Publications
2025
Scholarly publications
Botte, B., Marinensi, G.
, Aarts, H., Bakkes, S., & Veltkamp, R. (2025).
Evaluating Phillips' Game Rewards Taxonomy: Implications for the Gamification Design. In A. Schönbohm, F. Bellotti, A. Bucchiarone, F. de Rosa, M. Ninaus, A. Wang, V. Wanick, & P. Dondio (Eds.),
Games and Learning Alliance: 13th International Conference, GALA 2024, Berlin, Germany, November 20–22, 2024, Proceedings (1 ed., pp. 133-141). (Lecture Notes in Computer Science ; Vol. 15348). Springer.
https://doi.org/10.1007/978-3-031-78269-5_132024
Scholarly publications
Brons, A., Wang, S., Visser, B., Kröse, B.
, Bakkes, S., & Veltkamp, R. (2024).
Machine Learning Methods to Personalize Persuasive Strategies in mHealth Interventions That Promote Physical Activity: Scoping Review and Categorization Overview.
Journal of Medical Internet Research,
26, Article e47774.
https://doi.org/10.2196/47774https://research-portal.uu.nl/ws/files/246825928/jmir-2024-1-e47774.pdf 2023
Scholarly publications
Volk, A., Hakvoort, L., Schaefer, R. S., Chalkiadakis, E.
, & Bakkes, S. (2023).
Developing and Evaluating a Musical Attention Control Training Game Application. In R. Bresin, & K. Falkenberg (Eds.),
SMC 2023 - Proceedings of the Sound and Music Computing Conference 2023 (pp. 261-268). (Proceedings of the Sound and Music Computing Conferences; Vol. 2023-June).
https://dspace.library.uu.nl/bitstream/handle/1874/431617/SMC2023_Volk_etal.pdf?sequence=1 Alexandridis, D., Nijhof, S. L.
, van der Rijst, V. G., van der Neut, D. Y., Spijkerman, R.
, Stevens, G. W. J. M., Bakkes, S. C. J., Lesscher, H. M. B., van den Eijnden, R. J. J. M., van der Ent, C. K., van den Berg, G.
, & Peeters, M. (2023).
A cross-sectional study on gaming intensity and social vulnerability in adolescents that have a chronic condition.
Frontiers in Public Health,
11, Article 1128156.
https://doi.org/10.3389/fpubh.2023.1128156https://dspace.library.uu.nl/bitstream/handle/1874/428761/fpubh_11_1128156.pdf?sequence=1 Wagensveld, L.
, Nimwegen, C. V., & Bakkes, S. (2023).
Identifying Body Appreciation by Visualising Actual/Ideal Self-Discrepancy: An Avatar Creation Task. In P. Lopes, F. Luz, A. Liapis, & H. Engstrom (Eds.),
Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023 Article 34 (ACM International Conference Proceeding Series). Association for Computing Machinery.
https://doi.org/10.1145/3582437.3582450https://dspace.library.uu.nl/bitstream/handle/1874/428763/3582437.3582450.pdf?sequence=1Mavromoustakos-Blom, P., Melhárt, D., Liapis, A., Yannakakis, G. N.
, Bakkes, S., & Spronck, P. (2023).
Multiplayer Tension in the Wild: A Hearthstone Case. In P. Lopes, F. Luz, A. Liapis, & H. Engstrom (Eds.),
Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023 Article 16 (ACM International Conference Proceeding Series). Association for Computing Machinery.
https://doi.org/10.1145/3582437.3582440https://dspace.library.uu.nl/bitstream/handle/1874/428766/3582437.3582440.pdf?sequence=1Alexandridis, D., Bakkes, S. C. J., Nijhof, S. L., Van De Putte, E.
, & Veltkamp, R. C. (2023).
First Experiments with an Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness: Lessons Learned. In P. Lopes, F. Luz, A. Liapis, & H. Engstrom (Eds.),
FDG '23: Proceedings of the 18th International Conference on the Foundations of Digital Games (pp. 1-11). Article 39 (ACM International Conference Proceeding Series). Association for Computing Machinery.
https://doi.org/10.1145/3582437.3582481https://dspace.library.uu.nl/bitstream/handle/1874/428762/3582437.3582481.pdf?sequence=1 2022
Scholarly publications
Botte, B.
, Aarts, H., Bakkes, S. C. J., & Veltkamp, R. C. (2022).
