Students can start with the Master’s programme Game & Media Technology twice a year, in September and in February. Check the admission deadlines for this programme.
There is no entrance exam but admission is dependent on the content of the Bachelor’s programme taken by the student. There is no set limit on to the number of students accepted. The programme allows using up to 15 ECTS (2 courses) to remedy deficiencies (‘catch up’ courses).
Applicants for the Game & Media Technology Master’s programme should have:
- solid basic knowledge of computer science and logic
- the ability to analyze and model computer science problems
- the ability to communicate facts and findings verbally and in writing, also using information and communication technology and audio-visual means
- the ability to make a computer program of reasonable complexity and size, in an object oriented programming language such as Java or C++;
- knowledge of data structures, algorithms and related concepts of reasonable complexity, such as sorting algorithms, O(..)-notation, balanced binary search trees, etc.;
- knowledge of basic computer-graphics techniques;
- have a good level of English understanding, speaking and writing.
Degrees in all probability meeting these requirements are:
- a BSc with a major in Computer Science or Artificial Intelligence
- a BSc with a science major and
(a) a minor in Computer Science or
(b) a minor in Technical Artificial Intelligence or
(c) a comparable use of the non-major part of the Bachelor’s programme
- a HBO-diploma (HIO) or (Technical) Computer Science;
More information for Dutch student with a HBO-degree.
Applicants holding a BSc in Computer Science or Artificial Intelligence of Utrecht University have a legal right under Dutch Law to be admitted to the computer science degree.
A good knowledge of English is required. Check the precise requirements regarding proficiency in English for international students.