Profile

Stephanie de Smale is a humanities/computer science PhD candidate at Utrecht University, affiliated with the Centre for Conflict Studies and the Centre for the Study of Games and Play. Her research is funded by the Netherlands Organisation for Scientific Research (NWO) and supervised by Prof. Joost Raessens (New Media), Assoc. Prof. Jolle Demmers (Conflict Studies), and Prof. Johan Jeuring (Software Systems).

Stephanie's research focuses on the way in which wartime suffering is imagined and remembered in translocal digital culture communities. The empirical research conducted offers an in-depth case study analysis of everyday practices of remembrance within digital culture, read in relation to peacebuilding and postwar reconstruction in Bosnia and Herzegovina.

Stephanie obtained a bachelor in communication and two cum laude master degrees in new media studies, specializing in: playful and digital methods, cultural politics, conflict studies and human rights. She teaches new media theory and digital identity.

She is a board member of the University Council (2017-2019) at Utrecht University and founder of Junctions: Interdisciplinary graduate journal of the Humanities, for which she was editor-in-chief (2015-2017).

Stephanie is the main organizer for the GAP research seminars and has co-organized the summer school 'identity and interdisciplinarity in games and play' (17-29 August 2014).

Strategic themes / Focus areas
Involved in the following study programme(s)
Scientific expertise
game & play studies
game design
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Key publications

Lammes, Sybille & de Smale, S. (2017). Hybridity, reflexivity & mapping - A collaborative ethnography of postcolonial gameplay. Open Library of Humanities, 4 (1).

de Smale, S., Kors, Martijn & Sandovar, Alyea (2017). The Case of This War of Mine - A Production Studies Perspective on Moral Game Design. Games and Culture (23 p.).

All publications
  Books
Overmans, J.F.A., Bakker, W.E., van Zeeland, Y.R.A., van der Ree, G., Jeuring, J.T., van Mil, M.H.W., Glas, M.A.J., van de Grint, E.J.M., Bastings, M.A.S., de Smale, S. & Dictus, W.J.A.G. (2017). The value of simulations and games for tertiary education. (62 p.). Utrecht Univerity.
  Book parts / chapters
de Smale, S. (2018). Biohacking, or, Playing With Technology? Tinkering with microscopes from the lab to open hacker spaces. The Playful Citizen - Power, Creativity, Knowledge Amsterdam University Press.
  Articles
Lammes, Sybille & de Smale, S. (2017). Hybridity, reflexivity & mapping - A collaborative ethnography of postcolonial gameplay. Open Library of Humanities, 4 (1).
Gekker, A., Glas, M.A.J. & de Smale, S. (2017). Island of science - Go Go Gozo - a playful field course. Game Research Magazine, 2017 (Special publication), (pp. 41-43).
de Smale, S., Kors, Martijn & Sandovar, Alyea (2017). The Case of This War of Mine - A Production Studies Perspective on Moral Game Design. Games and Culture (23 p.).
de Smale, S. (2014). Building material - Exploring playfulness of 3D printers. Transactions of the Digital Games Research Association (ToDIGRA), 1 (3).
  Articles in volumes / proceedings
de Smale, S. (2016). Game Essays as Critical Media and Research Praxis. Proceedings of 1st International Joint Conference of DiGRA and FDG (pp. 1-15). Dundee: Digital Games Research Association and Society for the Advancement of the Science of Digital Games.
de Smale, S., Overmans, J.F.A., Jeuring, J.T. & van de Grint, E.J.M. (2016). The effect of simulations and games on learning objectives in tertiary education - A systematic review. Games and Learning Alliance - 4th International Conference, GALA 2015, Rome, Italy, December 9-11, 2015, Revised Selected Papers (pp. 506-516) (10 p.). Springer.
  Poster
de Smale, S., van den Brink, Bram, Veltkamp, R.C. & Jeuring, J.T. (2017). Distant Reading Youtube - A computer vision analysis of YouTube gameplay videos.
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Project:
Graduate Programme Game Research
01.09.2013 to 01.09.2018
General project description 

