Strategische thema's / focusgebieden
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Alle publicaties
  2017 - Wetenschappelijke publicaties
Werning, S. (2017). Analytical Game Design. Game-making as a cultural technique in a gamified society. In Rene Glas, Joost Raessens, Sybille Lammes, Michiel de Lange & Imar de Vries (Eds.), The Playful Citizen: Knowledge, Creativity, Power Amsterdam: Amsterdam University Press.
Werning, S. (2017). Modding as a strategy to (de-)legitimize representations of religion in the Civilization franchise. In Andrew S. Ross & Damian J. Rivers (Eds.), Participatory Digital Cultures and Contemporary Discourses of (De)Legitimization London: Routledge.
Werning, S. & Koubek, Jochen (2017). Negotiating cultural hybridization in digital games. Cosmopolitan Cinema Marburg: Schüren Verlag.
Werning, S. (2017). On Tools – Independent Game Creation as Play, Performance and Simulation. Cambridge, MA: MIT Press.
Werning, S. (2017). Remediating ‘cinematic’ modes production and distribution in the work of David Cage. In Marcel Schellong, Alexander Schlicker & Tobias Unterhuber (Eds.), Nach dem Kino - vor dem Spiel. - Das Computerspielwerk von David Cage und die Medienkultur Münster: LIT Verlag.
Werning, S. (2017). Understanding Media Start-Ups - Implications of Economic Transformations on Contemporary Forms of Media Use. Amsterdam: Amsterdam University Press.
  2016 - Wetenschappelijke publicaties
Werning, S. (05-12-2016). The home screen as an anchor point for mobile media use - Technologies, practices, identities. NECSUS European Journal of Media Studies
  2016 - Overige resultaten
  2015 - Wetenschappelijke publicaties
Glas, M.A.J., Werning, S. & van Vught, J.F. (2015). Game Studies Methods. Doing New Media Studies 3.0 Utrecht: Department of Media and Culture Studies, Utrecht University.
Werning, S. (2015). Software Studies. Doing New Media Studies 3.0 Utrecht: Department of Media and Culture Studies, Utrecht University.
Werning, Stefan (2015). Swipe To Unlock. Digital Culture & Society, 1 (1), (pp. 55-72) (18 p.).
  2015 - Overige resultaten
  2014 - Wetenschappelijke publicaties
Werning, S. (2014). Manga, Anime and Video Games: Between Adaptation, Transmedia Extension and Reverse Remediation. Mediascape: UCLA’s Journal of Cinema and Media Studies
Werning, S. (2014). Welt-Spiele. Aspekte der Produktion, Distribution und Vermarktung von nichtwestlichen Computerspielen. In Winfred Kaminski & Martin Lorber (Eds.), Spielwelt – Weltspiel. Narration, Interaktion und Kooperation im Computerspiel (pp. 61-69) (9 p.). München: kopaed.
  2014 - Overige resultaten
S. Werning (13-12-2014) Master Class on "War Games"
  2013 - Wetenschappelijke publicaties
Werning, Stefan & Kunz, Reinhard (2013). Media management and social media business: New forms of value creation in the context of increasingly interconnected media applications. Handbook of social media management (pp. 253-267) (15 p.). Springer.
Werning, S. (2013). Modifying casual games as asynchronous learning tools. The International Journal of Cognitive Technology, 18 (1), (pp. 36-42) (7 p.).
Werning, S., Koubek, Jochen & Mosel, Michael (2013). Spielkulturen - Funktionen und Bedeutungen des Phänomens Spiel in der Gegenwartskultur und im Alltagsdiskurs.. (190 p.). Glückstadt: Verlag Werner Huelsbusch (vwh).
  2011 - Wetenschappelijke publicaties
Werning, S. (2011). Functions of Prototyping in the Context of Digital Games Research. International Journal of Computer Information Systems and Industrial Management Applications, 3, (pp. 755-762) (8 p.).
  2009 - Wetenschappelijke publicaties
Werning, Stefan (2009). Real Wars on Virtual Battlefields: The Convergence of Programmable Media at the Military-civilian Margin. (412 p.). transcript verlag.
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Laatst bijgewerkt op 07-11-2016