Games play an increasingly important role in areas like education, healthcare, safety, urban planning, sustainability, the creative industries, entertainment and other cultural, technological as well as socio-economic sectors. To address this complexity, the summer school is divided into two interrelated tracks, which combine perspectives on games from the humanities, the computer sciences and the social sciences.
The first track covers state-of-the art approaches in Game Analysis and Design. Apart from formally investigating the design and rhetoric of individual games, this track also includes practice-based approaches such as experimental game-making and Let’s Play videos to capture the impact that games have on the players. Participants will create and modify their own design experiments, combining audio-visual design, writing and gameplay to explore how games can craft stories and convey persuasive messages.
The second track focuses on Applied Games, specifically with regard to education, health and social change. These workshops will discuss and illustrate using case studies how games are used in formal learning and professional training contexts, how they can raise awareness of important social issues such as climate change and political radicalization, as well as how they can stimulate physical and mental health, especially if played with the body rather than a controller. Participants will learn to use and evaluate applied games, using sample applications developed at Utrecht University as case studies.