Read what current and former students say about their study choice and experiences with the programme.

Merel Meekes, student

''I love the study and I hope that it can help me in getting a job in abstract software creation"

Why Game and Media Technology?

I love video games, board games and the technology and science behind them, as I noticed during my Bachelor's. I was convinced I wanted to go into 3d animation, but for my minor I needed subjects at University level. That's how I found out about the only Dutch Master’s programma on game technology, here at Utrecht University. Along with a few others of my year, and with the help of one of my teachers I managed to get a custom Pre-master's package. During that half year, I learned that my real interest was with software for games and I decided to enrol in this Master’s in Utrecht.

What's important to know about this study?

In general I'm really happy with my choice. I love the study and I hope that it can help me in getting a job in abstract software creation. What’s important to take in mind is that this Master's doesn't focus on becoming a game developer or designer. Sure you can go into that direction, but this Master's is in no way grooming you for that, and if that's what you expect you'll be sorely disappointed. Also good to know is that you will learn a lot about crowd simulation, simply because they absolutely love that here.

Ishdeep Bhandari, student

''The flexibility of the programme, attracted me to Utrecht''

Why did you choose this Master's?
After completing my Bachelor’s in Computer Science Engineering in India, I wanted to pursue my path in Game Technology. I researched a lot of courses in the U.S.A. and Europe and found that the Game and Media Technology (GMT) programme at Utrecht University is very flexible and allows you to specialize in different areas of Game Technology. This flexibility plus courses such as Advanced Graphics and Optimization and Vectorization attracted me to this programme. 

What's important to know about this programme?
The GMT programme is research oriented meaning that next to course work, a large parge of the programme is dedicated to doing research. The research projects are done in groups, which helps you to learn to work in teams and exchange useful information. Also good to know is that you can choose from a wide set of courses, depending on your interests. Some courses may be more demanding than others and it can be difficult to decide which courses are right for you. However, both teachers and fellow students are ready to help. If you are struggeling with your study plan, you can contact the Programme Coordinator for help, or it can be helpful to check out course reviews written by fellow students. 

What are your future plans?
After I finish my Master’s, I would like to work as a professional game developer, preferably at a gaming company where I can gain hands-on experiences and put my skills into practice. In that way I hope to further develop and improve myself for future endeavors.

Tim de Haas, student

''In the Master's, there is a very nice balance between theory and application"

Why Game and Media Technology?

The reason I chose Game and Media Technology is because it's the only technical Master's in the Netherlands on game development. After finishing my HBO degree in Software Engineering & Game Development, I started working in the software industry. After a while I wanted to work on games again, but first I wanted to learn a lot more about the advanced fields of game development. This Master's programme was the perfect study to do so.

What would you like to share about this programme?

In the Master's, there is a very nice balance between theory and application. Most lecturers provide lectures on the cutting edge of their research field, while also presenting a variety of practical assignments to implement those theories. We also learn how to improve our scientific reasoning, to become experienced in analyzing scientific papers as well as to present our findings to our peers through presentations and writing papers.

I also did an internship at Guerrilla Games in Amsterdam, where I researched ways to prevent the latest version of the game from crashing because of possible bugs. Making games is hard, so everyone is hard at work most of the time. However, working at Guerilla Games was a wonderful experience. Many talented people surround you and they gladly helped you out when you asked them for advice. After my Master I wanted to continue in the Game Industry and started as Junior Game Programmer at &ranj.