dr. Wouter Boendermaker
w.j.boendermaker@uu.nl
Gegenereerd op 2018-02-20 18:06:04


Profile

Scientist with interests in child development, clinical intervention techniques, motivation, cognition, experimental research designs, programming of scientific assessment and training tasks and serious games, and teaching at bachelor and master level.

Strategic themes / Focus areas
Skills
Gegenereerd op 2018-02-20 18:06:04
Curriculum vitae

After a (brief) study in computer science, Wouter (1982) obtained his bachelor's degree (BSc) in developmental psychology in 2006 and a master's degree (MSc) in clinical and developmental psychology in 2009, as well as a research master's degree (Mres)in psychology (cum laude) at the University of Amsterdam, the Netherlands.

Since then he worked as a research technician with the ADAPT research group of prof. dr. Reinout Wiers, designing and programming executive function tasks in Flash for online research. In 2011 he started a PhD project on Serious Games aimed at increasing motivation to train among heavy drinking or blowing adolescents. The games were designed based on scientific paradigms for executive function training and retraining of attentional and approach biases (a.k.a., cognitive bias modification). The games were compared to regular (non-game) versions of the tasks to see if these forms of training are effective, and whether a motivating environment strengthens this effect. Cognitive, motivational, behavioral, and fMRI data were collected amongst hundreds of students at various high schools, vocational schools and universities throughout the Netherlands. The results from these studies were published in several international journals and formed the basis for the PhD dissertation, titled Serious gamification - Motivating adolescents to do cognitive training, which Wouter successfully defended in 2017, under supervision of prof. dr. Reinout Wiers and prof dr. Pier Prins.

For examples of the psychological tasks and Serious Games developed in this project, have a look at Wouter's personal website: www.wouboe.nl.

In 2015, while finishing his dissertation, Wouter started working as a postdoctoral researcher at the Interdisciplinary Social Science department at Utrecht University on a project called BEAT IT, aimed at using a serious game to train behavioral control in adolescents, as part of the Dynamics of Youth focus area. Together with dr. Margot Peeters and game company Shosho (Amsterdam) he developed a new game called The Fling, which was used as a basis for another randomized controlled trial. For more information on this project, please visit www.uu.nl/onderzoek/beat-it.

Currently, Wouter is assistant professor at the departments of Interdisciplinary Social Science and Experimental/Developmental Psychology at Utrecht University, working on the development of a new internet platform for the longitudinal YOUth Cohort study (more information:

www.uu.nl/en/research/dynamics-of-youth/youth).

A detailed curriculum vitae is available upon request.

Gegenereerd op 2018-02-20 18:06:04
Key publications

Boendermaker, W. J., Peeters, M., Prins, P. J. M. & Wiers, R. W. (2017). Using Serious Games to (re)train Cognition in Adolescents. In Minhua Ma & Andreas Oikonomou (Eds.), Serious Games and Edutainment Applications - Volume II (pp. 307-321). Springer-Verlag UK.

Boendermaker, W. J., Veltkamp, R. C. & Peeters, M. (2017). Training behavioral control in adolescents using a serious game. Games for health journal, 6 (6), (pp. 351-357).

Boendermaker, W. J., Sanchez Maceiras, S., Boffo, M. & Wiers, R. W. (2016). Attentional Bias Modification With Serious Game Elements - Evaluating the Shots Game. JMIR serious games, 4 (2) (10 p.).

Boendermaker, W. J., Prins, P. J. M. & Wiers, R. W. (2015). Cognitive Bias Modification for adolescents with substance use problems - Can serious games help?. Journal of Behavior Therapy and Experimental Psychiatry, 49, (pp. 13-20) (8 p.).

Boendermaker, W. J., Boffo, M. & Wiers, R. W. (2015). Exploring Elements of Fun to Motivate Youth to Do Cognitive Bias Modification. Games for health journal, 4 (6), (pp. 434-443) (10 p.).

