Publicaties

2023

Wetenschappelijke publicaties

op de Beke, L., Raessens, J., Werning, S., & Farca, G. (Eds.) (Accepted/In press). Ecogames: Playful Perspectives on the Climate Crisis. Amsterdam University Press.

2021

Wetenschappelijke publicaties

Raessens, J., & de la Hera, T. (2021). Introduction to Part I. In T. de la Hera, J. Jansz, J. Raessens, & B. Schouten (Eds.), Persuasive Gaming in Context (pp. 27-28). (Games and Play). Amsterdam University Press. https://doi.org/10.2307/j.ctv1hw3z1d.4
de la Hera, T., Jansz, J., Jacobs, R., Schouten, B., Raessens, J., & Kors, M. (2021). Persuasive Gaming: From Theory Based Design to Validation and Back. An Introduction. In J. Jansz, J. Raessens, T. de la Hera, & B. Schouten (Eds.), Persuasive Gaming in Context (pp. 7-24). (Games and Play). Amsterdam University Press. https://doi.org/10.1515/9789048543939-001
de la Hera, T., & Raessens, J. (2021). Looking Beyond Persuasion Through Rule-Based Representations in Digital Games: Designing Games to Shape, Reinforce, or Change Attitudes. In T. de la Hera, J. Jansz, J. Raessens, & B. Schouten (Eds.), Persuasive Gaming in Context (pp. 57-72). (Games and Play). Amsterdam University Press. https://doi.org/10.2307/j.ctv1hw3z1d.7
de la Hera, T. (Ed.), Jansz, J. (Ed.), Raessens, J., & Schouten, B. (Ed.) (2021). Persuasive Gaming in Context. (Games and Play). Amsterdam University Press. https://doi.org/10.2307/j.ctv1hw3z1d

2019

Wetenschappelijke publicaties

Raessens, J. F. F. (2019). Virtually Present, Physically Invisible: Alejandro G. Iñárritu’s Mixed Reality Installation Carne y Arena. Television and New Media, 20(6), 634-648. https://doi.org/10.1177/1527476419857696
Glas, R., Lammes, S., de Lange, M. L., Raessens, J. F. F., & de Vries, I. O. (2019). Introduction to Part III. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.), The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 275-278). (Games and Play). Amsterdam University Press. https://doi.org/10.1515/9789048535200-016
Glas, R., Lammes, S., de Lange, M. L., Raessens, J. F. F., & de Vries, I. O. (2019). Introduction to Part II. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.), The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 159-161). (Games and Play). Amsterdam University Press. https://doi.org/10.1515/9789048535200-009
https://dspace.library.uu.nl/bitstream/handle/1874/388611/The_Playful_Citizen_Introduction_to_Part_II.pdf?sequence=1
Glas, R., Lammes, S., de Lange, M. L., Raessens, J. F. F., & de Vries, I. O. (2019). Introduction to Part I. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.), The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 33-35). (Games and Play). Amsterdam University Press. https://doi.org/10.1515/9789048535200-002
https://dspace.library.uu.nl/bitstream/handle/1874/388610/The_Playful_Citizen_Introduction_to_Part_I.pdf?sequence=1
Raessens, J. F. F. (2019). Collapsus, or how to make players become ecological citizens. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.), The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 92-120). (Games and Play). Amsterdam University Press. https://doi.org/10.1515/9789048535200-006
https://dspace.library.uu.nl/bitstream/handle/1874/383689/j.ctvcmxpds.8.pdf?sequence=1
Glas, R., Lammes, S., de Lange, M., Raessens, J. F. F., & de Vries, I. (2019). The playful citizen: An introduction. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.), The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 9-29). (Games and Play). Amsterdam University Press. https://doi.org/10.1515/9789048535200-001
Glas, R., de Lange, M., Lammes, S., Raessens, J. F. F., & de Vries, I. (2019). The playful citizen: civic engagement in a mediatized culture. (Games and Play). Amsterdam University Press.

