Publicaties

2023

Wetenschappelijke publicaties

Mitchell, A., & van Vught, J. (Accepted/In press). Videogame Formalism: On Form, Aesthetic Experience, and Methodology. (Games and Play). Amsterdam University Press - Amsterdam Academic Archive. https://www.aup.nl/en/book/9789463720663/videogame-formalism
van Vught, J., & Mitchell, A. (2023). The missing Link: Demonstrating videogame formalism through an analysis of The Legend of Zelda: Breath of the Wild. (Extended Abstract).. https://digraa.org/wp-content/uploads/2023/01/2023-CAMERA-READY_Jasper-van-Vught.pdf
Glas, R., van Vught, J., Fluitsma, T., Gómez-Garcia, S., & de la Hera, T. (2023). Literacy at play: An analysis of media literacy games used to foster media literacy competencies. Frontiers, 8, Article 1155840. https://doi.org/10.3389/fcomm.2023.1155840
Sternad Zabukovšek, S., Glas, R., van Vught, J., & Bobek, S. (Accepted/In press). Acceptance of gaming by students in the project Spationomy 2.0. In V. Pászto (Ed.), Spationomy 2.0 Palacky University Press.
Werning, S., Glas, R., & van Vught, J. (Accepted/In press). Sample Applications of the Spationomy 2.0 Game Package. In V. Pászto (Ed.), Spationomy 2.0 Palacky University Press.
Glas, R., Fluitsma, T., Bagaeva, E., Werning, S., & van Vught, J. (Accepted/In press). The Spationomy 2.0 Game Package. In V. Pászto (Ed.), Spationomy 2.0 Palacky University Press.
Werning, S., Glas, R., van Vught, J., & Fluitsma, T. (Accepted/In press). Using discursive games for learning in higher education. In V. Pászto (Ed.), Spationomy 2.0 Palacky University Press.

2021

Wetenschappelijke publicaties

van Vught, J. (2021). Cognitivist approaches in videogame studies. Journal of Neuroscience & Cognition, 15(1), 64-65.
Werning, S., & van Vught, J. (2021). Taking Playful Scholarship Seriously: Discursive Game Design as a Means of Tackling Intractable Controversies. Eludamos: Journal for Computer Game Culture, 21(1), 105-125.
van Vught, J. (2021). What is Videogame Formalism? Exploring the Pillars of Russian Formalism for the Study of Videogames. Games and Culture. Advance online publication. https://doi.org/10.1177/15554120211027475
Pászto , V., Pánek , J., Glas, R., & van Vught, J. F. (2021). Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education. ISPRS International Journal of Geo-Information, 10(2), Article 74. https://doi.org/10.3390/ijgi10020074
Glas, R., & van Vught, J. F. (2021). The Netherlands. In M. J. P. Wolf (Ed.), Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition (2 ed.). ABC-Clio.
Glas, R., van Vught, J. F., & Werning, S. (2021). ‘Thinking Through’ Games in the Classroom: Using Discursive Game Design to Play and Engage with Historical Datasets. Transactions of the Digital Games Research Association (ToDIGRA), 5(1), 145-169. http://todigra.org/index.php/todigra/article/view/126/177
https://dspace.library.uu.nl/bitstream/handle/1874/418659/126_460_1_PB.pdf?sequence=1

2019

Wetenschappelijke publicaties

van Vught, J. F. (2019). Review 'Gamegeschiedenis van Nederland 1978-2018'. Tijdschrift voor mediageschiedenis, 22(1), 106-108. https://www.tmgonline.nl/articles/439/
Glas, R., & van Vught, J. F. (2019). The politics of game canonization: Tales from the frontlines of creating a national history of games. In DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix DiGRA. http://www.digra.org/digital-library/publications/the-politics-of-game-canonization-tales-from-the-frontlines-of-creating-a-national-history-of-games/

2018

Wetenschappelijke publicaties

van Vught, J. F., & Glas, R. (2018). Considering play: From method to analysis. Transactions of the Digital Games Research Association (ToDIGRA), 4(2), 205-242. http://press.etc.cmu.edu/index.php/product/todigra-vol-4-no-2/

