- Ishdeep Bhandari, student
- Merel Meekes, student
- Pascal van Beek, alumnus
- Tim de Haas, alumnus
- Ilja Gubins, alumnus
Why did you choose this Master's?
After completing my Bachelor’s in Computer Science Engineering in India, I wanted to pursue my path in Game Technology. I researched a lot of courses in the U.S.A. and Europe and found that the Game and Media Technology (GMT) programme at Utrecht University is very flexible and allows you to specialize in different areas of Game Technology. This flexibility plus courses such as Advanced Graphics and Optimization and Vectorization attracted me to this programme.
What's important to know about this programme?
The GMT programme is research oriented meaning that next to course work, a large parge of the programme is dedicated to doing research. The research projects are done in groups, which helps you to learn to work in teams and exchange useful information. Also good to know is that you can choose from a wide set of courses, depending on your interests. Some courses may be more demanding than others and it can be difficult to decide which courses are right for you. However, both teachers and fellow students are ready to help. If you are struggeling with your study plan, you can contact the Programme Coordinator for help, or it can be helpful to check out the website for course reviews written by fellow students.
What are your future plans?
After I finish my Master’s, I would like to work as a professional game developer, preferably at a gaming company where I can gain hands-on experiences and put my skills into practice. In that way I hope to further develop and improve myself for future endeavors.
Why Game and Media Technology?
I love video games, board games and the technology and science behind them, as I noticed during my Bachelor's. Back then I was convinced I wanted to go into 3d animation, but for my minor I needed subjects at University level. So I found the only Dutch Master’s on game technology (at Utrecht University), and managed - along with a few others of my year, and with the help of one of my teachers - to get a custom Pre-master's package. In the course of that half year, I learned that my real interest was with software for games and I decided to pursue with this Master’s in Utrecht.
Any important side notes?
In general I'm really happy with my choice. I love the study and I hope that it can help me in getting a job in abstract software creation. What’s important to take in mind is that this Master's doesnt focus on becoming a game developer or designer. Sure you can go into that direction, but this Master's is in no way grooming you for that, and if that's what you expect you'll be sorely disappointed. Also good to know is that you will learn a lot about crowd simulation, because they absolutely love that here.
“After getting my Bachelor’s degree in Computer Science and Mathematics, I knew that I wanted to continue with an MSc in Computer Science. The choice for Game and Media Technology was not difficult to make, as the technology that is studied here has a very exciting range of applications. Analyzing sound files (to recognize and match music), animation of 3D human models, and 3D reconstruction of objects through photos are just a few examples. I also like the fact that I can apply my mathematical background in the different courses by going deeper into the theory. This makes it extra challenging for me.
The best thing about the programme is that it’s in such a ‘fresh’ field. There are so many things to investigate, improve, and discover. I wrote my Master’s thesis on 3D-human-pose recognition with multiple cameras. Although I mainly focused on the technology and theory, it was also fun to think of the many possible applications. The potential for gaming is enormous. That’s what makes this programme such a good combination of theory and creativity.”
Pascal van Beek, Alumnus (2011)
Job function: Sr Programmer at Springlab
“The reason I chose Game and Media Technology is because it is the only technical Master's in the Netherlands on game development. After finishing my HBO degree in Software Engineering & Game Development, I started working in the software industry. After a while I wanted to work on games again, but first I wanted to learn a lot more about the advanced fields of game development. This Master's programme was the perfect study to do so.
In the Master's, there is a very nice balance between theory and application. Most lecturers provide lectures on the cutting edge of their research field, while also presenting a variety of practical assignments to implement those theories. We also learn how to improve our scientific reasoning, to become experienced in analyzing scientific papers as well as to present our findings to our peers through presentations and writing papers.
Currently, I am doing an internship at Guerrilla Games in Amsterdam, where I research ways to prevent the latest version of the game from crashing because of possible bugs. Making games is hard, so everyone is hard at work most of the time. However, working at Guerilla Games is a wonderful experience. Many talented people surround you and they will gladly help you out when you ask them for advice. After the Master I really want to continue to work in the game industry; either as part of the company I founded during my small project or as a part of the team at Guerrilla Games.”
Tim de Haas, alumnus (2016)
Job function: Software Engineer at Sioux
After graduating from my bachelors in Computer Science back home in Latvia, I wanted to continue studying abroad to broaden my world view and study a subject which was slightly more niche. This is when I came across Utrecht University, a consistently highly ranked university in a beautiful city and the Game Media Technology programme offered a flexible and highly interesting study curriculum, which was exactly what I was looking for.
Although the flexible and research oriented programme is slightly more demanding compared with what I was used to, it’s far more interesting than I ever could have imagined. The programme offers enough flexibility to enable you to focus on the courses that are of more interest to you, something which I’ve found both extremely gratifying and rewarding.
I believe that studying Game and Media Technology has opened a lot of opportunities for me. Even though at the moment I’m not sure exactly what I’m going to do after graduation, I do know that the amount of possibilities is staggering. For me personally, I’d be extremely interested in pursuing a career in movie visual effects.
Ilja Gubins, alumnus (2017)
Job function: PhD candidate at Utrecht University