2018

Wetenschappelijke publicaties

Raessens, J. F. F. (2018). Ecogames: Playing to save the planet. In T. Meireis, & G. Rippl (Eds.), Cultural Sustainability: Perspectives from the Humanities and Social Sciences (pp. 232-245). (Routledge Environmental Humanities). Routledge.

Vakpublicaties

Raessens, J. F. F. (2018). In het hart van een vluchteling. De Helling, Herfst 2018(3), 22-31.

2017

Vakpublicaties

Raessens, J. F. F. (2017). Sustainability: The impact of ecogames. In Game Research: Games that change your mind (pp. 6-12). Universiteit Utrecht. https://issuu.com/gameresearch/docs/game-research-magazine-screen-editi
Raessens, J. F. F. (2017). Game Research: Games that change your mind. Universiteit Utrecht. https://issuu.com/gameresearch/docs/game-research-magazine-screen-editi
Raessens, J. F. F. (2017). Gamen om de planeet te redden: De kracht van het spel. De Helling, 30(2), 62-65. http://persuasivegaming.nl/wp-content/uploads/sites/257/2017/06/ecogames.pdf

2016

Wetenschappelijke publicaties

Raessens, J. F. F. (2016). Game Studies. In K. Bruhn Jensen (Ed.), The International Encyclopedia of Communication Theory and Philosophy (pp. 1-5). ( The Wiley Blackwell-ICA International Encyclopedias of Communication). Wiley-Blackwell. https://doi.org/10.1002/9781118766804.wbiect219

2015

Wetenschappelijke publicaties

Frissen, V., Lammes, S., de Lange, M., de Mul, J., & Raessens, J. (2015). Homo ludens 2.0: Play, media, and identity. In V. Frissen, S. Lammes, M. de Lange, J. de Mul, & J. Raessens (Eds.), Playful Identities: The ludification of digital media cultures (pp. 9-50). Amsterdam University Press. https://doi.org/10.1515/9789048523030-001
https://dspace.library.uu.nl/bitstream/handle/1874/321432/pages2.pdf?sequence=1
Raessens, J. (2015). Playing politics. Manuscript in preparation. In I. de Vries, J. Raessens, M. de Lange, S. Lammes, & R. Glas (Eds.), The Playful Citizen: Power, Creativity, Knowledge
Frissen, V., Lammes, S., de Lange, M., de Mul, J., & Raessens, J. (2015). Introduction to Part III. In V. Frissen, S. Lammes, M. Lange, de, J. Mul, de, & J. Raessens (Eds.), Playful Identities: The Ludification of Digital Media Cultures (pp. 263-265)
https://dspace.library.uu.nl/bitstream/handle/1874/321431/pages5.pdf?sequence=1
Frissen, V., Lammes, S., de Lange, M., de Mul, J., & Raessens, J. (2015). Introduction to Part II. In V. Frissen, S. Lammes, M. Lange, de, J. Mu, de, & J. Raessens (Eds.), Playful Identities: The Ludification of Digital Media Cultures (pp. 167-168)
https://dspace.library.uu.nl/bitstream/handle/1874/321430/pages4.pdf?sequence=1
Frissen, V., Lammes, S., de Lange, M., Mul, de, J., & Raessens, J. (2015). Introduction to Part I. In J. Mul, de, V. Frissen, M. Lange, de, J. Raessens, & S. Lammes (Eds.), Playful Identities. The Ludification of Digital Media Cultures (pp. 53-54).
https://dspace.library.uu.nl/bitstream/handle/1874/321429/pages3.pdf?sequence=1
Frissen, V., Lammes, S., de Lange, M., de Mul, J., & Raessens, J. F. F. (Eds.) (2015). Playful Identities: The Ludification of Digital Media Cultures. Amsterdam University Press.
Raessens, J. F. F. (2015). Playful identity politics: How refugee games affect the player’s identity. In V. Frissen, S. Lammes, M. de Lange, J. de Mul, & J. Raessens (Eds.), Playful Identities: The Ludification of Digital Media Cultures (MediaMatters ed., pp. 245-260). Amsterdam University Press. https://doi.org/10.1515/9789048523030-015
https://dspace.library.uu.nl/bitstream/handle/1874/321451/pages.pdf?sequence=1
Raessens, J. F. F., & van Grinsven, C. (2015). The Netherlands. In M. J. P. Wolf (Ed.), Video Games Around The World (pp. 359-375). The MIT Press.
Raessens, J. F. F., & Demmers, J. (Accepted/In press). Gaming War, Framing War: a critical frame analysis of the form and function of representations of war in ‘serious games’. Media, War & Conflict.

