Curriculum 

The programme of the master GMT covers two years. Each year is divided into four periods.

Game and Media Technology
ECTS= credits (European Credit Transfer and Accumulation System)

During the first year, you will take eight courses. Find out more on what courses we offer.

You can select one of four focus areas within the programme, or choose your own focus with a combination of courses from different areas:

  • Courses of the focus area Interaction: Multimodal Interaction; Sound and Music Technology; Games and Agents
  • Courses of the focus area Graphics and Modelling: Advanced Graphics; Game Physics; Geometric Algorithms
  • Courses of the focus area Pattern Recognition: Multimedia Retrieval; Computer Vision; Pattern Recognition
  • Courses of the focus area Motion: Computer Animation; Path Planning; Motion and Manipulation

The remaining two courses can be chosen from the list, but can also be used to deal with deficiencies. You also have the possibility to choose them from the courses of the Master’s programmes Computing Science and Artificial Intelligence, also offered by our department.

In the second year, you start with a small project (one period) to get acquainted with research. This is followed by an MSc project (three periods). The second year also involves attending a series of colloquia.

There is a very nice balance between theory and application. Most lecturers provide lectures on the cutting edge of their research field, while also presenting a variety of practical assignments to implement those theories.

Examination Methods 

  • Written exam
  • Papers
  • Presentations
  • Assignments
  • Colloquium
  • Master’s thesis: You will write a Master’s thesis (15 + 25 EC), based on a research topic within the domain of game and media technology. A staff member of Utrecht University with relevant expertise will supervise you during the process. 

Interdisciplinary profiles

A profile is a coherent set of courses totaling 30 EC and can be chosen to expand the thematic range of your Master's programme. The courses are on a single theme that is usually not a standard part of the programme.

Educational profile - teacher degree

If you are passionate about sharing your knowledge, and you would consider a career as a teacher in secondary education, this profile might be right for you. The emphasis of the Educational Profile is on practitioner skills and school-based activities. Throughout the profile, learning theories and teaching methods will be taught closely linked to your day to day work in the classroom. The profile is tailored to meet the professional development needs of teachers in the early stages of their careers. More information.

Complex systems profile

Complex Systems is an interdisciplinary profile for ambitious students from different Master’s programmes, who want to work on modelling solutions within the field of Complex Systems. The profile gives you the opportunity to broaden your view and knowledge from an interdisciplinary angle and widens your opportunities for further development. It prepares you for a career in interdisciplinary fields at, for instance, financial companies. You will receive a Complex Systems certificate. More information.

Applied Data Science profile

Applied Data Science is a multidisciplinary profile for students who want to better understand and be able to apply Data Science methods, techniques, and processes to solve real-world problems in various application domains. The foundations of applied data science include relevant statistical methods, machine learning techniques and script programming. Moreover, key aspects and implications of ethics, privacy and law are covered as well. Data science methods and techniques are investigated using case studies and applications throughout the life sciences & health, social sciences, geosciences, and the humanities. More information.