text The Mobile City: a conference on locative media, urban culture and identity. Co-authored with Martijn de Waal for The Mobile City conference February 27-28 2008 in Rotterdam.

Conference program “The Mobile City: program for a two day conference about locative and mobile media and the city” co-authored with Martijn de Waal for The Mobile City conference February 27-28 2008 in Rotterdam (February 25 2008).

de Lange, M. (2008). Geven en Nemen: Mobiele Telefonie als Giftcultuur. In V. Frissen & J. d. Mul (Eds.), De Draagbare Lichtheid van het Bestaan: het alledaagse gezicht van de informatiesamenleving (1 ed., pp. 28-44). Kampen: Klement. [Dutch].


2007

Booklet “NomadicMILK fieldtrip 2006” for NomadicMILK project (March 8 2007).

Paper “Playful identities and the mobile phone” for Mobile Media 2007 conference Sydney, Australia (July 1 2007).

Paper “From always-on to always-there: locative media and playful identities” for “Towards a Philosophy of Telecommunications Convergence” conference in Budapest, Hungary (August 14 2007).

Chapter “NomadicMILK” for Co-Ops book “Co-Ops, interterritoriale verkenningen in kunst en wetenschap/Exploring new territories in art and science. Work in progress” Zijlmans, K., Zwijnenberg, R.& Clevis, K.(eds) (2007), Amsterdam, De Buitenkant (August 31 2007).

Chapter “NomadicMILK” for Co-Ops book “Co-Ops, interterritoriale verkenningen in kunst en wetenschap/Exploring new territories in art and science. Work in progress” Zijlmans, K., Zwijnenberg, R. & Clevis, K. (eds) (2007), Amsterdam, De Buitenkant (August 31 2007) – in Dutch.

Web-presentation Fieldwork in Jakarta, Indonesia (October 17 2007).
Paper “Play, game, and identity: concepts to discuss with Jesper Juul” for NWO-TKC conference Noordwijk/Leiden, Netherlands (November 29 2007).
2006

Paper proposal “Playful identities and the mobile phone” for Mobile Media 2007 conference Sydney, Australia (August 31 2006).

Poster presentation “Mobile Phone Ethnography” for Virtual Knowledge Studio Amsterdam, Netherlands (September 25 2006).

Presentation “Mobile Phone as Gift Culture” for Transito Festival Melkweg Amsterdam, Netherlands (October 27 2006) – in Dutch.

Paper presentation “Mobile Phone as Gift Culture”, International workshop ‘Playful Identities’, with Norm Friesen and Darryl Cressman (School of Communication, Simon Fraser University, Vancouver, Canada), Erasmus University Rotterdam, Rotterdam, September 26 2006. See http://bit.ly/Xo5Pbj.


2005
Initial proposal PhD position “Web Identity” for ‘Playful identities’ research application (May 13 2005) – in Dutch.

Follow-up proposal PhD position “Mobile Identity” for ‘Playful identities’ research (June 9 2005) – in Dutch.

Some notes on the theme of ‘play’ (June 9 2005) – in Dutch.

Progress report (December 22 2005) – in Dutch.
2001
de Lange, Michiel. 2001. Dunia digit@l: Internet en moderniteit in indonesië 2000. Master thesis, Cultural Anthropology, University of Amsterdam, Amsterdam. (in Dutch).

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For the most up to date list of (research) activities, visit http://www.bijt.org/wordpress/activities/.

Project:
[urban interfaces]
13.05.2014 to
General project description 

[urban interfaces] is a platform for a critical investigation of urban interfaces for creative and participatory engagement at the crossing of academic research and cultural practices. Focusing on mobile and situated media, arts, and performances, the platform brings together and initiates critical reflections on, and actual interventions in, these socio-spatial activities and their shaping and staging of urban culture. 


[urban interfaces] is an initiative of the interdisciplinary Department for Media and Culture Studies (MCW) at Utrecht University, and collaborates with an expanding (international) network of academic and cultural partners. 


For more information, see urbaninterfaces.net.