Overige resultaten

Glas, R., Lammes, S., de Lange, M., & Raessens, J. (2015). Playful Identities (conference panel). Play / Perform / Participate - ISIS Conference #2, Utrecht, Netherlands.
Raessens, J. (2015). Framing the Frames: Toward a Critical Understanding of Persuasive Gaming. Symposium on Autonomy-Supportive Game Design, Eindhoven, Netherlands.
Glas, R., Lammes, S., de Lange, M., Raessens, J., & de Vries, I. (2015). The Playful Citizen (conference panel). Play / Perform / Participate - ISIS Conference #2, Utrecht, Netherlands.

2014

Wetenschappelijke publicaties

Raessens, J. F. F. (2014). The Ludification of Culture. In M. Fuchs, Schrape, Ruffino, & Fizek (Eds.), Rethinking Gamification (pp. 91-114). Hybrid Publishing Lab.

Overige resultaten

Raessens, J. (2014). Summerschool Identity and Interdisciplinarity in Games and Play Research. Summerschool Identity and Interdisciplinarity in Games and Play Research, Utrecht, Netherlands. http://gamesandplay.nl/summerschool/
Raessens, J. (2014). The Ludification of Culture. Summerschool Identity and Interdisciplinarity in Games and Play Research, Utrecht, Netherlands.
Raessens, J. (2014). Introduction. Summerschool Identity and Interdisciplinarity in Games and Play Research, Utrecht, Netherlands.
Raessens, J. (2014). Research and Teaching Game Studies in Utrecht. Persuasive Gaming in Context, Utrecht, United Kingdom.
Raessens, J. (2014). Utrecht Humanities Game Studies Focus. Graduate Program Game Research, Utrecht, Netherlands.
Raessens, J. (2014). Utrecht Game Studies Focus. Creative Territories. Exploring Innovation in Indie Game Production Contexts and Connections, Bristol, United Kingdom.
Raessens, J. (2014). Utrecht Game Studies Focus. Research Seminar on Game Studies and Creative Production, Utrecht.
Raessens, J. (2014). Playing for Change: The Transformative Power of Gaming. Playing for Change. The Transformative Power of Gaming, Manchester, United Kingdom.

2013

Wetenschappelijke publicaties

Raessens, J. F. F., de Mul, J., & Frissen, V. (2013). Homo Ludens 2.0: Play, Media and Identity. In J. Thissen, R. Zwijnenberg, & K. Zijlmans (Eds.), Contemporary Culture. New Directions in Arts and Humanities Research (pp. 75-92). Amsterdam University Press. https://doi.org/10.1515/9789048517954-006
https://dspace.library.uu.nl/bitstream/handle/1874/287572/ContemporaryCulture2013.pdf?sequence=3

2012

Wetenschappelijke publicaties

Raessens, J. F. F. (2012). Spelenderwijs. Op weg naar een ludische mediacultuur. Tijdschrift voor humanistiek, 44-52.
Raessens, J. F. F. (2012). Homo Ludens 2.0: The Ludic Turn in Media Theory. (Oraties ed.) Universiteit Utrecht.
Raessens, J. F. F. (2012). Spelenderwijs: De ludische wending in de mediatheorie. (Oraties ed.) Universiteit Utrecht.

