Strategische thema's / focusgebieden
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Gegenereerd op 2018-09-22 11:24:55
Sleutelpublicaties

Glas, M.A.J. (2016). Paratextual play: Unlocking the nature of making-of material of games. DiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG (13 p.). Dundee: DiGRA.

Glas, R. (15-06-2015). Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games. In T.E. Mortensen, J. Linderoth & Ashley ML Brown (Eds.), The Dark Side of Game Play: Controversial Issues in Playful Environments (pp. 33-49). London: Routledge.

Glas, Rene (2015). Vicarious Play: Engaging the viewer in Let’s Play videos. Empedocles: European Journal for the Philosophy of Communication, 5 (1-2), (pp. 81-86).

Glas, R. (2013). Breaking Reality: Exploring Pervasive Cheating in Foursquare. Transactions of the Digital Games Research Association (ToDIGRA), 1 (1).

Glas, R. (2012). Battlefields of Negotiation: Control, Agency and Ownership in World of Warcraft. Amsterdam: Amsterdam University Press.

Glas, R., Jorgensen, K., Mortensen, T.E. & Rossi, L. (2011). Framing the Game: Four Game-related Approaches to Goffman's Frames. In G. Crawford, V.K. Gosling & B. Light (Eds.), Online Gaming in Context: The Social and Cultural Significance of Online Games (320 p.). London: Routledge.

Glas, R. & Goggin, J. (2010). It Just Keeps Getting Bigger: Bond and the Political Economy of Huge. In C. Lindner (Eds.), Revisioning 007: James Bond and Casino Royale (pp. 67-78) (12 p.). London: Wallflower Press.

Glas, R. (2007). Playing Another Game; Twinking in World of Warcraft. In A. Baba (Eds.), DiGRA 2007: Situated Play Proceedings (pp. 349-356) (8 p.). Tokyo: DiGRA Japan.

Glas, R. (2006). Power Asymmetry and Fragmentation in a MMORPG: The Case of the Gates of Ahn’Qiraj. In M. Santorineros (Eds.), Gaming Realities: a challenge for digital culture – Medi@terra International Arts + Technology Festival Proceedings (pp. 32-39) (8 p.). Athens: Fournos.

Glas, R. (2004). “Van Pong to Playstation: Een geschiedenis van computergames. Tijdschrift voor mediageschiedenis, 7 (2), (pp. 9-30) (22 p.).

