Publicaties
2022
Wetenschappelijke publicaties
Ashraf, I., Muijres, F., Lankheet, M. J., Jeroen, S., Zeegers, J., & Geraerts, R. (2022). Mosquito flight in turbulent airflow. Poster session presented at Bulletin of the American Physical Society - 75th Annual Meeting of the Division of Fluid Dynamics, Indianapolis. Indiana, United States.
Zhao, Y., & Geraerts, R. (2022).
Automatic Parameter Tuning via Reinforcement Learning for Crowd Simulation with Social Distancing. Paper presented at International Conference on Methods and Models in Automation and Robotics, Miedzyzdroje, Poland.
https://doi.org/10.1109/MMAR55195.2022.9874284 Giannias, N., Geraerts, R., Harris, E., Herfst, S., Hobson-Sayers, A., & Thorpe, A. (2022). Large Scale Pattern of Life Simulation for Real-Time Applications. 1-14. Paper presented at Interservice/Industry Training, Simulation, and Education Conference, Orlando, United States.
2020
Wetenschappelijke publicaties
van Toll, W. G., Triesscheijn, R., Kallmann, M., Oliva, R., Pelechano, N., Pettré, J.
, & Geraerts, R. J. (2020).
Comparing navigation meshes: theoretical analysis and practical metrics.
Computers and Graphics,
91, 52-82.
https://doi.org/10.1016/j.cag.2020.06.006 2019
Wetenschappelijke publicaties
Hürst, W. O., Geraerts, R. J., & Zhao, Y. (2019).
CrowdAR Table - An AR Table for Interactive Crowd Simulation. In
IEEE AIVR 2019: 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (pp. 302-305). IEEE.
https://doi.org/10.1109/AIVR46125.2019.00070 Adrian, J., Bode, N., Amos, M., Baratchi, M., Beermann, M., Boltes, M., Corbetta, A., Dezecache, G., Drury, J., Fu, Z.
, Geraerts, R. J., Gwynne, S., Hofinger, G., Hunt, A., Kanters, T., Kneidl, A., Konya, K., Köster, G., Küpper, M., ... Wijermans, N. (2019).
A Glossary for Research on Human Crowd Dynamics. In Collective Dynamics.
Collective Dynamics,
4(A19), 1-13. [A19].
https://doi.org/10.17815/CD.2019.19Hürst, W. O., & Geraerts, R. J. (Accepted/In press).
Augmented and Virtual Reality Interfaces for Crowd Simulation Software: A Position Statement for Research on Use-Case-Dependent Interaction. In
2019 IEEE Virtual Humans and Crowds for Immersive Environments, VHCIE 2019: Osaka, Japan, 24 March 2019 [8714733] IEEE.
https://doi.org/10.1109/VHCIE.2019.8714733 2018
Wetenschappelijke publicaties
Vermeulen, J. L., Hillebrand, A., & Geraerts, R. (2018).
Annotating Traversable Gaps in Walkable Environments. In
2018 IEEE International Conference on Robotics and Automation (ICRA) (pp. 3045-3052)
https://doi.org/10.1109/ICRA.2018.8461152 Hillebrand, A., Hoogeveen, J. A., & Geraerts, R. J. (Accepted/In press). Comparing different metrics quantifying pedestrian safety. In Proceedings of Pedestrian and Evacuation Dynamics 2018 [18]
van Toll, W. G., Cook IV, A. F.
, van Kreveld, M. J., & Geraerts, R. J. (2018).
The Medial Axis of a Multi-Layered Environment and its Application as a Navigation Mesh.
ACM Transactions on Spatial Algorithms and Systems,
4(1), [2].
https://doi.org/10.1145/3204456 Overige resultaten
van Toll, W. G., Triesscheijn, R., Kallmann, M., Oliva, R., Pelechano, N., Pettré, J., & Geraerts, R. J. (2018). A Comparative Study of Navigation Meshes. ICT.OPEN 2018, Amersfoort, Netherlands.
