The scope of our research includes:
- Automated world construction (either from data or procedurally generated).
- The analyses and animation of characters and crowds that interact dynamically (and realistically) to each other and their environment.
- The capture and synthesis of object manipulation.
- All aspects of the visualisation of virtual worlds.
These themes play an important role in entertainment and (serious) games; which in turn have a major application in health, disaster management, recreation, and education. Our goal is not just to create worlds that act and behave as they are intended. We also try to learn, understand, and predict the physical through its virtual counterpart. This allows us to apply our research beyond bits and bytes.
Our work is presented in greater detail on the page of the Virtual Worlds research group.