Study Programme


The programme of the master GMT covers two years. Each year is divided into four periods.

Game and Media Technology
ECTS= credits (European Credit Transfer and Accumulation System)

Year 1

During the first year, you will take eight courses. Find out more on what courses we offer.

You can select one of four focus areas within the programme, or choose your own focus with a combination of courses from different areas:

  • Courses of the focus area Interaction: Multimodal Interaction; Sound and Music Technology; Games and Agents
  • Courses of the focus area Graphics and Modelling: Advanced Graphics; AI for Game Technology; Geometric Algorithms, Game Physics
  • Courses of the focus area Pattern Recognition: Multimedia Retrieval; Computer Vision; Pattern Recognition
  • Courses of the focus area Motion: Computer Animation; Motion and Manipulation, Crowd Simulation

The remaining two courses can be chosen from the list, but can also be used to deal with deficiencies. You also have the possibility to choose them from the courses of the Master’s programmes Computing Science and Artificial Intelligence, also offered by our department.

Year 2

In the second year, you can choose to follow two courses or to start with a small project (one period) to get acquainted with research. This is followed by an MSc project (three periods). The second year also involves attending a series of colloquia.

Master Project (15 + 25 EC)

The master project is your final project part of the programme. In this project, you will work on a research question within the field of game and media technology. The topic is defined in collaboration with a supervisor from the department. The master project consists of two phases. In the first phase (15 EC), you will write a literature study and you will further define your research question based on your literature review. You will get a separate grade for this phase. In the second phase (25 EC), you will perform the research and write a report about the results that includes the literature review you have written in the first phase. You will also give a presentation about your work. The master project can be done internally, or externally at another university or at a company, in the Netherlands or in another country. Examples of projects of recent graduates.

GMT Colloquium (4 EC)

The Colloquium Game and Media Technology is a series of talks and research paper presentations on GMT-related topics. The main focus of the colloquium is to give you the opportunity to prepare and practice giving a talk, and to widen the knowledge about different research directions related to GMT. Furthermore, there will be invited talks from GMT research and/or the industry, as well as sessions with a special topic, such as scientific integrity.

There is a very nice balance between theory and application. Most lecturers provide lectures on the cutting edge of their research field, while also presenting a variety of practical assignments to implement those theories.

Examination Methods 

  • Written exam
  • Papers
  • Presentations
  • Assignments
  • Colloquium
  • Master’s thesis: You will write a Master’s thesis (15 + 25 EC), based on a research topic within the domain of game and media technology. A staff member of Utrecht University with relevant expertise will supervise you during the process. 

Interdisciplinary profiles

A profile is a coherent set of courses totaling 30 EC and can be chosen to expand the thematic range of your Master's programme. The courses are on a single theme that is usually not a standard part of the programme.

Educational profile - teacher degree

If you are passionate about sharing your knowledge, and you would consider a career as a teacher in secondary education, this profile might be right for you. The emphasis of the Educational Profile is on practitioner skills and school-based activities. Throughout the profile, learning theories and teaching methods will be taught closely linked to your day to day work in the classroom. The profile is tailored to meet the professional development needs of teachers in the early stages of their careers. More information.

Complex systems profile

Complex Systems is an interdisciplinary profile for ambitious students from different Master’s programmes, who want to work on modelling solutions within the field of Complex Systems. The profile gives you the opportunity to broaden your view and knowledge from an interdisciplinary angle and widens your opportunities for further development. It prepares you for a career in interdisciplinary fields at, for instance, financial companies. You will receive a Complex Systems certificate. More information.

Communication Profile

The Communication profile (33 EC) offers students the opportunity to focus on science communication and informal science education within the context of their own science research Master's programme. These days researchers are increasingly called upon to engage with society, to share their results with a great variety of groups and to talk about work-related matters with citizens and interested parties. If you do not just want to become a good researcher, but also want to learn how to communicate properly about your work with a variety of target audiences or how to teach your subject matter well in informal settings, this profile is a good choice for you. For more information check the profile page.

Science-based Entrepreneurship Profile

Science is a constant source of innovation, whether it is finding a science-based product while working at a large company or performing research in an incubator. The profile Science-based Entrepreneurship offers you the possibility to test your entrepreneurship gene by learning and working on scientific innovation in your field of study.
The foundation of the profile is the course Science-based Entrepreneurship, that concerns developing a business plan and a prototype of a science-based innovation. After that, you can choose from a list of approved electives and optionally a project. These projects can be done in teams and as an individual. More information.