Publicaties
2023
Wetenschappelijke publicaties
Glas, R., van Vught, J., Fluitsma, T., Gómez-Garcia, S., & de la Hera, T. (2023).
Literacy at play: An analysis of media literacy games used to foster media literacy competencies.
Frontiers,
8, Article 1155840.
https://doi.org/10.3389/fcomm.2023.1155840 Sternad Zabukovšek, S., Glas, R., van Vught, J., & Bobek, S. (Accepted/In press). Acceptance of gaming by students in the project Spationomy 2.0. In V. Pászto (Ed.), Spationomy 2.0 Palacky University Press.
Werning, S., Glas, R., & van Vught, J. (Accepted/In press). Sample Applications of the Spationomy 2.0 Game Package. In V. Pászto (Ed.), Spationomy 2.0 Palacky University Press.
Glas, R., Fluitsma, T., Bagaeva, E., Werning, S., & van Vught, J. (Accepted/In press). The Spationomy 2.0 Game Package. In V. Pászto (Ed.), Spationomy 2.0 Palacky University Press.
Werning, S., Glas, R., van Vught, J., & Fluitsma, T. (Accepted/In press). Using discursive games for learning in higher education. In V. Pászto (Ed.), Spationomy 2.0 Palacky University Press.
2021
Wetenschappelijke publicaties
van Vught, J. (2021). Cognitivist approaches in videogame studies. Journal of Neuroscience & Cognition, 15(1), 64-65.
Werning, S., & van Vught, J. (2021). Taking Playful Scholarship Seriously: Discursive Game Design as a Means of Tackling Intractable Controversies. Eludamos: Journal for Computer Game Culture, 21(1), 105-125.
van Vught, J. (2021).
What is Videogame Formalism? Exploring the Pillars of Russian Formalism for the Study of Videogames.
Games and Culture. Advance online publication.
https://doi.org/10.1177/15554120211027475 Pászto , V., Pánek , J.
, Glas, R., & van Vught, J. F. (2021).
Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education.
ISPRS International Journal of Geo-Information,
10(2), Article 74.
https://doi.org/10.3390/ijgi10020074Glas, R., & van Vught, J. F. (2021). The Netherlands. In M. J. P. Wolf (Ed.), Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition (2 ed.). ABC-Clio.
2019
Wetenschappelijke publicaties
2018
Wetenschappelijke publicaties
2017
Wetenschappelijke publicaties
van Vught, J. F., & Schott, G. (2017).
Identifying with In-Game Characters: Exploring player articulations of identification and presence. In F. Hakemulder, M. Kuipers, E. Tan, K. Balint, & M. Doicaru (Eds.),
Handbook of Narrative Absorption (pp. 157-175). (Linguistic Approaches to Literature ; Vol. 27). John Benjamins.
https://doi.org/10.1075/lal.27.09van Glas, R., de Vos, J., van Vught, J. F., & Zijlstra, H. (2017). Playing the archive: Let’s Play videos, game preservation and the exhibition of play. In C. Ariese-Vandemeulebroucke, K. Boom, A. Mol, & A. Politopoulos (Eds.), The Interactive Past: Archeology, Heritage & Video Games (pp. 135-152). Sidestone Press.
2016
Wetenschappelijke publicaties
Overige resultaten
Glas, R., de Vos, J., & van Vught, J. F. (2016). Game Preservation within a Dutch Audiovisual Heritage Institution. Abstract from DiGRA and FDG - First Joint International Conference 2016, Dundee, United Kingdom.
2015
Wetenschappelijke publicaties
Glas, R., Werning, S., & van Vught, J. F. (Accepted/In press). Game Studies Methods. In Doing New Media Studies 3.0 (3rd ed.). Department of Media and Culture Studies, Utrecht University.
2013
Wetenschappelijke publicaties
Schott, G., Marczak, R., Mäyrä, F., & van Vught, J. F. (2013). DeFragging Regulation: From Putative Effects to ‘Researched’ Accounts of Player Experience. In Proceedings of DiGRA 2013 Conference: DeFragging Game Studies
Schott, G., van Vught, J. F., & Marczak, R. (2013). Not Knowing: Locating Player Experience between Ideal and Active Play. In B. Bigl, & S. Stoppe (Eds.), Playing with Virtuality: Theories and Methods of Computer Game Studies (pp. 115-134). Peter Lang Verlag.
Schott, G., & van Vught, J. F. (2013). Replacing Preconceived Accounts of Digital Games with Experience of Play: When Parents Went Native in GTA IV. Transactions of the Digital Games Research Association (ToDIGRA), 1(1).
2012
Wetenschappelijke publicaties
Marczak, R., van Vught, J. F., Schott, G., & Nacke, L. (2012). Feedback-Based Gameplay Metrics: Measuring Player Experience via Automatic Visual Analysis. In Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System
Marczak, R., Schott, G., & van Vught, J. F. (2012). Extracting Game-Play Metric Data from Audio/Video Processing: A Practical Solution for Game Studies Research. In Proceedings of the 13th International Conference of the NZ Chapter of the ACM’s Special Interest Group
van Vught, J. F., Schott, G., & Marczak, R. (2012). Understanding Player Experience: Finding a Usable model for Game classification. In Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System
van Vught, J. F., Schott, G., & Marczak, R. (2012). Age-Restriction: Re-Examining the Interactive Experience of ‘Harmful’ Game Content. In Proceedings of DiGRA Nordic 2012 Conference: Local and Global – Games in Culture and Society
Schott, G., van Vught, J. F., & Marczak, R. (2012). The ‘Dominant Effect’ of Games: Content vs. Medium. Journal Creative Technologies, (3).
van Vught, J. F., & Schott, G. (2012). Player Experience: Articulating Suspense as a Configurative Encounter. Westminster Papers in Communication and Culture, 91-106.