Alle publicaties
  2018 - Wetenschappelijke publicaties
van Vught, J.F. & Glas, R. (2018). Considering play: From method to analysis. Transactions of the Digital Games Research Association (ToDIGRA), 4 (1).
Glas, M.A.J. (2018) Chair Mediawijzer.net (External organisation) Programme board
  2017 - Wetenschappelijke publicaties
van Vught, J.F. & Glas, R. (2017). Considering play - From method to analysis. Proceedings of DiGRA 2017 (19 p.).
Glas, M.A.J. () Advisor Mediawijzer.net Internet of Toys: Een nieuw speelveld
Gekker, A., Glas, R. & de Smale, S. (2017). Island of science - Go Go Gozo - a playful field course. Game Research Magazine, 2017 (Special publication), (pp. 41-43).
de Vos, Jesse, Glas, R. & van Vught, J.F. (26-10-2017). Let's play game exhibitions - A curator's perspective. Video Game Art Reader, 1 (1), (pp. 81-88).
Glas, M.A.J., van Vught, J.F. & de Vos, Jesse (2017). Let's play game exhibitions. Video Game Art Reader, 1 (1).
Glas, R., van Vught, J.F. & de Vos, Jesse (2017). Playing the archive. Game Research Magazine (Special Publication), (pp. 48-50).
Glas, R., de Vos, Jesse, van Vught, J.F. & Zijlstra, Hugo (2017). Playing the archive: Let’s Play videos, game preservation and the exhibition of play. In Csilla Ariese-Vandemeulebroucke, Krijn Boom, Angus Mol & Aris Politopoulos (Eds.), The Interactive Past: Archeology, Heritage & Video Games (pp. 135-152). Leiden: Sidestone Press.
  2017 - Vakpublicaties
Overmans, J.F.A., Bakker, W.E., van Zeeland, Y.R.A., van der Ree, G., Jeuring, J.T., van Mil, M.H.W., Glas, M.A.J., van de Grint, E.J.M., Bastings, M.A.S., de Smale, S. & Dictus, W.J.A.G. (2017). The value of simulations and games for tertiary education. (62 p.). Utrecht Univerity.
Glas, R. (2017). Van spelenderwijs naar wijs over spel(l)en. In Ad Verbrugge & Jelle van Baardewijk (Eds.), Onderwijs in tijden van digitalisering (pp. 245-264). Amsterdam: Boom.
  2017 - Populariserende publicaties
Glas, M.A.J. (2017) Member Mediawijzer.net (External organisation) Lid programmaraad Mediawijzer.net
  2016 - Wetenschappelijke publicaties
Glas, M.A.J. (2016). Paratextual play: Unlocking the nature of making-of material of games. DiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG (13 p.). Dundee: DiGRA.
  2016 - Populariserende publicaties
Glas, M.A.J. (21-05-2016) Participant Digital lives Pre-University masterclass (21-05-2016) Digital Lives Pre-University Masterclass - Panel discussion
  2016 - Overige resultaten
M.A.J. Glas (21-12-2016) A closer look at eSports
M.A.J. Glas (16-06-2016) An evening of eSports
M.A.J. Glas (23-08-2016) Lecture: Let's Play Method (with Jasper van Vught)
M.A.J. Glas (18-11-2016) Let's Play Nederlandse Game Geschiedenis Symposium
M.A.J. Glas (18-11-2016) Nationale aanpak game archivering - Panel discussion
M.A.J. Glas (01-08-2016) Paper presentation: "Game preservation within a Dutch audiovisual heritage institution"
M.A.J. Glas (21-05-2016) Presentation: "De beloftes van VR"
M.A.J. Glas (18-11-2016) Presentation: "Let's play the archive"
M.A.J. Glas (01-08-2016) Reviewer
  2015 - Wetenschappelijke publicaties
Glas, R. (2015). Breaking Reality: Exploring Pervasive Cheating in Foursquare. In V. Frissen, S. Lammes, M. de Lange, J. de Mul & J. Raessens (Eds.), Playful Identities: The Ludification of Digital Media Cultures (pp. 131-148). Amsterdam: Amsterdam University Press.
Glas, R., Werning, S. & van Vught, J.F. (2015). Game Studies Methods. Doing New Media Studies 3.0 Utrecht: Department of Media and Culture Studies, Utrecht University.
Glas, R. (15-06-2015). Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games. In T.E. Mortensen, J. Linderoth & Ashley ML Brown (Eds.), The Dark Side of Game Play: Controversial Issues in Playful Environments (pp. 33-49). London: Routledge.
Glas, Rene (2015). Vicarious Play: Engaging the viewer in Let’s Play videos. Empedocles: European Journal for the Philosophy of Communication, 5 (1-2), (pp. 81-86).
  2015 - Populariserende publicaties
Glas, M.A.J. (02-04-2015) Member Media Ukkie Award 2015 (Event) Media Ukkie Award 2015, Member of Jury<br/><br/>Media Ukkie Award 2015, part of the Media Ukkie Dagen, organized by Mediawijzet.net
Glas, M.A.J. (2015) Member Mediawijzer.net (External organisation) Lid programmaraad Mediawijzer.net
  2015 - Overige resultaten
Glas, R. (15-06-2015). The Dark Side of Game Play: Controversial Issues in Playful Environments.
  2014 - Populariserende publicaties
Glas, M.A.J. (2014) Member Mediawijzer.net (External organisation) Lid programmaraad Mediawijzer.net
  2014 - Overige resultaten
M.A.J. Glas (13-05-2014) Paratextual Play: Unlocking the Nature of Bonus Features and Extras of Games
M.A.J. Glas (16-08-2014) Summer School: Idenity and Interdisciplinariry in Games and Play Research
  2013 - Wetenschappelijke publicaties
Glas, R. (2013). Breaking Reality: Exploring Pervasive Cheating in Foursquare. Transactions of the Digital Games Research Association (ToDIGRA), 1 (1).
