Best Paper (HCII ’22): A Data-driven Design of AR Alternate Reality Games to Measure Resilience https://doi.org/10.1007/978-3-031-05637-6_38
Best Paper Finalist (CoG ’20): Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling https://doi.org/10.1109/TG.2022.3167728
Honorable Mention (CHI ’23): Player-Driven Game Analytics: The Case of Guild Wars 2 https://doi.org/10.1145/3544548.3581404
Student Game Competition: Innovative Interfaces (Runner-Up) (CHI ’25): The Reversed Turing Test https://dl.acm.org/doi/10.1145/3706599.3720317
Outstanding Paper Award (Nomination) (ToG ’25): Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling https://doi.org/10.1109/TG.2022.3167728