2017
Wetenschappelijke publicaties
Vermeulen, J., Hillebrand, A., & Geraerts, R. J. (2017).
A Comparative Study of k-Nearest Neighbour Techniques in Crowd Simulation.
Computer Animation and Virtual Worlds,
28(3-4), [E1775].
https://doi.org/10.1002/cav.1775 Overige resultaten
van Toll, W. G., Cook IV, A. F., van Kreveld, M. J., & Geraerts, R. J. (2017, Jul 26). The Medial Axis of a Multi-Layered Environment and its Application as a Navigation Mesh. arXiv.org.
2016
Wetenschappelijke publicaties
Geraerts, R. J. (Ed.) (2016). Motion in games, 9th International Conference on, MIG 2016. ACM.
Hillebrand, A., Van Den Akker, M., Geraerts, R., & Hoogeveen, H. (2016).
Separating a walkable environment into layers. In S. N. Spencer (Ed.),
Proceedings - Motion in Games 2016: 9th International Conference on Motion in Games, MIG 2016 (pp. 101-106). [2994271] (Proceedings - Motion in Games 2016: 9th International Conference on Motion in Games, MIG 2016). ACM.
https://doi.org/10.1145/2994258.2994271 van Toll, W. G., Triesscheijn, R., Kallmann, M., Oliva, R., Pelechano, N., Pettré, J.
, & Geraerts, R. J. (2016).
A Comparative Study of Navigation Meshes. In
International ACM SIGGRAPH Conference on Motion in Games (pp. 91-100). ACM.
https://doi.org/10.1145/2994258.2994262 Hillebrand, A., van den Akker, M., Geraerts, R., & Hoogeveen, H. (2016).
Performing multicut on walkable environments: Obtaining a minimally connected multi-layered environment from a walkable environment. In M. Li, L. Wang, & T-H. H. Chan (Eds.),
Combinatorial Optimization and Applications - 10th International Conference, COCOA 2016, Proceedings (Vol. 10043, pp. 311-325). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10043 LNCS). Springer.
https://doi.org/10.1007/978-3-319-48749-6_23,
https://doi.org/10.1007/978-3-319-48749-6_23 Overige resultaten
Hillebrand, A., van den Akker, J. M., Geraerts, R. J., & Hoogeveen, J. A. (2016). Obtaining a minimally connected multi-layered environment from a walkable environment. Poster session presented at ICT.OPEN 2016, Amersfoort, Netherlands.
van Toll, W. G., & Geraerts, R. J. (2016). DPA*: Dynamically Pruned A* for Re-planning in Navigation Meshes. Poster session presented at ICT.OPEN 2016, Amersfoort, Netherlands.
2015
Wetenschappelijke publicaties
Jaklin, N. S., Kremyzas, A., & Geraerts, R. J. (2015).
Adding Sociality to Virtual Pedestrian Groups. In
Proceedings of the 21th ACM Symposium on Virtual Reality Software and Technology (VRST 2015) (pp. 163-172)
https://doi.org/10.1145/2821592.2821597 Jaklin, N. S., & Geraerts, R. J. (2015).
Navigating Through Virtual Worlds: From Single Characters to Large Crowds. In
Handbook of Research on Gaming Trends in P-12 Education (pp. 536-565). IGI Global.
https://doi.org/10.4018/978-1-4666-9629-7.ch025 van Toll, W. G., & Geraerts, R. J. (2015).
Dynamically Pruned A* for Re-planning in Navigation Meshes. In
IEEE/RSJ International Conference on Intelligent Robots and Systems (pp. 2051-2057)
https://doi.org/10.1109/IROS.2015.7353649 van Toll, W. G., Jaklin, N. S., & Geraerts, R. J. (2015). A Generic Multi-Level Framework for Agent Navigation. Poster session presented at 8th International ACM SIGGRAPH Conference on Motion in Games, Paris, France.
2014
Wetenschappelijke publicaties
Jaklin, N., Tibboel, M.
, & Geraerts, R. (2014).