Glas, M.A.J. (2013) Invited speaker Gastcollege INALCO, Paris (15-01-2013) De (on)mogelijkheden van games als "interactieve films"
Glas, R. (2013). Machinima: Moving on the Edge of Rules and Fiction. In J. Thissen, K. Zijlmans & R. Zwijnenberg (Eds.), Contemporary Culture: New Directions in Arts and Humanites Research (pp. 128-136) (9 p.). Amsterdam: Amsterdam University Press.
Glas, M.A.J. (2013) Member Mediawijzer.net (External organisation) Lid programmaraad
Glas, M.A.J. (15-12-2013) Invited speaker Utrecht Media & Performance Seminar Utrecht (15-01-2013) The Science of Cheating: Playing With The Rules in Citizen Science Games
  2013 - Populariserende publicaties
Glas, M.A.J. (05-12-2013) Member Expert Session (Hilversum) (Event) Expert Session TV, Jongeren en Sociale Media (as participant)
  2012 - Wetenschappelijke publicaties
Glas, R. (2012). Battlefields of Negotiation: Control, Agency and Ownership in World of Warcraft. Amsterdam: Amsterdam University Press.
Glas, M.A.J. (28-02-2012) Invited speaker European Consortium of Humanities Institutes and Centres (ECHIC) 2012 Annual Conference: 'Grand Challenges for the Humanities?' Utrecht (28-01-2012) Citizen Science on the Move
Glas, M.A.J. (26-06-2012) Organiser Citizen Science on the Move: Digital Play, Politics, and Epistemology (26-01-2012) Title: Citizen Science on the Move: Digital Play, Politics, and Epistemology
Glas, M.A.J. (2012) Member Utrecht University (External organisation) Member of Board of Examination
Glas, M.A.J. (2012) Member Utrecht University (External organisation) Member of Faculty Council
  2012 - Populariserende publicaties
Glas, M.A.J. (07-06-2012) Invited speaker Nordic DiGRA 2012: Games in Culture and Society (Tampere) (07-01-2012) Who Needs Friends when you've got Companions - Non-Player Characters as Moral Compasses in Star Wars: The Old Republuc
  2011 - Wetenschappelijke publicaties
Glas, R. (2011). Breaking Reality: Exploring Pervasive Cheating in Foursquare. Think Design Play - DiGRA Conference 2011 Proceedings DiGRA, Think Design Play - DiGRA Conference 2011.
Glas, R., Jorgensen, K., Mortensen, T.E. & Rossi, L. (2011). Framing the Game: Four Game-related Approaches to Goffman's Frames. In G. Crawford, V.K. Gosling & B. Light (Eds.), Online Gaming in Context: The Social and Cultural Significance of Online Games (320 p.). London: Routledge.
  2011 - Overige resultaten
M.A.J. Glas (28-05-2011) Games of Stake: Control, Agency and Ownership in World of Warcraft
  2010 - Wetenschappelijke publicaties
Glas, R. & Goggin, J. (2010). It Just Keeps Getting Bigger: Bond and the Political Economy of Huge. In C. Lindner (Eds.), Revisioning 007: James Bond and Casino Royale (pp. 67-78) (12 p.). London: Wallflower Press.
  2010 - Overige resultaten
M.A.J. Glas (18-04-2010) Online spelen en bespelen: Hoe onschuldig zijn gratis spelletjes op sociale netwerksites?
M.A.J. Glas (17-12-2010) We Play Culture... Seriously?
  2009 - Overige resultaten
M.A.J. Glas (23-09-2009) De Interactieve Strip?
  2008 - Overige resultaten
M.A.J. Glas (15-10-2008) It's about time - the use of powerleveling and speedrunning guides in World of Warcraft
M.A.J. Glas (24-09-2008) Tales of the Past – performance based adaptation in World of Warcraft machinima
  2007 - Wetenschappelijke publicaties
Glas, R. (2007). Playing Another Game; Twinking in World of Warcraft. In A. Baba (Eds.), DiGRA 2007: Situated Play Proceedings (pp. 349-356) (8 p.). Tokyo: DiGRA Japan.
  2007 - Overige resultaten
M.A.J. Glas (31-03-2007) Playing The Urban Conference
  2006 - Wetenschappelijke publicaties
Glas, R. (2006). Power Asymmetry and Fragmentation in a MMORPG: The Case of the Gates of Ahn’Qiraj. In M. Santorineros (Eds.), Gaming Realities: a challenge for digital culture – Medi@terra International Arts + Technology Festival Proceedings (pp. 32-39) (8 p.). Athens: Fournos.
Strauven, W., Glas, R. & Gerrets, S. (2006). Timeline of Imaginary Media. In E. Kluitenberg (Eds.), Book of Imaginary Media: excavating the dream of the ultimate communication medium Amsterdam: deBalie/NAi Publishers.
  2006 - Overige resultaten
M.A.J. Glas (20-10-2006) Playing Culture, Culture of Play: The Case of World of Warcraft
M.A.J. Glas (30-03-2006) Towards a New Model of Play for the Massively Multiplayer Online Role-Playing Game
  2005 - Overige resultaten
M.A.J. Glas (26-07-2005) e-Sports: Online Gaming within the Realm of Sports
M.A.J. Glas (09-06-2005) Interactieve Narrativiteit en Virtuele Werelden
  2004 - Wetenschappelijke publicaties
Glas, R. (2004). “Van Pong to Playstation: Een geschiedenis van computergames. Tijdschrift voor mediageschiedenis, 7 (2), (pp. 9-30) (22 p.).
  2004 - Overige resultaten
M.A.J. Glas (14-04-2004) Past/Future: Jenseits des Videogames
  0 - Overige resultaten
M.A.J. Glas () https://www.mediawijzer.net/wp-content/uploads/sites/6/2016/11/Internet-of-Toys_Een-Nieuw-Speelveld.pdf
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Gegenereerd op 2018-09-22 11:24:56

