Dr. J. (Julian) Frommel

Minnaertgebouw
Leuvenlaan 4
Kamer 4.15
3584 CE Utrecht

Dr. J. (Julian) Frommel

Assistant Professor
Multimedia
j.frommel@uu.nl

Publications

2022

Scholarly publications

Reid, E., Mandryk, R. L., Beres, N. A., Klarkowski, M., & Frommel, J. (2022). Feeling Good and In Control: In-game Tools to Support Targets of Toxicity. Proceedings of the ACM on Human-Computer Interaction. https://doi.org/10.1145/3549498
Frommel, J., & Mandryk, R. L. (2022). Daily Quests or Daily Pests? The Benefits and Pitfalls of Engagement Rewards in Games. Proceedings of the ACM on Human-Computer Interaction. https://doi.org/10.1145/3549489
Frommel, J., Friehs, M. A., Klarkowski, M., Frommel, J., Phillips, C., & Mandryk, R. L. (2022). Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive Gaming. Proceedings of the ACM on Human-Computer Interaction. https://doi.org/10.1145/3549494
Frommel, J., Mandryk, R., & Klarkowski, M. (2022). Challenges to Combating Toxicity and Harassment in Multiplayer Games: Involving the HCI Games Research Community. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play https://doi.org/10.1145/3505270.3558359
Luxford, E., Türkay, S., Frommel, J., Tobin, S. J., Mandryk, R. L., Formosa, J., & Johnson, D. J. (2022). Self-Regulation as a Mediator of the Associations Between Passion for Video Games and Well-Being. Cyberpsychology, Behavior, and Social Networking, 25(5), 310-315. [5]. https://doi.org/10.1089/cyber.2021.0321
Reid, E., Mandryk, R. L., Beres, N. A., Klarkowski, M., & Frommel, J. (2022). “Bad Vibrations”: Sensing Toxicity From In-Game Audio Features. IEEE Transactions on Games. https://doi.org/10.1109/tg.2022.3176849

2021

Scholarly publications

Dechant, M., Frommel, J., & Mandryk, R. L. (2021). Assessing social anxiety through digital biomarkers embedded in a gaming task. In CHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths (Conference on Human Factors in Computing Systems - Proceedings). Association for Computing Machinery (ACM). https://doi.org/10.1145/3411764.3445238
Beres, N. A., Frommel, J., Reid, E., Mandryk, R. L., & Klarkowski, M. (2021). Don't you know that you're toxic: Normalization of toxicity in online gaming. In CHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths (Conference on Human Factors in Computing Systems - Proceedings). Association for Computing Machinery (ACM). https://doi.org/10.1145/3411764.3445157
Frommel, J., Phillips, C., & Mandryk, R. L. (2021). Gathering self-report data in games through npc dialogues: Efects on data qality, data qantity, player experience, and information intimacy. In CHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths (Conference on Human Factors in Computing Systems - Proceedings). Association for Computing Machinery (ACM). https://doi.org/10.1145/3411764.3445411
Drey, T., Fischbach, F., Jansen, P., Frommel, J., Rietzler, M., & Rukzio, E. (2021). To Be or Not to Be Stuck, or Is It a Continuum? A Systematic Literature Review on the Concept of Being Stuck in Games. Proceedings of the ACM on Human-Computer Interaction, 5(CHIPLAY), [229]. https://doi.org/10.1145/3474656
Frommel, J., Dechant, M. J., & Mandryk, R. L. (2021). The Potential of Video Game Streaming as Exposure Therapy for Social Anxiety. Proceedings of the ACM on Human-Computer Interaction, 5(CHIPLAY), [258]. https://doi.org/10.1145/3474685
Bowey, J. T., Frommel, J., Piller, B., & Mandryk, R. L. (2021). Predicting Beliefs from NPC Dialogues. In 2021 IEEE Conference on Games, CoG 2021 (IEEE Conference on Computatonal Intelligence and Games, CIG; Vol. 2021-August). IEEE Computer Society. https://doi.org/10.1109/CoG52621.2021.9619099
Phillips, C., Klarkowski, M., Frommel, J., Gutwin, C., & Mandryk, R. L. (2021). Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews. Proceedings of the ACM on Human-Computer Interaction, 5(CHIPLAY), [255]. https://doi.org/10.1145/3474682
Frommel, J., Klarkowski, M., & Mandryk, R. L. (2021). The Struggle is Spiel: On Failure and Success in Games. In A. Fowler, J. Pirker, A. A. Canossa, A. A. Arya, & C. Harteveld (Eds.), Proceedings of the 16th International Conference on the Foundations of Digital Games, FDG 2021 [3472565] (ACM International Conference Proceeding Series). Association for Computing Machinery (ACM). https://doi.org/10.1145/3472538.3472565
Dechant, M. J., Frommel, J., & Mandryk, R. L. (2021). The Development of Explicit and Implicit Game-Based Digital Behavioral Markers for the Assessment of Social Anxiety. Frontiers in Psychology, 12, 1-14. [760850]. https://doi.org/10.3389/fpsyg.2021.760850
Mandryk, R. L., Birk, M. V., Vedress, S., Wiley, K., Reid, E., Berger, P., & Frommel, J. (2021). Remote Assessment of Depression Using Digital Biomarkers From Cognitive Tasks. Frontiers in Psychology, 12, 1-14. [767507]. https://doi.org/10.3389/fpsyg.2021.767507