All publications
  2018 - Scholarly publications
Verbeken, S., Braet, C., Naets, T., Houben, K., Boendermaker, W. J. & , (03.01.2018). Computer training of attention and inhibition for youngsters with obesity - A pilot study. Appetite Copyright © 2017. Published by Elsevier Ltd..
Schulte, M. H. J., Wiers, R. W., Boendermaker, W. J., Goudriaan, A. E., van den Brink, W., van Deursen, D. S., Friese, M., Brede, E. & Waters, A. J. (2018). The effect of N-acetylcysteine and working memory training on cocaine use, craving and inhibition in regular cocaine users: correspondence of lab assessments and Ecological Momentary Assessment. Addictive Behaviors, 79, (pp. 24-31) (8 p.).
  2017 - Scholarly publications
Boendermaker, W.J. (09.11.2017) Presenter Najaarscongres Vereniging voor Gedragstherapie en Cognitieve Therapie Veldhoven (01.11.2017) Gedragscontrole trainen met een serious game bij adolescenten
Boendermaker, W.J. (28.03.2017) Presenter Child and Adolescent Studies (CAS) Research Day, Utrecht, NL (28.03.2017) Introducing the fling: A serious game to train behavioral control in adolescents
Boendermaker, W.J. (25.06.2017) Presenter 40th Annual Scientific Meeting of The Research Society on Alcoholism (RSA), Denver, CO (USA) (23.06.2017 - 26.06.2017) Introducing the Fling: A serious game to train behavioral control in adolescents
Boendermaker, W. J., Peeters, M. & Wiers, R. W. (2017). Serious games inzetten bij drinkende jongeren. Verslaving, 13, (pp. 1-12).
Boendermaker, W.J. (01.09.2017) Presenter European Conference on Developmental Psychology Utrecht (29.08.2017 - 01.09.2017) Training behavioral control in adolescents using a serious game
Boendermaker, W. J., Veltkamp, R. C. & Peeters, M. (2017). Training behavioral control in adolescents using a serious game. Games for health journal, 6 (6), (pp. 351-357).
Boendermaker, W. J., Peeters, M., Prins, P. J. M. & Wiers, R. W. (2017). Using Serious Games to (re)train Cognition in Adolescents. In Minhua Ma & Andreas Oikonomou (Eds.), Serious Games and Edutainment Applications - Volume II (pp. 307-321). Springer-Verlag UK.
  2017 - Popularising publications
Boendermaker, W.J. (09.03.2017) Keynote speaker Symposium on Serious Games and Cognitive Training, Amsterdam, NL (09.03.2017) Serious Gamification: Adolescenten motiveren voor cognitieve training
  2016 - Scholarly publications
Boendermaker, W. J., Sanchez Maceiras, S., Boffo, M. & Wiers, R. W. (2016). Attentional Bias Modification With Serious Game Elements - Evaluating the Shots Game. JMIR serious games, 4 (2) (10 p.).
Boendermaker, W.J. (26.06.2016) Presenter 39th Annual Scientific Meeting of The Research Society on Alcoholism New Orleans (25.06.2016 - 29.06.2016) Evaluating the Shots Game: Attentional Bias Modification with Serious Game Elements
Boendermaker, W.J. (25.02.2016) Presenter Second Behaviour Change Conference: Digital Health and Wellbeingon London (25.02.2016) Exploring Elements of Fun to Motivate Heavy Drinking Youth to (re)train Cognition
Boendermaker, W. J., Veltkamp, R. C., Beun, R. J., van der Schoot, R. & Peeters, M. (2016). Introducing The Fling – An innovative serious game to train behavioral control in adolescents - Protocol of a randomized controlled trial. Games and Learning Alliance - 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings (pp. 120-129) (10 p.).
Boendermaker, W.J. (01.11.2016) Presenter 6th Games for Health Europe Conference Utrecht (01.11.2016) Introducing The Fling: A Serious Game to Train Behavioral Control in Adolescents
Boendermaker, W.J. (06.12.2016) Invited speaker 5th International Conference on Games and Learning Alliance, GALA 2016 Utrecht (05.12.2016 - 07.12.2016) Introducing The Fling: An Innovative Serious Game to Train Behavioral Control in Adolescents: protocol of a randomized controlled trial
