Development of a geo-game for urban planning. It takes as case study one of the largest low-income areas in Mumbai (India),which is called Dharavi. We turn the intial game from a single player to a multiplayer game and we add a chat-box for the collection of language data. The utlimate goal is to to investigate whether certain
spatial configurations (physical/F2F vs. digital/online) can support consensus finding (in urban planning) better than others through a quantitative analysis of the language data.