2020

Scholarly publications

Drey, T., Jansen, P., Fischbach, F., Frommel, J., & Rukzio, E. (2020). Towards progress assessment for adaptive hints in educational virtual reality games. In CHI EA 2020 - Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems [3382789] (Conference on Human Factors in Computing Systems - Proceedings). Association for Computing Machinery (ACM). https://doi.org/10.1145/3334480.3382789
Frommel, J., Sagl, V., Depping, A. E., Johanson, C., Miller, M. K., & Mandryk, R. L. (2020). Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games. In CHI 2020 - Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems [3376446] (Conference on Human Factors in Computing Systems - Proceedings). Association for Computing Machinery (ACM). https://doi.org/10.1145/3313831.3376446
Mandryk, R. L., Frommel, J., Armstrong, A., & Johnson, D. (2020). How Passion for Playing World of Warcraft Predicts In-Game Social Capital, Loneliness, and Wellbeing. Frontiers in Psychology, 11, [2165]. https://doi.org/10.3389/fpsyg.2020.02165
Jansen, P., Fischbach, F., Gugenheimer, J., Stemasov, E., Frommel, J., & Rukzio, E. (2020). ShARe: Enabling co-located asymmetric multi-user interaction for augmented reality head-mounted displays. In UIST 2020 - Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (pp. 459-471). [3415843] (UIST 2020 - Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology). Association for Computing Machinery. https://doi.org/10.1145/3379337.3415843

2019

Scholarly publications

Rogers, K., Funke, J., Frommel, J., Stamm, S., & Weber, M. (2019). Exploring interaction fidelity in virtual reality: Object manipulation and whole-body movements. In CHI 2019 - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (Conference on Human Factors in Computing Systems - Proceedings). Association for Computing Machinery (ACM). https://doi.org/10.1145/3290605.3300644
Damen, I., Bravo, A., Harde, A., Bernhaupt, R., Brehm, M., McClelland, J., & Frommel, J. (2019). MirrorMe: Increasing prosocial behaviour in public transport. In CHI EA 2019 - Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems [3312961] (Conference on Human Factors in Computing Systems - Proceedings). Association for Computing Machinery (ACM). https://doi.org/10.1145/3290607.3312961
Frommel, J., Puschmann, D., Rogers, K., & Weber, M. (2019). Take back control: Effects of player influence on procedural level generation. In CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play (pp. 371-378). (CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play). Association for Computing Machinery. https://doi.org/10.1145/3341215.3356288