Games play an increasingly important role in education, healthcare, safety, and other economic and societal sectors. Games allow users to practice, experiment, research, and learn in a safe and motivating environment. The game-related training and research groups at Utrecht University are well positioned to benefit from, and contribute to, global trends towards gaming for training and entertainment. Five strong research clusters in game research contribute to this graduate program, from the following domains: Artificial Intelligence, Software Systems, Virtual Worlds, Interaction Technology, and Game and Play Studies. Together these clusters form the Utrecht Center for Game research and Technology (U-GATE). The focus of the research and education in the center lies on the computer science and humanities aspects of games. The graduate programme Game Research matches the most talented master students to top-scientists of the U-GATE center, with full freedom for students to follow their own research interest provided this fits in the general environment of one of the selected 5 top-level research groups of the university.

Role PhD Candidate Funding
NWO grant
Project members UU
External project members:
  • Prof. dr. Sjaak Brinkkemper (Utrecht University - Computer Science)
  • Prof. dr. Johan Jeuring (Utrecht University - Computer Science)
  • Prof. dr. Marc van Kreveld (Utrecht University - Computer Science)
  • Prof. dr. Mark Overmars (Utrecht University - Computer Science)
  • Prof. dr. Remco Veltkamp (Utrecht University - Computer Science)
  • Prof. dr. Peter Werkhoven (Utrecht University - Computer Science)

Completed projects

Project:
Simulation games in tertiary education 01.05.2014 to 31.08.2016
General project description
 
Role Researcher Funding
Other: Education innovation fund
Project members UU
Project:
Summerschool - Intensive Programme: Identity and Interdisciplinarity in Games and Play Research 01.09.2013 to 01.10.2014
General project description

The IP titled Identity and Interdisciplinarity in Games and Play Research has as its main objective to strengthen the European excellence in games and play research by providing a two-week intensive course and workshop in this interdisciplinary field. It aims to teach students the state-of-the art theories and methods of Game and Play Research. The current situation is such that students who are interested in the study of games and play have limited opportunities to broaden their horizon internationally, let alone to study this subject interdisciplinary. This IP wants to fill this hiatus by offering an innovative interdisciplinary platform for learning about games and play that doesn’t yet exist anywhere in Europe or beyond. The target group consists of excellent PhD and MA/MSc students who are starting or working on thesis projects in games and play from humanities, design research, social sciences or computer sciences related approaches. The targeted students share an interest and ability to broaden their scope of knowledge and go beyond the boundaries of their field. 

 
Role Researcher Funding
Other grant (government funding)
Project members UU
External project members:
  • Dr. Sybille Lammes (University of Warwick - UK)
  • Prof. dr. Frans Mäyrä (University of Tampere - Finland)
  • Prof. dr. Mathias Fuchs (Leuphana University Lüneburg - Germany)
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Currently Stephanie de Smale MA teaches the following course(s):
CodeDescriptionF/PLevelECTS
CI3V14404 Ciw-Digitale identiteit V 3 7.5
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Additional functions and activities

- Board member of the University Council 2017-2019 (link)

- Founder and Editor-in-Chief of Junctions: Graduate Journal of the Humanities (link)

- Main organiser of the games and play (GAP) research seminars (link)

 

 

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Full name
S. de Smale MA Contact details
Muntstraat 2-2a

Muntstraat 2-2A
Room -
3512 EV  UTRECHT
The Netherlands


Muntstraat 2-2a

Muntstraat 2-2A
Room 1.12
3512 EV  UTRECHT
The Netherlands


Muntstraat 2-2a

Muntstraat 2-2A
Room -
3512 EV  UTRECHT
The Netherlands


Gegenereerd op 2018-06-21 00:49:03
Last updated 15.06.2018