de Voogd, E. L., Wiers, R. W., Prins, P. J. M., de Jong, P. J., Boendermaker, W. J., Zwitser, R. J. & Salemink, E. (2016). Online attentional bias modification training targeting anxiety and depression in unselected adolescents - Short- and long-term effects of a randomized controlled trial. Behaviour Research and Therapy, 87, (pp. 11-22) (12 p.). Copyright © 2016 The Authors. Published by Elsevier Ltd.. All rights reserved..
  2016 - Other output
Peeters, M., Boendermaker, W.J., Veltkamp, R.C., van de Schoot, R. & Beun, R.J. (2016). the Fling - serious game for the training of behavioral control .
  2015 - Scholarly publications
Boendermaker, W. J., Prins, P. J. M. & Wiers, R. W. (2015). Cognitive Bias Modification for adolescents with substance use problems - Can serious games help?. Journal of Behavior Therapy and Experimental Psychiatry, 49, (pp. 13-20) (8 p.).
Janssen, Tim, Larsen, Helle, Peeters, Margot, Boendermaker, Wouter, Vollebergh, Wilma & Wiers, Reinout (2015). Do online assessed self-report and behavioral measures of impulsivity-related constructs predict onset of substance use in adolescents?. Addictive Behaviors Reports, 1, (pp. 12-18).
van Deursen, D. S., Salemink, E., Boendermaker, W. J., Pronk, T., Hofmann, W. & Wiers, R. W. (2015). Executive Functions and Motivation as Moderators of the Relationship Between Automatic Associations and Alcohol Use in Problem Drinkers Seeking Online Help. Alcoholism: Clinical and Experimental Research, 39 (9), (pp. 1788-1796) (9 p.).
Boendermaker, W. J., Boffo, M. & Wiers, R. W. (2015). Exploring Elements of Fun to Motivate Youth to Do Cognitive Bias Modification. Games for health journal, 4 (6), (pp. 434-443) (10 p.).
Boendermaker, W.J. (12.11.2015) Presenter 25th Annual Forum Alcohol en Drugs Onderzoek (FADO) Conference, Utrecht, NL (12.11.2015) Motiveren van Jongeren bij Preventie van Verslaving: Kunnen Serious Games het (her)trainen van Cognities Ondersteunen?
Boendermaker, W. J., Prins, P. J. M. & Wiers, R. W. (2015). Prevention in addiction - Using serious games to (re)train cognition in Dutch adolescents. Serious Games - 1st Joint International Conference, JCSG 2015, Proceedings (pp. 173-178) (6 p.). Springer-Verlag.
Boendermaker, W.J. (02.11.2015) Presenter 5th Games for Health Europe Conference, Utrecht, NL (02.11.2015) Prevention in Addiction: Using serious games to motivate adolescents to (re)train their brain
Peeters, M., Janssen, T., Monshouwer, K., Boendermaker, W., Pronk, T., Wiers, R. & Vollebergh, W. (2015). Weaknesses in executive functioning predict the initiating of adolescents’ alcohol use. Developmental Cognitive Neuroscience, 16, (pp. 139-146) (8 p.).
  2014 - Scholarly publications
Koning, Ina, Turrisi, R., Boendermaker, W. & Vollebergh, W. (2014). Alcohol-specific parenting, adolescents' self-control and their implicit associations with alcohol. Alcoholism: Clinical and Experimental Research, 38.
Larsen, Helle, Kong, Grace, Becker, Daniela, Cousijn, Janna, Boendermaker, Wouter, Cavallo, Dana, Krishnan-Sarin, Suchitra & Wiers, Reinout (2014). Implicit motivational processes underlying smoking in american and dutch adolescents. Frontiers in Psychiatry, 5 (9 p.).
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Gegenereerd op 2018-02-20 18:06:05

Completed projects

Project:
BEAT IT: Using serious games to train behavioral control in adolescents (Dynamics of Youth, UU) 02.11.2015 to 01.05.2017
General project description
Role Researcher Funding
Utrecht University: Dynamics of Youth, UU
Project members UU
Gegenereerd op 2018-02-20 18:06:05

Bachelor Interdisciplinary Social Science:

Workgroup coordinator: Methoden, Technieken en Statistiek 2

Workgroups: Inleiding Gedragwetenschappen

Workgroups: Rejecting Minorities 

Supervision bachelor theses

 

Master Youth Studies:

Supervision (research) master theses

 

Gegenereerd op 2018-02-20 18:06:05
Full name
dr. W.J. Boendermaker Contact details
Martinus J. Langeveldgebouw

Heidelberglaan 1
Room H0.62
3584 CS  UTRECHT
The Netherlands


Phone number (direct) +31 30 253 1897
Phone number (department) +31 30 253 4281
Postal address
Heidelberglaan 1 1
3584 CS    UTRECHT
The Netherlands
Gegenereerd op 2018-02-20 18:06:05
Last updated 24.01.2018