We are developing a crowd simulation engine for game developers and companies specialized in simulating large flows of people. We have recently received a grant of 150,000 Euros from the STW technology foundation’s Demonstrator Programme. The simulation software developed by the computer scientists in Utrecht is much more advanced than the packages currently available on the market.
The crowd simulation software is built in such a way that a single PC can simulate more than one million characters. The commercially available crowd simulation does not support that. The software is also better at simulating the characters’ real-time reactions to adjustments in the surroundings than the ‘state of the art’ simulation software, or even the best computer games.