Motivation through gamification: A Self-Determination Theory perspective for the design of an adaptive reward system. In S. Barbosa, C. Lampe, C. Appert, D. A. Shamma, S. Drucker, J. Williamson, & K. Yatani (Eds.),
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems Association for Computing Machinery.
https://webspace.science.uu.nl/~veltk101/publications/art/chi2022-sdtws.pdfhttps://dspace.library.uu.nl/bitstream/handle/1874/425962/chi2022_sdtws.pdf?sequence=12021
Scholarly publications
Mavromoustakos-Blom, P., Kosa, M.
, Bakkes, S., & Spronck, P. (2021).
Correlating Facial Expressions and Subjective Player Experiences in Competitive Hearthstone. In A. Fowler, J. Pirker, A. A. Canossa, A. A. Arya, & C. Harteveld (Eds.),
FDG '21: Proceedings of the 16th International Conference on the Foundations of Digital Games (pp. 1-5). Article 41 Association for Computing Machinery.
https://doi.org/10.1145/3472538.3472577https://research-portal.uu.nl/ws/files/233045858/3472538.3472577.pdfAlexandridis, D., Bakkes, S. C. J., Nijhof, S. L., Van De Putte, E.
, & Veltkamp, R. C. (2021).
Ruby's Mission: Towards an Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness. In A. Fowler, J. Pirker, A. A. Canossa, A. A. Arya, & C. Harteveld (Eds.),
Proceedings of the 16th International Conference on the Foundations of Digital Games, FDG 2021 Article 20 (ACM International Conference Proceeding Series). Association for Computing Machinery.
https://doi.org/10.1145/3472538.3472553https://dspace.library.uu.nl/bitstream/handle/1874/415032/3472538.3472553.pdf?sequence=1 Steinrücke, J., Mavromoustakos-Blom, P., van Stegeren, J., Attema, Y.
, Bakkes, S., de Groot, T., de Heer, J., Heylen, D., Hrynkiewicz, R., de Jong, T., Oortwijn, T., Spronck, P., Theune, M., & Veldkamp, B. (2021).
Data2Game: Towards an Integrated Demonstrator. In T. Z. Ahram, & C. S. Falcão (Eds.),
Advances in Usability, User Experience, Wearable and Assistive Technology - Proceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021 (pp. 239-247). (Lecture Notes in Networks and Systems; Vol. 275). Springer.
https://doi.org/10.1007/978-3-030-80091-8_28https://research-portal.uu.nl/ws/files/233299205/978-3-030-80091-8_28.pdfBrons, A., de Schipper, A., Mironcika, S., Toussaint, H., Schouten, B.
, Bakkes, S., & Kröse, B. (2021).
Assessing Children's Fine Motor Skills With Sensor-Augmented Toys: Machine Learning Approach.
Journal of Medical Internet Research,
23(4), Article e24237.
https://doi.org/10.2196/24237https://dspace.library.uu.nl/bitstream/handle/1874/412052/PDF_1_.pdf?sequence=1 Doyran, M., Schimmel, A., Baki, P., Ergin, K., Türkmen, B.
, Akdag, A., Bakkes, S., Kaya, H., Poppe, R., & Salah, A. (2021).
MUMBAI: multi-person, multimodal board game affect and interaction analysis dataset.
Journal on Multimodal User Interfaces,
15(4), 373–391.
https://doi.org/10.1007/s12193-021-00364-0https://dspace.library.uu.nl/bitstream/handle/1874/411513/Doyran2021_Article_MUMBAIMulti_personMultimodalBo.pdf?sequence=1 2020
Scholarly publications
Blom, P. M.
, Bakkes, S., & Spronck, P. (2020).
Multi-modal study of the effect of information complexity in a crisis management game. In A. Veloso, O. Mealha, & L. Costa (Eds.),
21st International Conference on Intelligent Games and Simulation, GAME-ON 2020 (pp. 33-40). (21st International Conference on Intelligent Games and Simulation, GAME-ON 2020). EUROSIS.
https://doi.org/10.1145/3402942.3403006https://dspace.library.uu.nl/bitstream/handle/1874/414979/3402942.3403006.pdf?sequence=1Botte, B.
, Bakkes, S., & Veltkamp, R. (2020).