Vakpublicaties

Raessens, J. F. F. (2012). Games for learning. In R. Veltkamp (Ed.), Growing knowledge for games (pp. 24-25).

Overige resultaten

de Lange, M. L., Glas, R., Raessens, J. F. F., Lammes, S., & De Andrade e Silva, S. (2012). The Citizen Scientist on the Move: Digital Play, Politics and Epistemology. The Citizen Scientist on the Move: Digital Play, Politics, and Epistemology (Utrecht). http://www.citizenscience.nl/

2011

Overige resultaten

Raessens, J. F. F. (2011). Spelenderwijs. De ludische wending in de mediatheorie. Universiteit Utrecht.
https://dspace.library.uu.nl/bitstream/handle/1874/255241/1045628_Oratie_Raessens_NL.pdf?sequence=1

2010

Wetenschappelijke publicaties

Raessens, J. F. F. (2010). A Taste of Life as a Refugee: How Serious Games Frame Refugee Issues. In K. Goodnow (Ed.), Changes in Museum Practice. New media, Refugees and Particpation (pp. 94-105). (Museums and Diversity). Berghahn Books.

2009

Wetenschappelijke publicaties

Raessens, J. F. F. (2009). Serious games from an apparatus perspective. In J. Raessens, M. van den Boomen, S. Lammes, & A-S. Lehmann (Eds.), Digital material. Tracing new media in everyday life and technology (pp. 21-34). Amsterdam University Press. http://www.aup.nl/do.php?a=show_visitor_book&isbn=9789089640680&l=2
Raessens, J. F. F., van der Boomen, M., Lammes, S., Lehmann, A-S., & Schaefer, M. (2009). Introduction. From the virtual to matters of fact and concern. In J. Raessens, M. van den Boomen, S. Lammes, & A-S. Lehmann (Eds.), Digital material. Tracing new media in everyday life and technology (pp. 7-17). Amsterdam University Press. http://www.aup.nl/do.php?a=show_visitor_book&isbn=9789089640680&l=2
Raessens, J. F. F. (2009). The gaming dispositif. An analysis of serious games from a humanities perspective. In U. Ritterfeld, M. Cody, & P. Vorderer (Eds.), Serious games. Mechanisms and effects (pp. 486-512). Routledge.
Raessens, J. F. F. (2009). Playing politics. How computer games frame political issues. In G. Voerman, & H. Wijfjes (Eds.), The mediatisation of politics in history (pp. 223-240). Peeters Publishers.
Lehmann, A. S., van der Boomen, M., Lammes, S., Schaefer, M. T., & Raessens, J. F. F. (2009). Digital Material. Amsterdam University Press.
van den Boomen, M. V. T., Lammes, S., Lehmann, A. S., Raessens, J. F. F., & Schaeffer, M. T. (2009). Digital Material: Tracing New Media in Everyday Life and Technology. Amsterdam University Press.

Vakpublicaties

Raessens, J. F. F. (2009). Homo ludens 2.0. Metropolis M, (N�5 Oktober/November), 64-69.
Raessens, J. F. F. (2009). Homo Ludens 2.0. Metropolis M, (N�5 Oktober/November), 85-88.

2008

Overige resultaten

Raessens, J. F. F. (2008, Mar 28). Deelname wetenschappelijk forum. KNAW.
Raessens, J. F. F. (2008, Jun 18). Deelname wetenschappelijk forum. NLGD Festival of games.

2007

Wetenschappelijke publicaties

Raessens, J. F. F., van Zeijts, H., & Admiraal, W. (2007). Technology Enhanced Learning Through Mobile Technology in Secondary Education. In Expanding the Knowledge Economy. Issues, Applications, Case Studies (pp. 1241-1248). eChallenge.
Raessens, J. F. F. (2007). Playing history. Reflections on mobile and location-based learning. In T. Hug (Ed.), Didactics of microlearning. Concepts, discourses, and examples (pp. 200-217). Waxmann Verlag.