2017

Wetenschappelijke publicaties

Glas, R., van Vught, J. F., & de Vos, J. (2017). Playing the archive. Game Research Magazine, (Special Publication), 48-50. https://issuu.com/gameresearch/docs/game-research-magazine-screen-editi
de Vos, J., Glas, R., & van Vught, J. F. (2017). Let's play game exhibitions: A curator's perspective. Video Game Art Reader, 1(1), 81-88. https://www.jstor.org/stable/10.3998/mpub.12471115.12
https://dspace.library.uu.nl/bitstream/handle/1874/360517/Exhibitions.pdf?sequence=1
van Vught, J. F., & Glas, R. (2017). Considering play: From method to analysis. In DiGRA '17 - Proceedings of the 2017 DiGRA International Conference (DiGRA conference proceedings; Vol. 14, No. 1). DiGRA. http://www.digra.org/digital-library/publications/considering-play-from-method-to-analysis/
van Vught, J. F., & Schott, G. (2017). Identifying with In-Game Characters: Exploring player articulations of identification and presence. In F. Hakemulder, M. Kuipers, E. Tan, K. Balint, & M. Doicaru (Eds.), Handbook of Narrative Absorption (pp. 157-175). (Linguistic Approaches to Literature ; Vol. 27). John Benjamins. https://doi.org/10.1075/lal.27.09van
Glas, R., de Vos, J., van Vught, J. F., & Zijlstra, H. (2017). Playing the archive: Let’s Play videos, game preservation and the exhibition of play. In C. Ariese-Vandemeulebroucke, K. Boom, A. Mol, & A. Politopoulos (Eds.), The Interactive Past: Archeology, Heritage & Video Games (pp. 135-152). Sidestone Press.

2016

Wetenschappelijke publicaties

van Vught, J. F. (2016). Neoformalist Game Analysis: A methodological exploration of single-player game violence. [Doctoral thesis 3 (Research UU / Graduation NOT UU), University of Waikato]. http://researchcommons.waikato.ac.nz/handle/10289/10696

Overige resultaten

Glas, R., de Vos, J., & van Vught, J. F. (2016). Game Preservation within a Dutch Audiovisual Heritage Institution. Abstract from DiGRA and FDG - First Joint International Conference 2016, Dundee, United Kingdom.

2015

Wetenschappelijke publicaties

Glas, R., Werning, S., & van Vught, J. F. (Accepted/In press). Game Studies Methods. In Doing New Media Studies 3.0 (3rd ed.). Department of Media and Culture Studies, Utrecht University.

2013

Wetenschappelijke publicaties

Schott, G., Marczak, R., Mäyrä, F., & van Vught, J. F. (2013). DeFragging Regulation: From Putative Effects to ‘Researched’ Accounts of Player Experience. In Proceedings of DiGRA 2013 Conference: DeFragging Game Studies
Schott, G., van Vught, J. F., & Marczak, R. (2013). Not Knowing: Locating Player Experience between Ideal and Active Play. In B. Bigl, & S. Stoppe (Eds.), Playing with Virtuality: Theories and Methods of Computer Game Studies (pp. 115-134). Peter Lang Verlag.
Schott, G., & van Vught, J. F. (2013). Replacing Preconceived Accounts of Digital Games with Experience of Play: When Parents Went Native in GTA IV. Transactions of the Digital Games Research Association (ToDIGRA), 1(1).

2012

Wetenschappelijke publicaties

Marczak, R., van Vught, J. F., Schott, G., & Nacke, L. (2012). Feedback-Based Gameplay Metrics: Measuring Player Experience via Automatic Visual Analysis. In Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System
Marczak, R., Schott, G., & van Vught, J. F. (2012). Extracting Game-Play Metric Data from Audio/Video Processing: A Practical Solution for Game Studies Research. In Proceedings of the 13th International Conference of the NZ Chapter of the ACM’s Special Interest Group
van Vught, J. F., Schott, G., & Marczak, R. (2012). Understanding Player Experience: Finding a Usable model for Game classification. In Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System
van Vught, J. F., Schott, G., & Marczak, R. (2012). Age-Restriction: Re-Examining the Interactive Experience of ‘Harmful’ Game Content. In Proceedings of DiGRA Nordic 2012 Conference: Local and Global – Games in Culture and Society
Schott, G., van Vught, J. F., & Marczak, R. (2012). The ‘Dominant Effect’ of Games: Content vs. Medium. Journal Creative Technologies, (3).
van Vught, J. F., & Schott, G. (2012). Player Experience: Articulating Suspense as a Configurative Encounter. Westminster Papers in Communication and Culture, 91-106.