Publicaties
2023
Wetenschappelijke publicaties
op de Beke, L., Raessens, J., Werning, S., & Farca, G. (Eds.) (Accepted/In press). Ecogames: Playful Perspectives on the Climate Crisis. Amsterdam University Press.
2021
Wetenschappelijke publicaties
Raessens, J., & de la Hera, T. (2021).
Introduction to Part I. In T. de la Hera, J. Jansz, J. Raessens, & B. Schouten (Eds.),
Persuasive Gaming in Context (pp. 27-28). (Games and Play). Amsterdam University Press.
https://doi.org/10.2307/j.ctv1hw3z1d.4 de la Hera, T., Jansz, J., Jacobs, R., Schouten, B.
, Raessens, J., & Kors, M. (2021).
Persuasive Gaming: From Theory Based Design to Validation and Back. An Introduction. In J. Jansz, J. Raessens, T. de la Hera, & B. Schouten (Eds.),
Persuasive Gaming in Context (pp. 7-24). (Games and Play). Amsterdam University Press.
https://doi.org/10.1515/9789048543939-001de la Hera, T.
, & Raessens, J. (2021).
Looking Beyond Persuasion Through Rule-Based Representations in Digital Games: Designing Games to Shape, Reinforce, or Change Attitudes. In T. de la Hera, J. Jansz, J. Raessens, & B. Schouten (Eds.),
Persuasive Gaming in Context (pp. 57-72). (Games and Play). Amsterdam University Press.
https://doi.org/10.2307/j.ctv1hw3z1d.7de la Hera, T. (Ed.), Jansz, J. (Ed.)
, Raessens, J., & Schouten, B. (Ed.) (2021).
Persuasive Gaming in Context. (Games and Play). Amsterdam University Press.
https://doi.org/10.2307/j.ctv1hw3z1d2019
Wetenschappelijke publicaties
Raessens, J. F. F. (2019).
Virtually Present, Physically Invisible: Alejandro G. Iñárritu’s Mixed Reality Installation Carne y Arena.
Television and New Media,
20(6), 634-648.
https://doi.org/10.1177/1527476419857696 Glas, R., Lammes, S., de Lange, M. L., Raessens, J. F. F., & de Vries, I. O. (2019).
Introduction to Part III. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.),
The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 275-278). (Games and Play). Amsterdam University Press.
https://doi.org/10.1515/9789048535200-016 Glas, R., Lammes, S., de Lange, M. L., Raessens, J. F. F., & de Vries, I. O. (2019).
Introduction to Part II. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.),
The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 159-161). (Games and Play). Amsterdam University Press.
https://doi.org/10.1515/9789048535200-009https://dspace.library.uu.nl/bitstream/handle/1874/388611/The_Playful_Citizen_Introduction_to_Part_II.pdf?sequence=1 Glas, R., Lammes, S., de Lange, M. L., Raessens, J. F. F., & de Vries, I. O. (2019).
Introduction to Part I. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.),
The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 33-35). (Games and Play). Amsterdam University Press.
https://doi.org/10.1515/9789048535200-002https://dspace.library.uu.nl/bitstream/handle/1874/388610/The_Playful_Citizen_Introduction_to_Part_I.pdf?sequence=1 Glas, R., Lammes, S., de Lange, M., Raessens, J. F. F., & de Vries, I. (2019).
The playful citizen: An introduction. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.),
The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 9-29). (Games and Play). Amsterdam University Press.
https://doi.org/10.1515/9789048535200-001 Glas, R., de Lange, M., Lammes, S., Raessens, J. F. F., & de Vries, I. (2019). The playful citizen: civic engagement in a mediatized culture. (Games and Play). Amsterdam University Press.
2018
Wetenschappelijke publicaties
Raessens, J. F. F. (2018). Ecogames: Playing to save the planet. In T. Meireis, & G. Rippl (Eds.), Cultural Sustainability: Perspectives from the Humanities and Social Sciences (pp. 232-245). (Routledge Environmental Humanities). Routledge.