2006

Wetenschappelijke publicaties

Raessens, J. F. F. (2006). Playful identities, or the Ludification of culture. Games and Culture, 52-57. http://gac.sagepub.com/content/1/1/52.abstract
Raessens, J. F. F. (2006). Reality Play: Documentary Computer Games Beyond Fact and Fiction. Popular Communication, 4(3), 213-224. http://www.tandfonline.com/toc/hppc20/4/3#.UpXVIMTuJ8E

2005

Wetenschappelijke publicaties

Raessens, J. F. F., & Goldstein, J. (2005). Handbook of Computer Game Studies. The MIT Press.
Raessens, J. F. F. (2005). Computer games as participatory media culture. In J. F. F. Raessens, & J. Goldstein (Eds.), Handbook of Computer Game Studies (pp. 373-389). (Handbook of Computer Game Studies). The MIT Press. http://mitpress2.mit.edu/catalog/item/default.asp?ttype=2&tid=10331

Populariserende publicaties

Raessens, J. F. F. (2005). TMG zet stappen richting serieuze evaluatie van games. Skrien, 37(7), 52-53.
Raessens, J. F. F. (2005). Homo ludens aan de console. Skrien, 37(8), 40-43.
Raessens, J. F. F. (2005). Wij spelen de werkelijkheid. Skrien, 37(9), 18-21.

2004

Wetenschappelijke publicaties

Raessens, J. F. F. (2004). Computergames en participatiecultuur. In H. van Driel (Ed.), Beeldcultuur Boom.

2003

Wetenschappelijke publicaties

Kattenbelt, M. J., & Raessens, J. F. F. (2003). Computer games and the complexity of experience. In M. Copier, & J. F. F. Raessens (Eds.), Level Up. Digital Games Research Conference 2003 (pp. 420-425). Faculteit der Letteren.
Raessens, J. F. F., & Copier, M. (2003). Level Up. Digital Games Research Conference 2003. Faculteit der Letteren Universiteit Utrecht.

Vakpublicaties

Raessens, J. F. F. (2003). Bush en de mythe van het Wilde Westen. De Helling, (2), 10-13. http://bureaudehelling.nl/artikel-tijdschrift/bush-en-de-mythe-van-het-wilde-westen

2002

Wetenschappelijke publicaties

Raessens, J. F. F. (2002). Cinema and beyond. Film en het proces van digitalisering. In J. de Mul (Ed.), Filosofie in cyberspace (pp. 119-154). Klement.

Vakpublicaties

Raessens, J. F. F. (2002). De virtuele ruimte. Computergames: interface van de eenentwintigste eeuw. In S. Haakma, & E. Lemmens (Eds.), De ruimte (pp. 61-78). Bureau Studium Generale UU.

2001

Wetenschappelijke publicaties

Raessens, J. F. F. (2001). 'Dit is de toekomst, Pikul' Van digitale film naar computergames. InterAkta, 2001(3), 85-90.
Raessens, J. F. F. (2001). Cinema and beyond. Film en het proces van digitalisering. E-view : een electronisch magazine over theater, film, televisie & digitale media, 2001(1).

Populariserende publicaties

Raessens, J. F. F. (2001). Lang leve de differentie. De postmoderne film belicht, door Ad Hofstede. Erasmus Magazine, 5(3), 12-13.
Raessens, J. F. F. (2001). "Waarom zou de echte wereld niet steeds meer op een game gaan lijken, in plaats van omgekeerd?", door Bart Cop. Teek, 08-09, 22-25.
Raessens, J. F. F. (2001). Game Academy, door Eric van der Woude. Pauze magazine, 15(8), 20-21.
Raessens, J. F. F. (2001). Het spel met de werkelijkheid, door Hilbrand Rozema. Nederlands Dagblad.
Raessens, J. F. F. (2001). Good guys, bad guys, door Leon Heuts. Filosofie Magazine, 10(9), 6-7.