2018

Scholarly publications

Lugrin, B., Frommel, J., & André, E. (2018). Combining a data-driven and a theory-based approach to generate culture-dependent behaviours for virtual characters. In Intelligent Systems Reference Library (pp. 111-142). (Intelligent Systems Reference Library; Vol. 134). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-319-67024-9_6
Dreja, T., Rietzler, M., Hirzle, T., Gugenheimer, J., Frommel, J., & Rukzio, E. (2018). A demonstration of VRSpinning: Exploring the design space of a 1D rotation platform to increase the perception of self-motion in VR. In UIST 2018 Adjunct - Adjunct Publication of the 31st Annual ACM Symposium on User Interface Software and Technology (pp. 185-187). (UIST 2018 Adjunct - Adjunct Publication of the 31st Annual ACM Symposium on User Interface Software and Technology). Association for Computing Machinery. https://doi.org/10.1145/3266037.3271645
Rietzler, M., Geiselhart, F., Frommel, J., & Rukzio, E. (2018). Conveying the perception of kinesthetic feedback in virtual reality using state-of-the-art hardware. In CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems: Engage with CHI (Conference on Human Factors in Computing Systems - Proceedings; Vol. 2018-April). Association for Computing Machinery (ACM). https://doi.org/10.1145/3173574.3174034
Gugenheimer, J., Stemasov, E., Frommel, J., & Hukzio, E. (2018). A Demonstration of ShareVR: Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users. In F. Steinicke, B. Thomas, K. Kiyokawa, & G. Welch (Eds.), 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings (pp. 755-756). [8446551] (25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/VR.2018.8446551
Rogers, K., Colley, M., Lehr, D., Frommel, J., Walch, M., Nacke, L. E., & Weber, M. (2018). KickAR: Exploring game balancing through boosts and handicaps in augmented reality table football. In CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems: Engage with CHI (Conference on Human Factors in Computing Systems - Proceedings; Vol. 2018-April). Association for Computing Machinery (ACM). https://doi.org/10.1145/3173574.3173740
Rietzler, M., Frommel, J., Hirzle, T., Dreja, T., Gugenheimer, J., & Rukzio, E. (2018). VRSpinning: Exploring the design space of a 1D rotation platform to increase the perception of self-motion in VR. In DIS 2018 - Proceedings of the 2018 Designing Interactive Systems Conference (pp. 99-108). (DIS 2018 - Proceedings of the 2018 Designing Interactive Systems Conference). Association for Computing Machinery. https://doi.org/10.1145/3196709.3196755
Frommel, J., Fischbach, F., Rogers, K., & Weber, M. (2018). Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of Emotion. In CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (pp. 173-185). (CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play). Association for Computing Machinery. https://doi.org/10.1145/3242671.3242682
Frommel, J., Schrader, C., & Weber, M. (2018). Towards Emotion-based Adaptive Games: Emotion recognition via input and performance features. In CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (pp. 187-199). (CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play). Association for Computing Machinery. https://doi.org/10.1145/3242671.3242672

2017

Scholarly publications

Brich, J., Rogers, K., Frommel, J., Weidhaas, M., Brückner, A., Mirabile, S., Dorn, T., Riemer, V., Schrader, C., & Weber, M. (2017). LiverDefense: how to employ a tower defense game as a customisable research tool. Visual Computer, 33(4), 429-442. https://doi.org/10.1007/s00371-016-1314-0
Walch, M., Frommel, J., Rogers, K., Schüssel, F., Hock, P., Dobbelstein, D., & Weber, M. (2017). Evaluating VR driving simulation from a player experience perspective. In CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire (pp. 2982-2989). (Conference on Human Factors in Computing Systems - Proceedings; Vol. Part F127655). Association for Computing Machinery (ACM). https://doi.org/10.1145/3027063.3053202
Schrader, C., Brich, J., Frommel, J., Riemer, V., & Rogers, K. (2017). Rising to the challenge: An emotion-driven approach toward adaptive serious games. In Serious Games and Edutainment Applications: Volume II (pp. 3-28). Springer International Publishing AG. https://doi.org/10.1007/978-3-319-51645-5_1
Riemer, V., Frommel, J., Layher, G., Neumann, H., & Schrader, C. (2017). Identifying features of bodily expression as indicators of emotional experience during multimedia learning. Frontiers in Psychology, 8(JUL), [1303]. https://doi.org/10.3389/fpsyg.2017.01303
Frommel, J., Rukzio, E., Gugenheimer, J., Weber, M., & Klein, D. (2017). CanTouchThis: Examining the effect of physical contact in a mobile multiplayer game. In CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire (pp. 1609-1616). (Conference on Human Factors in Computing Systems - Proceedings; Vol. Part F127655). Association for Computing Machinery (ACM). https://doi.org/10.1145/3027063.3053087
Gugenheimer, J., Stemasov, E., Frommel, J., & Rukzio, E. (2017). ShareVR: Enabling co-located experiences for virtual reality between HMD and Non-HMD users. In CHI 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire (pp. 4021-4033). (Conference on Human Factors in Computing Systems - Proceedings; Vol. 2017-May). Association for Computing Machinery (ACM). https://doi.org/10.1145/3025453.3025683
Frommel, J., Sonntag, S., & Weber, M. (2017). Effects of controller-based locomotion on player experience in a virtual reality exploration game. In A. Canossa, M. Sicart, C. Harteveld, J. Zhu, & S. Deterding (Eds.), Proceedings of the 12th International Conference on the Foundations of Digital Games, FDG 2017 [A30] (ACM International Conference Proceeding Series; Vol. Part F130151). Association for Computing Machinery (ACM). https://doi.org/10.1145/3102071.3102082
Frommel, J., Fahlbusch, K., Brich, J., & Weber, M. (2017). The effects of context-sensitive tutorials in virtual reality games. In CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 367-375). (CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play). Association for Computing Machinery. https://doi.org/10.1145/3116595.3116610