Motivation in Gamification: Constructing a Correlation Between Gamification Achievements and Self-determination Theory. In
Games and Learning Alliance: 9th International Conference, GALA 2020, Laval, France, December 9–10, 2020, Proceedings (pp. 157-166). (Lecture Notes in Computer Science; Vol. 12517). Springer.
https://doi.org/10.1007/978-3-030-63464-3_15https://research-portal.uu.nl/ws/files/234908462/978-3-030-63464-3_15.pdfMavromoustakos-Blom, P.
, Bakkes, S., & Spronck, P. (2020).
Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game. In G. N. Yannakakis, A. Liapis, P. Kyburz, V. Volz, F. Khosmood, & P. Lopes (Eds.),
FDG '20: International Conference on the Foundations of Digital Games (pp. 1-4). Article 86 Association for Computing Machinery.
https://doi.org/10.1145/3402942.3403006https://dspace.library.uu.nl/bitstream/handle/1874/414650/3402942.3403006.pdf?sequence=1Blom, P. M., Methorst, S.
, Bakkes, S., & Spronck, P. (2020).
Corrigendum to “Modeling and adjusting in-game difficulty based on facial expression analysis” (Entertainment Computing (2019) 31, (S1875952119300448), (10.1016/j.entcom.2019.100307)).
Entertainment Computing,
33.
https://doi.org/10.1016/j.entcom.2019.100317https://dspace.library.uu.nl/bitstream/handle/1874/391271/1_s2.0_S187595211930117X_main.pdf?sequence=12019
Scholarly publications
Schimmel, A.
, Doyran, M., Akdag, A. A., Bakkes, S. C. J., Kaya, H., Poppe, R. W., & Salah, A. A. (2019).
Multi-person board game affect analysis dataset: MP-BGAAD. In H. Dibeklioğlu, & E. Sürer (Eds.),
Proceedings eNTERFACE’19 : 15th International Summer Workshop on Multimodal Interfaces Computer Engineering Department Bilkent University.
https://dspace.library.uu.nl/bitstream/handle/1874/397133/eNTERFACE19_proceedings.pdf?sequence=1van Dam, T., & Bakkes, S. (2019). The ACE2 model: Refining bartle’s player taxonomy for creation play. In R. Grigg (Ed.), 20th International Conference on Intelligent Games and Simulation, GAME-ON 2019 (pp. 53-62). EUROSIS.
Blom, P. M.
, Bakkes, S., & Spronck, P. (2019).
Towards multi-modal stress response modelling in competitive league of legends. In
2019 IEEE Conference on Games (CoG) (pp. 1-4). IEEE.
https://doi.org/10.1109/CIG.2019.88480042018
Scholarly publications
Mavromoustakos-Blom, P.
, Bakkes, S., & Spronck, P. (2018).
Personalized crisis management training on a tablet. In S. Deterding, M. Khandaker, S. Risi, J. Font, S. Dahlskog, C. Salge, & C. M. Olsson (Eds.),
Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018 Article 33 (ACM International Conference Proceeding Series). Association for Computing Machinery.
https://doi.org/10.1145/3235765.3235771Dechering, A.
, & Bakkes, S. (2018).
Moral engagement in interactive narrative games: An exploratory study on ethical agency in the walking dead and life is strange. In S. Deterding, M. Khandaker, S. Risi, J. Font, S. Dahlskog, C. Salge, & C. M. Olsson (Eds.),
Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018 Article 23 (ACM International Conference Proceeding Series). Association for Computing Machinery.
https://doi.org/10.1145/3235765.3235779https://research-portal.uu.nl/ws/files/248180506/3235765.3235779.pdfRavari, Y. N., Bakkes, S., & Spronck, P. (2018). Playing styles in starcraft. In D. King (Ed.), 19th International Conference on Intelligent Games and Simulation, GAME-ON 2018 (pp. 47-51). (19th International Conference on Intelligent Games and Simulation, GAME-ON 2018). EUROSIS.
2017
Scholarly publications
Heijne, N.
, & Bakkes, S. (2017).
Procedural zelda: A PCG environment for player experience research. In A. Canossa, M. Sicart, C. Harteveld, J. Zhu, & S. Deterding (Eds.),
Proceedings of the 12th International Conference on the Foundations of Digital Games, FDG 2017 Article A11 (ACM International Conference Proceeding Series; Vol. Part F130151). Association for Computing Machinery.
https://doi.org/10.1145/3102071.31020912016
Scholarly publications
Beau, P.
, & Bakkes, S. (2016).
Automated game balancing of asymmetric video games. In
2016 IEEE Conference on Computational Intelligence and Games, CIG 2016 Article 7860432 (IEEE Conference on Computatonal Intelligence and Games, CIG; Vol. 0). IEEE.
https://doi.org/10.1109/CIG.2016.7860432De Waard, M., Roijers, D. M.
, & Bakkes, S. C. J. (2016).
Monte Carlo Tree Search with options for general video game playing. In
2016 IEEE Conference on Computational Intelligence and Games, CIG 2016 Article 7860383 (IEEE Conference on Computatonal Intelligence and Games, CIG; Vol. 0). IEEE.
https://doi.org/10.1109/CIG.2016.7860383Ravari, Y. N., Bakkes, S., & Spronck, P. (2016). StarCraft winner prediction. In WS-16-21: Artificial Intelligence in Adversarial Games; WS-16-22: Experimental AI in Games; WS-16-23: Player Analytics (pp. 2-8). (AAAI Workshop - Technical Report; Vol. WS-16-21 - WS-16-23). AI Access Foundation.
2015
Scholarly publications
Rietveld, A.
, Bakkes, S., & Roijers, D. (2015).
Circuit-adaptive challenge balancing in racing games. In
Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014 Article 7048075 (Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014). IEEE.
https://doi.org/10.1109/GEM.2014.7048075Bakkes, S., Whiteson, S., Li, G., Visniuc, G. V., Charitos, E., Heijne, N., & Swellengrebel, A. (2015).
Challenge balancing for personalised game spaces. In
Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014 Article 7047971 (Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014). IEEE.
https://doi.org/10.1109/GEM.2014.7047971 2014
Scholarly publications
Blom, P. M., Bakkes, S., Tan, C. T., Whiteson, S., Roijers, D., Valenti, R., & Gevers, T. (2014). Towards personalised gaming via facial expression recognition. In Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014 (pp. 30-36). (Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014). AAAI Press.
Tan, C. T.
, Bakkes, S., & Pisan, Y. (2014).
Inferring player experiences using facial expressions analysis. In K. Blackmore, K. Nesbitt, & S. P. Smith (Eds.),
IE 2014 - Proceedings of the 10th Australian Conference on Interactive Entertainment: Fun and Games (ACM International Conference Proceeding Series; Vol. 02-03-December-2014). Association for Computing Machinery.
https://doi.org/10.1145/2677758.2677765Blom, P. M., Bakkes, S., & Roijers, D. M. (2014). Using facial expressions for personalised gaming. Belgian/Netherlands Artificial Intelligence Conference, 185-186.
2012
Scholarly publications
Tan, C. T., Rosser, D.
, Bakkes, S., & Pisan, Y. (2012).
A feasibility study in using facial expressions analysis to evaluate player experiences. In
Playing the System - IE 2012, Proceedings of the 8th Australasian Conference on Interactive Entertainment (ACM International Conference Proceeding Series).
https://doi.org/10.1145/2336727.2336732Bakkes, S., Tan, C. T., & Pisan, Y. (2012).
Personalised gaming: A motivation and overview of literature. In
Playing the System - IE 2012, Proceedings of the 8th Australasian Conference on Interactive Entertainment (ACM International Conference Proceeding Series).
https://doi.org/10.1145/2336727.2336731 2011
Scholarly publications
Bakkes, S., Morsch, R., & Kröse, B. (2011).
Telemonitoring for independently living elderly: Inventory of needs & requirements. In
2011 5th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth) and Workshops (pp. 152-159). Article 6038782 IEEE Canada.
https://doi.org/10.4108/icst.pervasivehealth.2011.245958 Van Oosterhout, T., Bakkes, S., & Kröse, B. (2011). Head detection in stereo data for people counting and segmentation. In VISAPP 2011 - Proceedings of the International Conference on Computer Vision Theory and Application (pp. 620-625). (VISAPP 2011 - Proceedings of the International Conference on Computer Vision Theory and Application).
Dormans, J.
, & Bakkes, S. (2011).
Generating missions and spaces for adaptable play experiences.
IEEE Transactions on Computational Intelligence and AI in Games,
3(3), 216-228. Article 5763766.
https://doi.org/10.1109/TCIAIG.2011.2149523Bakkes, S., Morsch, R., & Kröse, B. (2011).
Telemonitoring for independently living elderly: Inventory of needs & requirements. In
2011 5th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, PervasiveHealth 2011 (pp. 152-159). Article 6038782 (2011 5th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, PervasiveHealth 2011).
https://doi.org/10.4108/icst.pervasivehealth.2011.245958 Kanis, M., Alizadeh, S., Groen, J., Khalili, M., Robben, S.
, Bakkes, S., & Kröse, B. (2011).
Ambient monitoring from an elderly-centred design perspective: What, who and how. In
Ambient Intelligence - Second International Joint Conference, AmI 2011, Proceedings (pp. 330-334). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 7040 LNCS).
https://doi.org/10.1007/978-3-642-25167-2_45Gacem, B., Vergouw, R., Verbiest, H., Cicek, E., Van Oosterhout, T., Bakkes, S., & Kröse, B. (2011). Gesture recognition for an exergame prototype. Belgian/Netherlands Artificial Intelligence Conference.
2010
Scholarly publications
Bakkes, S., & Dormans, J. (2010). Involving player experience in dynamically generated missions and game spaces. In 11th International Conference on Intelligent Games and Simulation, GAME-ON 2010 (pp. 72-79). (11th International Conference on Intelligent Games and Simulation, GAME-ON 2010).
2009
Scholarly publications
Bakkes, S., Spronck, P., & Van Den Herik, J. (2009).
Rapid and reliable adaptation of video game ai.
IEEE Transactions on Computational Intelligence and AI in Games,
1(2), 93-104. Article 5191044.
https://doi.org/10.1109/TCIAIG.2009.2029084 2008
Scholarly publications
Bakkes, S., Spronck, P., & Van Den Herik, J. (2008).
Rapid adaptation of video game AI. In
2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008 (pp. 79-86). Article 5035624 (2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008).
https://doi.org/10.1109/CIG.2008.5035624 Bakkes, S., Spronck, P., & van den Herik, J. (2008). Rapid adaptation of video game AI. In 9th International Conference on Intelligent Games and Simulation, GAME-ON 2008 (pp. 69-76). (9th International Conference on Intelligent Games and Simulation, GAME-ON 2008).
Van Der Heijden, M.
, Bakkes, S., & Spronck, P. (2008).
Dynamic formations in real-time strategy games. In
2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008 (pp. 47-54). Article 5035620 (2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008).
https://doi.org/10.1109/CIG.2008.5035620Chaslot, G., Bakkes, S., Szita, I., & Spronck, P. (2008). Monte-carlo tree search: A new framework for game ai. In Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008 (pp. 216-217). (Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008).
Chaslot, G., Bakkes, S., Szitai, I., & Spronck, P. (2008). Monte-carlo tree search: A New Framework for Game AI. Belgian/Netherlands Artificial Intelligence Conference, 389-390.
Bakkes, S., Spronck, P., & van den Herik, J. (2008). Rapidly adapting game AI. Belgian/Netherlands Artificial Intelligence Conference, 9-16.
2007
Scholarly publications
Bakkes, S., Spronck, P., & Van Den Herik, J. (2007). Phase-dependent evaluation in RTS games. Belgian/Netherlands Artificial Intelligence Conference, 3-10.
van der Blom, L., Bakkes, S., & Spronck, P. (2007). Map-adaptive artificial intelligence for video games. In 8th International Conference on Intelligent Games and Simulation, GAME-ON 2007 (pp. 53-60). (8th International Conference on Intelligent Games and Simulation, GAME-ON 2007).
Schadd, F., Bakkes, S., & Spronck, P. (2007). Opponent modeling in real-time strategy games. In 8th International Conference on Intelligent Games and Simulation, GAME-ON 2007 (pp. 61-68). (8th International Conference on Intelligent Games and Simulation, GAME-ON 2007).
2006
Scholarly publications
Bakkes, S., & Spronck, P. (2006). Gathering and utilising domain knowledge in commercial computer games. Belgian/Netherlands Artificial Intelligence Conference.
2005
Scholarly publications
Bakkes, S., & Spronck, P. (2005). Symbiotic learning in commercial computer games. 116-120. Paper presented at 7th International Conference on Computer Games: Artificial Intelligence, Animation, Mobile, Educational and Serious Games, CGAMES 2005, Angouleme, France.
2004
Scholarly publications
Bakkes, S., Spronck, P., & Postma, E. (2004).
TEAM: The team-oriented evolutionary adaptability mechanism. In M. Rauterberg (Ed.),
Entertainment Computing - ICEC 2004: Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings (Vol. 3166, pp. 273-282). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 3166). Springer.
https://doi.org/10.1007/978-3-540-28643-1_36