Role Researcher Funding
No information available
Project members UU
External project members:
  • Naomi Bueno de Mesquita
  • Karen Lancel
Project:
Utrecht Data School
01.01.2013 to 01.01.2021
General project description 

Utrecht Data School is a research platform for investigating datafication in public management, police and security, and the media industry. It is a teaching platform for digital methods, data practices and data visualization. The Utrecht Data School employs entrepreneurial research as a method to immerse into the field where datafication transforms society. Carrying out commissioned research projects for external partners, the members of the Utrecht Data School are deeply embedded in the unfolding transformation of society through emerging data practices.

Role Researcher Funding
External funding: The Utrecht Data School is mostly funded through entrepreneurial research
Project members UU

Completed projects

Project:
The Hackable City: Collaborative Citymaking in Urban Living Lab Buiksloterham 01.04.2015 to 01.04.2016
General project description

Against the background of the CLICKNL Smart & Social Media and Big Data (Media & ICT) research agendas, this project investigates the role of new media technologies in urban planning, governance, and management - a collection of practices we call city making.

Two developments are of interest:

1) The rise of "big" and "open" data; allowing for new ways to analyze and visualize salient urban issues and development opportunities.

2) The rise of social media platforms; allowing citizens, companies and institutions to (self) organize publics around these issues and opportunities in new ways.

These two trends hold the promise of providing citizens with agency to become active change agents in the development of their cities. But they also raise new societal questions about the democratic governance of our cities.

Two mutual complementary research lines will explore these issues. Building upon the technological trends mentioned above, an embedded researcher will design a (new media) prototype to be tested in the redevelopment of Buiksloterham in Amsterdam-Noord, addressing issues of agency. A university researcher will simultaneously study the societal aspects of the new opportunities from the perspective of governance.

Point of departure is our notion of a hackable city. In a hackable city, new media technologies are used to open up urban institutions and infrastructures to systemic change in the public interest. It combines top-down smart-city technologies with bottom-up "smart citizen" initiatives.
This study results in a prototype for a ?hackable city making? process, that can serve as a (commercial) development model for designers, as well as in a scholarly reflection on the societal opportunities and challenges that come with it."


See http://themobilecity.nl/hackable.

 
Role Researcher Funding
NWO grant: NWO Creative Industries Embedded research
Project members UU
External project members:
  • Martijn de Waal (UvA/HvA)
Project:
Hackable Metropolis Amsterdam: investigating the future of city-making in urban lab Buiksloterham 01.08.2014 to 28.02.2015
General project description

Our aim is to develop a research agenda and consortium that explores the role of digital media technologies in new directions for urban planning and city making. How can citizens, design professionals, local government institutions and others use digital technologies in collaborative processes of urban planning and management?

This project seeks to connect two parallel yet largely separate developments. On the one hand city municipalities worldwide embark on smart city policies, together with tech businesses and knowledge institutions. They deploy digital technologies and big data to optimize services like traffic, energy, environment, governance and health. On the other hand bottom-up smart citizen initiatives in many cities blossom, consisting of networked people who engage in issues like neighborhood livability, community building, energy provisioning, sharing resources and measuring and generating environmental data. Often they employ sensor technologies, use open data or utilize digital media to organize themselves around a common issue.

Since these two movements rarely interact, opportunities are wasted to combine capacities of various stakeholders in city making with digital technologies. In this research by design project we forward the notion of the "hackable city" to investigate how new media technologies can open up urban institutions and infrastructures to systemic change by citizens.

Buiksloterham in Amsterdam-Noord is our case and testing ground. Developers here have committed to combining the two above-mentioned perspectives. The area functions as an urban laboratory to study and experiment with opportunities, challenges and conditions for the "hackable city".

See http://www.nwo.nl/en/research-and-results/research-projects/04/2300188604.html.

