dr. ing. J. (Jacco) Bikker
Gegenereerd op 2018-07-20 03:03:29


Jacco Bikker is a lecturer at the Game and Virtual Worlds group within the Department of Information and Computing Sciences. He teaches real-time graphics for games. Related to this topic, he obtained his PhD from the Technical University of Delft. His research revolves around interactive ray tracing and path tracing, software optimalisation and virtual intelligent assistants and natural language processing.

Strategic themes / Focus areas
Involved in the following study programme(s)
Scientific expertise
natural language processing
software optimization
Gegenereerd op 2018-07-20 03:03:30

J. Bikker, Ray Tracing for Real-time Games. Ph.D. thesis, Delft University, 2012. ISBN 978-90-5335-595-4.

J. Bikker and J. van Schijndel, The Brigade Renderer: a Path Tracer for Real-time Games. 2013. International Journal of Game Technology, volume 2013, article ID 578269.

J. Bikker, Improving Data Locality for Efficient In-Core Path Tracing. Computer Graphics Forum, Eurographics Association. Volume 31, p. 1936-1947.

J. Bikker and R. Reijerse, A Precalculated Pointset for Caching Shading Information. In: EG 2009, Short Papers, Eurographics Association.

J. Bikker, Generic Ray Queries using kD-trees. 2008. In: Game Programming Gems 7, Charles River Media, ISBN-13 978-1584505273.

J. Bikker, Real-time Ray Tracing through the Eyes of a Game Developer. In: RT ’07: Proceedings of the 2007 IEEE Symposium on Interactive Ray Tracing. IEEE Computer Society.

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Gegenereerd op 2018-07-20 03:03:30
Additional functions and activities

Occasionally Jacco Bikker teaches at the NHTV University of Applied Sciences, Academy for Digital Entertainment, study program IGAD (International Game Architecture & Design).

Gegenereerd op 2018-07-20 03:03:30
Full name
dr. ing. J. Bikker Contact details
Buys Ballotgebouw

Princetonplein 5
Room 424
The Netherlands

Phone number (direct) +31 30 253 5143
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Gegenereerd op 2018-07-20 03:03:30
Last updated 09.04.2018