2016

Scholarly publications

Frommel, J., Rogers, K., Dreja, T., Winterfeldt, J., Hunger, C., Bär, M., & Weber, M. (2016). 2084 - Safe New World: Designing ubiquitous interactions. In CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (pp. 53-64). (CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play). Association for Computing Machinery. https://doi.org/10.1145/2967934.2968087
Lugrin, B., Frommel, J., & André, E. (2016). Modeling and Evaluating a Bayesian Network of Culture-Dependent Behaviors. In Proceedings - 2015 International Conference on Culture and Computing, Culture and Computing 2015 (pp. 33-40). [7433208] (Proceedings - 2015 International Conference on Culture and Computing, Culture and Computing 2015). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/Culture.and.Computing.2015.30

2015

Scholarly publications

Brich, J., Frommel, J., Rogers, K., Brückner, A., Weidhaas, M., Dorn, T., Mirabile, S., Riemer, V., Schrader, C., & Weber, M. (2015). Liverdefense: An educational tower defense game as an evaluation platform. In M. Ma, M. F. Oliveira, J. B. Hauge, S. Gobel, J. Wiemeyer, & V. Wendel (Eds.), Serious Games - 1st Joint International Conference, JCSG 2015, Proceedings (pp. 186-190). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 9090). Springer. https://doi.org/10.1007/978-3-319-19126-3_17
Brich, J., Rogers, K., Frommel, J., Weidhaas, M., Bruckner, A., Mirabile, S., Dorn, T., Riemer, V., Schrader, C., & Weber, M. (2015). LiverDefense: Using a Tower Defense Game as a Customisable Research Tool. In VS-Games 2015 - 7th International Conference on Games and Virtual Worlds for Serious Applications [7295779] (VS-Games 2015 - 7th International Conference on Games and Virtual Worlds for Serious Applications). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/VS-GAMES.2015.7295779
Rogers, K., Frommel, J., Breier, L., Celik, S., Kramer, H., Kreidel, S., Brich, J., Riemer, V., & Schrader, C. (2015). Mobile Augmented Reality as an Orientation Aid: A Scavenger Hunt Prototype. In P. Cech, W. Minker, G. Hunter, P. Mikulecky, S. Egerton, & M. Weber (Eds.), Proceedings - 2015 International Conference on Intelligent Environments, IE 2015 (pp. 172-175). [7194292] (Proceedings - 2015 International Conference on Intelligent Environments, IE 2015). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/IE.2015.37
Frommel, J., Rogers, K., Brich, J., Besserer, D., Bradatsch, L., Ortinau, I., Schabenberger, R., Riemer, V., Schrader, C., & Weber, M. (2015). Integrated questionnaires: Maintaining presence in game environments for self-reported data acquisition. In CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 359-368). (CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play). Association for Computing Machinery. https://doi.org/10.1145/2793107.2793130

2014

Scholarly publications

Endrass, B., Frommel, J., & André, E. (2014). A hybrid approach to model a Bayesian network of culture-specific behavior. In 13th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2014 (pp. 1395-1396). (13th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2014; Vol. 2). International Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS).