Bachelor's Programme in Computing Sciences

Students will learn how to develop and design software. Through both theoretical and practically oriented courses, they will gain insight into all phases of software production:

  • drawing up specifications
  • modelling
  • developing functional and technical designs
  • writing code
  • documentation and implementation

This knowledge will be applied in fields like gaming, data-mining and artificial intelligence.

Software and Game Project

Computing Sciences Studentenprojecten

The software project is an important part of the Bachelor's programme Computing Sciences, and is intended as both a conclusion and culmination of the study. Together with a group of fellow students you will carry out an assignment for an (external) customer. Together, students will use their extensive knowledge to develop a real product (prototype).

Theoretical and practical training in all aspects of software production.

As part of the bachelor's programme you can choose between two study paths based on your interests: General Computing Sciences and Game Technology.

Computing Sciences

Bacheloropleiding Informatica

Computer scientists build automation systems for companies, or design ‘serious games’  that can be used for education and training. You find computing science in various fields, for example game technology, medicine or economics.

Game Technology

When you study Computing Sciences in Utrecht, you get the unique opportunity to choose the specialisation Game Technology. Are you interested in making computer games and do you want to learn and work on an academic level? Then Game Technology is your study of choice.