 
Role Project Leader & Researcher Funding
NWO grant: NWO KIEM
Project members UU
External project members:
  • Martijn de Waal (UvA/HvA)
Project:
GATE: Mobile learning - Citizen science 01.09.2010 to 01.03.2012
General project description

To use mobile applications and games for learning purposes an appropriate use of design principles for story-telling, spatial indication and social networks is indispensable. To improve learning results, stories have to be aptly integrated in game-play, maps have to be properly incorporated in the game and must be open for development by players, and social networks have to facilitate a sharing of learning results and processes. In this GATE knowledge transfer project we want to use and apply the knowledge that has been gained in work package 4.2 (see GATE project) about these three areas in order to improve and evaluate the learning results of mobile applications and games that are developed by 7scenes. This KTP will also function as a practical benchmark to further substantiate the design principles that Utrecht University has developed in workpackage 4.2.

 
Role Researcher Funding
NWO grant
Project members UU
Project:
Playful Identities. From Narrative to Ludic Self-Construction 01.09.2005 to 28.12.2010
General project description

The aim of this interdisciplinary (conceptual-philosophical, media-theoretical, and qualitative-empirical) project is to investigate if, and if so, to what extent and in what way, digital information and communication technologies are transforming the (construction of) personal and cultural identity. To that end we will develop a theory of ludic identity that critically elaborates on Ricoeur’s theory of narrative identity. In this theory play and games are not only appropriate metaphors for human identity, but they are also conceived of as means by which people reflexively construct their identity. The theory of ludic identity, the outlines of which have been sketched in some of the principal applicant’s previous publications, will be further developed and critically evaluated in three case studies (three PhD projects) focusing on (the domestication of) three different media, respectively: 1. mobile phones, 2. websites, and 3. computer games. Each case study will examine the way the medium-specific characteristics shape and are being shaped by the participation of the user, and on the implications of this for the reflexive construction of personal and cultural identities. By way of dialectical counterpoint, in each of the case studies the practice of reflexive identity construction will be confronted with a specific development that threatens to subject this reflexive self-construction to the logic of an external system (respectively processes of commercialization, globalization and homogenization). The applicants will not only act as the supervisors of the PhD projects, but will also write a synthetic monograph in which the results of the case studies will be integrated and situated in a wider context of historical and philosophical approaches to culture.

 
Role Researcher Funding
NWO grant
Project members UU
External project members:
  • Prof. dr. Jos de Mul (Erasmus University Rotterdam)
  • Prof. dr. Valerie Frissen (Erasmus University Rotterdam)
  • Jeroen Timmermans (Erasmus University Rotterdam)
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Additional functions and activities

Michiel de Lange is co-founder of The Mobile City, a platform for the study of new media and urbanism; advisor e-culture at Mediafonds; and works as a researcher in the field of (mobile) media, urban culture, identity and play. 

Gegenereerd op 2017-09-23 08:57:55
Full name
dr. M.L. de Lange Contact details
Muntstraat 2-2a

Muntstraat 2-2A
Room 2.13A
3512 EV  UTRECHT
The Netherlands


Muntstraat 2-2a

Muntstraat 2-2A
Room 2.13A
3512 EV  UTRECHT
The Netherlands


Kromme Nieuwegracht 46 incl tuinhuis

Kromme Nieuwegracht 46
Room 2.13A
3512 HJ  UTRECHT
The Netherlands


Kromme Nieuwegracht 46 incl tuinhuis

Kromme Nieuwegracht 46
Room 2.13A
3512 HJ  UTRECHT
The Netherlands


Kromme Nieuwegracht 46 incl tuinhuis

Kromme Nieuwegracht 46
Room 2.13A
3512 HJ  UTRECHT
The Netherlands


Kromme Nieuwegracht 46 incl tuinhuis

Kromme Nieuwegracht 46
Room 2.13A
3512 HJ  UTRECHT
The Netherlands


Kromme Nieuwegracht 46 incl tuinhuis

Kromme Nieuwegracht 46
Room 2.13A
3512 HJ  UTRECHT
The Netherlands


Postal address
Muntstraat 2A Muntstraat
NULL    UTRECHT
The Netherlands
Gegenereerd op 2017-09-23 08:57:55
Last updated 26.05.2017