Vakpublicaties
Raessens, J. F. F. (2018). In het hart van een vluchteling. De Helling, Herfst 2018(3), 22-31.
2016
Wetenschappelijke publicaties
Raessens, J. F. F. (2016).
Game Studies. In K. Bruhn Jensen (Ed.),
The International Encyclopedia of Communication Theory and Philosophy (pp. 1-5). ( The Wiley Blackwell-ICA International Encyclopedias of Communication). Wiley-Blackwell.
https://doi.org/10.1002/9781118766804.wbiect219 2015
Wetenschappelijke publicaties
Frissen, V.
, Lammes, S., de Lange, M., de Mul, J.
, & Raessens, J. (2015).
Homo ludens 2.0: Play, media, and identity. In V. Frissen, S. Lammes, M. de Lange, J. de Mul, & J. Raessens (Eds.),
Playful Identities: The ludification of digital media cultures (pp. 9-50). Amsterdam University Press.
https://doi.org/10.1515/9789048523030-001https://dspace.library.uu.nl/bitstream/handle/1874/321432/pages2.pdf?sequence=1Raessens, J. (2015). Playing politics. Manuscript in preparation. In I. de Vries, J. Raessens, M. de Lange, S. Lammes, & R. Glas (Eds.), The Playful Citizen: Power, Creativity, Knowledge
Frissen, V., Lammes, S.
, de Lange, M., de Mul, J.
, & Raessens, J. (2015).
Introduction to Part III. In V. Frissen, S. Lammes, M. Lange, de, J. Mul, de, & J. Raessens (Eds.),
Playful Identities: The Ludification of Digital Media Cultures (pp. 263-265)
https://dspace.library.uu.nl/bitstream/handle/1874/321431/pages5.pdf?sequence=1Frissen, V., Lammes, S.
, de Lange, M., de Mul, J.
, & Raessens, J. (2015).
Introduction to Part II. In V. Frissen, S. Lammes, M. Lange, de, J. Mu, de, & J. Raessens (Eds.),
Playful Identities: The Ludification of Digital Media Cultures (pp. 167-168)
https://dspace.library.uu.nl/bitstream/handle/1874/321430/pages4.pdf?sequence=1Frissen, V., Lammes, S.
, de Lange, M., Mul, de, J.
, & Raessens, J. (2015).
Introduction to Part I. In J. Mul, de, V. Frissen, M. Lange, de, J. Raessens, & S. Lammes (Eds.),
Playful Identities. The Ludification of Digital Media Cultures (pp. 53-54).
https://dspace.library.uu.nl/bitstream/handle/1874/321429/pages3.pdf?sequence=1Frissen, V., Lammes, S., de Lange, M., de Mul, J., & Raessens, J. F. F. (Eds.) (2015). Playful Identities: The Ludification of Digital Media Cultures. Amsterdam University Press.
Raessens, J. F. F., & van Grinsven, C. (2015). The Netherlands. In M. J. P. Wolf (Ed.), Video Games Around The World (pp. 359-375). The MIT Press.
Raessens, J. F. F., & Demmers, J. (Accepted/In press). Gaming War, Framing War: a critical frame analysis of the form and function of representations of war in ‘serious games’. Media, War & Conflict.
Overige resultaten
Glas, R., Lammes, S., de Lange, M., & Raessens, J. (2015). Playful Identities (conference panel). Play / Perform / Participate - ISIS Conference #2, Utrecht, Netherlands.
Raessens, J. (2015). Framing the Frames: Toward a Critical Understanding of Persuasive Gaming. Symposium on Autonomy-Supportive Game Design, Eindhoven, Netherlands.
Glas, R., Lammes, S., de Lange, M., Raessens, J., & de Vries, I. (2015). The Playful Citizen (conference panel). Play / Perform / Participate - ISIS Conference #2, Utrecht, Netherlands.
2014
Wetenschappelijke publicaties
Raessens, J. F. F. (2014). The Ludification of Culture. In M. Fuchs, Schrape, Ruffino, & Fizek (Eds.), Rethinking Gamification (pp. 91-114). Hybrid Publishing Lab.
Overige resultaten
Raessens, J. (2014).
Summerschool Identity and Interdisciplinarity in Games and Play Research. Summerschool Identity and Interdisciplinarity in Games and Play Research, Utrecht, Netherlands.
http://gamesandplay.nl/summerschool/ Raessens, J. (2014). The Ludification of Culture. Summerschool Identity and Interdisciplinarity in Games and Play Research, Utrecht, Netherlands.
Raessens, J. (2014). Introduction. Summerschool Identity and Interdisciplinarity in Games and Play Research, Utrecht, Netherlands.
Raessens, J. (2014). Research and Teaching Game Studies in Utrecht. Persuasive Gaming in Context, Utrecht, United Kingdom.
Raessens, J. (2014). Utrecht Humanities Game Studies Focus. Graduate Program Game Research, Utrecht, Netherlands.
Raessens, J. (2014). Utrecht Game Studies Focus. Creative Territories. Exploring Innovation in Indie Game Production Contexts and Connections, Bristol, United Kingdom.
Raessens, J. (2014). Utrecht Game Studies Focus. Research Seminar on Game Studies and Creative Production, Utrecht.
Raessens, J. (2014). Playing for Change: The Transformative Power of Gaming. Playing for Change. The Transformative Power of Gaming, Manchester, United Kingdom.
2013
Wetenschappelijke publicaties
2012
Wetenschappelijke publicaties
Raessens, J. F. F. (2012). Spelenderwijs. Op weg naar een ludische mediacultuur. Tijdschrift voor humanistiek, 44-52.
Raessens, J. F. F. (2012). Homo Ludens 2.0: The Ludic Turn in Media Theory. (Oraties ed.) Universiteit Utrecht.
Raessens, J. F. F. (2012). Spelenderwijs: De ludische wending in de mediatheorie. (Oraties ed.) Universiteit Utrecht.
Vakpublicaties
Raessens, J. F. F. (2012). Games for learning. In R. Veltkamp (Ed.), Growing knowledge for games (pp. 24-25).
Overige resultaten
de Lange, M. L., Glas, R., Raessens, J. F. F., Lammes, S., & De Andrade e Silva, S. (2012).
The Citizen Scientist on the Move: Digital Play, Politics and Epistemology. The Citizen Scientist on the Move: Digital Play, Politics, and Epistemology (Utrecht).
http://www.citizenscience.nl/ 2010
Wetenschappelijke publicaties
Raessens, J. F. F. (2010). A Taste of Life as a Refugee: How Serious Games Frame Refugee Issues. In K. Goodnow (Ed.), Changes in Museum Practice. New media, Refugees and Particpation (pp. 94-105). (Museums and Diversity). Berghahn Books.
2009
Wetenschappelijke publicaties
Raessens, J. F. F., van der Boomen, M.
, Lammes, S., Lehmann, A-S., & Schaefer, M. (2009).
Introduction. From the virtual to matters of fact and concern. In J. Raessens, M. van den Boomen, S. Lammes, & A-S. Lehmann (Eds.),
Digital material. Tracing new media in everyday life and technology (pp. 7-17). Amsterdam University Press.
http://www.aup.nl/do.php?a=show_visitor_book&isbn=9789089640680&l=2 Raessens, J. F. F. (2009). The gaming dispositif. An analysis of serious games from a humanities perspective. In U. Ritterfeld, M. Cody, & P. Vorderer (Eds.), Serious games. Mechanisms and effects (pp. 486-512). Routledge.
Raessens, J. F. F. (2009). Playing politics. How computer games frame political issues. In G. Voerman, & H. Wijfjes (Eds.), The mediatisation of politics in history (pp. 223-240). Peeters Publishers.
Lehmann, A. S., van der Boomen, M., Lammes, S., Schaefer, M. T., & Raessens, J. F. F. (2009). Digital Material. Amsterdam University Press.
van den Boomen, M. V. T., Lammes, S., Lehmann, A. S., Raessens, J. F. F., & Schaeffer, M. T. (2009). Digital Material: Tracing New Media in Everyday Life and Technology. Amsterdam University Press.
Vakpublicaties
Raessens, J. F. F. (2009). Homo ludens 2.0. Metropolis M, (N�5 Oktober/November), 64-69.
Raessens, J. F. F. (2009). Homo Ludens 2.0. Metropolis M, (N�5 Oktober/November), 85-88.
2008
Overige resultaten
Raessens, J. F. F. (2008, Mar 28). Deelname wetenschappelijk forum. KNAW.
Raessens, J. F. F. (2008, Jun 18). Deelname wetenschappelijk forum. NLGD Festival of games.
2007
Wetenschappelijke publicaties
Raessens, J. F. F., van Zeijts, H., & Admiraal, W. (2007). Technology Enhanced Learning Through Mobile Technology in Secondary Education. In Expanding the Knowledge Economy. Issues, Applications, Case Studies (pp. 1241-1248). eChallenge.
Raessens, J. F. F. (2007). Playing history. Reflections on mobile and location-based learning. In T. Hug (Ed.), Didactics of microlearning. Concepts, discourses, and examples (pp. 200-217). Waxmann Verlag.
2006
Wetenschappelijke publicaties
2005
Wetenschappelijke publicaties
Raessens, J. F. F., & Goldstein, J. (2005). Handbook of Computer Game Studies. The MIT Press.
Populariserende publicaties
Raessens, J. F. F. (2005). TMG zet stappen richting serieuze evaluatie van games. Skrien, 37(7), 52-53.
Raessens, J. F. F. (2005). Homo ludens aan de console. Skrien, 37(8), 40-43.
Raessens, J. F. F. (2005). Wij spelen de werkelijkheid. Skrien, 37(9), 18-21.
2004
Wetenschappelijke publicaties
Raessens, J. F. F. (2004). Computergames en participatiecultuur. In H. van Driel (Ed.), Beeldcultuur Boom.
2003
Wetenschappelijke publicaties
Kattenbelt, M. J., & Raessens, J. F. F. (2003). Computer games and the complexity of experience. In M. Copier, & J. F. F. Raessens (Eds.), Level Up. Digital Games Research Conference 2003 (pp. 420-425). Faculteit der Letteren.
Raessens, J. F. F., & Copier, M. (2003). Level Up. Digital Games Research Conference 2003. Faculteit der Letteren Universiteit Utrecht.
2002
Wetenschappelijke publicaties
Raessens, J. F. F. (2002). Cinema and beyond. Film en het proces van digitalisering. In J. de Mul (Ed.), Filosofie in cyberspace (pp. 119-154). Klement.
Vakpublicaties
Raessens, J. F. F. (2002). De virtuele ruimte. Computergames: interface van de eenentwintigste eeuw. In S. Haakma, & E. Lemmens (Eds.), De ruimte (pp. 61-78). Bureau Studium Generale UU.
2001
Wetenschappelijke publicaties
Raessens, J. F. F. (2001). 'Dit is de toekomst, Pikul' Van digitale film naar computergames. InterAkta, 2001(3), 85-90.
Raessens, J. F. F. (2001). Cinema and beyond. Film en het proces van digitalisering. E-view : een electronisch magazine over theater, film, televisie & digitale media, 2001(1).
Populariserende publicaties
Raessens, J. F. F. (2001). Lang leve de differentie. De postmoderne film belicht, door Ad Hofstede. Erasmus Magazine, 5(3), 12-13.
Raessens, J. F. F. (2001). "Waarom zou de echte wereld niet steeds meer op een game gaan lijken, in plaats van omgekeerd?", door Bart Cop. Teek, 08-09, 22-25.
Raessens, J. F. F. (2001). Game Academy, door Eric van der Woude. Pauze magazine, 15(8), 20-21.
Raessens, J. F. F. (2001). Het spel met de werkelijkheid, door Hilbrand Rozema. Nederlands Dagblad.
Raessens, J. F. F. (2001). Good guys, bad guys, door Leon Heuts. Filosofie Magazine, 10(9), 6-7.