Computing High-Quality Paths in Weighted Regions. In
7th International ACM SIGGRAPH Conference on Motion in Games (pp. 77-86)
https://doi.org/10.1145/2668064.2668097 2013
Wetenschappelijke publicaties
Janer, J.
, Geraerts, R. J., van Toll, W. G., & Bonada, J. (2013).
Talking soundscapes: Automatizing voice transformations for crowd simulation. In
AES 49th Conference Audio for Games (pp. 1-7)
http://www.aes.org/e-lib/browse.cfm?elib=16650Karamouzas, I., Geraerts, R. J., & van der Stappen, A. F. (2013).
Space-time Group Motion Planning. In E. Frazzoli, T. Lozano-Perez, N. Roy, & D. Rus (Eds.),
Algorithmic Foundations of Robotics X: Proceedings of the Tenth Workshop on the Algorithmic Foundations of Robotics (pp. 227-243). (Springer Tracts in Advanced Robotics; Vol. 86). Springer-Verlag Berlin Heidelberg.
https://doi.org/10.1007/978-3-642-36279-8 Jaklin, N., Cook IV, A., & Geraerts, R. J. (2013).
Real-Time Path Planning in Heterogeneous Environments.
Computer Animation and Virtual Worlds,
24(3), 285-295.
https://doi.org/10.1002/cav.1511 2012
Wetenschappelijke publicaties
2011
Wetenschappelijke publicaties
Cabello, J. M., Franco, J. M., Collado, A., Janer, J., Cruz-Lara, S., Oyarzun, D., Armisen, A.
, & Geraerts, R. J. (2011).
Standards in Virtual Worlds Virtual Travel Use Case Metaverse1 Project.
Journal of Virtual Worlds Research,
4(3), 1-29.
https://doi.org/10.4101/jvwr.v4i3.61292010
Wetenschappelijke publicaties
van den Akker, M., Geraerts, R. J., Hoogeveen, J. A., & Prins, C. (2010). Path Planning for Groups using Column Generation. Department of Information and Computing Sciences, Utrecht University.
2009
Wetenschappelijke publicaties
Karamouzas, I., Geraerts, R. J., & Overmars, M. H. (2009).
Indicative Routes for Path Planning and Crowd Simulation. In J. Whitehead, & R. M. Young (Eds.),
The Fourth International Conference on the Foundations of Digital Games (pp. 113-120). ACM.
http://people.cs.uu.nl/roland/motion_planning/irm.html 2008
Wetenschappelijke publicaties
Overmars, M. H., Karamouzas, I., & Geraerts, R. J. (2008).
Flexible Path Planning Using Corridor Maps. In D. Halperin, & K. Mehlhorn (Eds.),
Algorithms -- ESA (pp. 1-12). Springer.
http://people.cs.uu.nl/roland/pdf/esa08.pdf Geraerts, R. J., Kamphuis, A., Karamouzas, I., & Overmars, M. H. (2008).
Using the Corridor Map Method for Path Planning for a Large Number of Characters. In A. Egges, A. Kamphuis, & M. H. Overmars (Eds.),
Motion in Games (MIG'08) (pp. 11-22). Springer.
http://people.cs.uu.nl/roland/pdf/mig08.pdf 2007
Wetenschappelijke publicaties
2006
Wetenschappelijke publicaties
2005
Wetenschappelijke publicaties
2004
Wetenschappelijke publicaties
Geraerts, R. J., & Overmars, M. H. (2004). On Improving the Path Quality for Motion Planning. In Conference of the Advanced School for Computing and Imaging (ASCI) (pp. 211-217)
Geraerts, R. J., & Overmars, M. H. (2004). Sampling Techniques for Probabilistic Roadmap Planners. In Conference on Intelligent Autonomous Systems (pp. 600-609)
2003
Wetenschappelijke publicaties
2002
Wetenschappelijke publicaties
Geraerts, R. J., & Overmars, M. H. (2002). A Comparative Study of Probabilistic Roadmap Planners. In Proceedings Workshop on the Algorithmic Foundations of Robotics (WAFR)