Afgesloten projecten

Project:
Simulaties en games in universitair onderwijs 01-05-2014 tot 31-08-2016
Algemene projectbeschrijving
 
Rol: Uitvoerder Financiering
Anders: Onderwijsvernieuwingsfonds
Projectleden
Project:
Summerschool - Intensive Programme: Identity and Interdisciplinarity in Games and Play Research 01-09-2013 tot 01-10-2014
Algemene projectbeschrijving

The IP titled Identity and Interdisciplinarity in Games and Play Research has as its main objective to strengthen the European excellence in games and play research by providing a two-week intensive course and workshop in this interdisciplinary field. It aims to teach students the state-of-the art theories and methods of Game and Play Research. The current situation is such that students who are interested in the study of games and play have limited opportunities to broaden their horizon internationally, let alone to study this subject interdisciplinary. This IP wants to fill this hiatus by offering an innovative interdisciplinary platform for learning about games and play that doesn’t yet exist anywhere in Europe or beyond. The target group consists of excellent PhD and MA/MSc students who are starting or working on thesis projects in games and play from humanities, design research, social sciences or computer sciences related approaches. The targeted students share an interest and ability to broaden their scope of knowledge and go beyond the boundaries of their field. 

 
Rol: Uitvoerder Financiering
2e geldstroom - overig
Projectleden
Overige projectleden:
  • Dr. Sybille Lammes (University of Warwick - UK)
  • Prof. dr. Frans Mäyrä (University of Tampere - Finland)
  • Prof. dr. Mathias Fuchs (Leuphana University Lüneburg - Germany)
Project:
International Master Degree Game Studies 01-01-2011 tot 01-06-2012
Algemene projectbeschrijving

Onderzocht zal worden hoe een twee jarige (120 ECTS) internationale Master Degree Game Studies opgezet kan worden. Ook zal bekeken worden of, en zo ja op welke wijze, deze master geïntegreerd kan worden in de Research Master Media and Performance Studies. In het beoogde Master programma zal samengewerkt worden met de Research Master Game and Media Technology, onderdeel van de Graduate School of Natural Sciences, Faculteit Bètawetenschappen.

 
Rol: Uitvoerder Financiering
1e geldstroom
Projectleden
Project:
GATE: Mobile learning - Citizen science 01-09-2010 tot 01-03-2012
Algemene projectbeschrijving

To use mobile applications and games for learning purposes an appropriate use of design principles for story-telling, spatial indication and social networks is indispensable. To improve learning results, stories have to be aptly integrated in game-play, maps have to be properly incorporated in the game and must be open for development by players, and social networks have to facilitate a sharing of learning results and processes. In this GATE knowledge transfer project we want to use and apply the knowledge that has been gained in work package 4.2 (see GATE project) about these three areas in order to improve and evaluate the learning results of mobile applications and games that are developed by 7scenes. This KTP will also function as a practical benchmark to further substantiate the design principles that Utrecht University has developed in workpackage 4.2.

 
Rol: Uitvoerder Financiering
2e geldstroom - NWO
Projectleden
Gegenereerd op 2018-09-22 11:24:56
Op dit moment verzorgt dr. René Glas de volgende cursus(sen):
Gegenereerd op 2018-09-22 11:24:56
Nevenfuncties

Mediawijzer.net - programmaraad 

Gegenereerd op 2018-09-22 11:24:56
Volledige naam
dr. M.A.J. Glas Contactgegevens
Muntstraat 2-2a

Muntstraat 2-2A
Kamer 1.06
3512 EV  UTRECHT

Telefoonnummer direct 030 253 6510
E-mail
r.glas@uu.nl
Gegenereerd op 2018-09-22 11:24:56
Laatst bijgewerkt op 15-11-2016