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Leeropdracht
Mediatheorieën
Benoemingsdatum: 01-05-2009
Oratiedatum: 19-11-2010
Gegenereerd op 2012-05-25 23:09:15
Sleutelpublicaties
Raessens, J.F.F. (2011). Spelenderwijs. De ludische wending in de mediatheorie. Oratie. Utrecht: Universiteit Utrecht.
Boomen, M.V.T. van den, Lammes, S., Lehmann, A.S., Raessens, J.F.F. & Schaeffer, M.T. (Eds.). (2009). Digital Material: Tracing New Media in Everyday Life and Technology. Amsterdam: Amsterdam University Press.
Raessens, J.F.F. (2009). The gaming dispositif. An analysis of serious games from a humanities perspective. In U. Ritterfeld, M. Cody & P. Vorderer (Eds.), Serious games. Mechanisms and effects (pp. 486-512). New York: Routledge.
Lehmann, A.S., Boomen, M. van der, Lammes, S., Schaefer, M.T. & Raessens, J.F.F. (Eds.). (2009). Digital Material. Amsterdam: Amsterdam University Press.
Raessens, J.F.F. (2007). Playing history. Reflections on mobile and location-based learning. In T. Hug (Ed.), Didactics of microlearning. Concepts, discourses, and examples (pp. 200-217). Munster: Waxmann Verlag.
Raessens, J.F.F., Zeijts, H. van & Admiraal, W. (2007). Technology Enhanced Learning Through Mobile Technology in Secondary Education. In Expanding the Knowledge Economy. Issues, Applications, Case Studies (pp. 1241-1248). The Hague: eChallenge.
Raessens, J.F.F. (2006). Reality Play: Documentary Computer Games Beyond Fact and Fiction. Popular Communication, 4(3), 213-224.
Raessens, J.F.F. (2005). Computer games as participatory media culture. In J.F.F. Raessens & J. Goldstein (Eds.), Handbook of Computer Game Studies (Handbook of Computer Game Studies) (pp. 373-389). Cambridge, MA: The Mit Press.
Raessens, J.F.F. & Goldstein, J. (Eds.). (2005). Handbook of Computer Game Studies. Cambridge: The MIT Press.
Raessens, J.F.F. (2004). Computergames en participatiecultuur. In H. van Driel (Ed.), Beeldcultuur. Meppel: Boom.
Raessens, J.F.F. (2002). Cinema and beyond. Film en het proces van digitalisering. In J. de Mul (Ed.), Filosofie in cyberspace (pp. 119-154). Kampen: Klement.
Raessens, J.F.F.. Filosofie & film. Viv®e la différence: Deleuze en de cinematografische moderniteit. Erasmus Universiteit Rotterdam (299 pag.) (Budel: Damon). Prom./coprom.: prof. dr. J. de Mul & prof. dr. F.E. Kessler.
Raessens, J.F.F. (2001). 'Dit is de toekomst, Pikul' Van digitale film naar computergames. InterAkta, 2001(3), 85-90.
Alle publicaties
Raessens, J.F.F. (Ed.). (2011). Games and Culture.
Raessens, J.F.F. (2011). Spelenderwijs. De ludische wending in de mediatheorie. Oratie. Utrecht: Universiteit Utrecht.
Raessens, J.F.F. (2011, september 13). 10 years of game studies: In search of a discipline. Utrecht, Videogame music symposium.
Raessens, J.F.F. (2011, januari 31). A taste of life as a refugee: Framing the frame. Utrecht, CfH Intensive Programme.
Raessens, J.F.F. (2011, september 16). Expert meeting International MA Game Studies. Hilversum, DiGRA 2011.
Raessens, J.F.F. (2011, oktober 10). Kennisvalorisatie in de praktijk. Amsterdam, Bijenkomst Creatieve industrie en wetenschappelijk onderzoek KNAW.
Raessens, J.F.F. (2011, september 14). PhD workshop. Hilversum, DiGRA 2011.
Raessens, J.F.F. (2011, mei 31). Seminar: Digital gaming and critical theory. Utrecht, Seminar on Gilles Deleuze and Cultural Studies.
Raessens, J.F.F. (2011, april 15). Counterplay. Delft, Expert meeting: Play or be played.
Raessens, J.F.F. (2011, april 06). Elements for an insect game theory: An introduction. Utrecht, Seminar Jusi Parikka.
Raessens, J.F.F. (2011, maart 15). Push the right button: Gaming voor sociuale verandering. Utrecht, SG Reeks Duurzaamheid als wereldbeeld.
Raessens, J.F.F. (2011, april 26). The empire plays back. Istanbul, EACLALS Conference 2011.
Lammes, S. & Raessens, J.F.F. (2011). Incentive for the development of an International Master Degree Game Studies. Prijs / Beurs.
Raessens, J.F.F. (2010). A Taste of Life as a Refugee: How Serious Games Frame Refugee Issues. In K Goodnow (Ed.), Changes in Museum Practice. New media, Refugees and Particpation (Museums and Diversity) (pp. 94-105). New York / Oxford: Berghahn Books.
Raessens, J.F.F. (2010, april 18). Homo ludens 2.0. De spelende mens in de mediacultuur van nu. Utrecht, Culturele Zondag - Vrij Spel.
Raessens, J.F.F. (2010, mei 18). Ludoliteracies. Understanding Critical Games. Utrecht, Seminar Changing Literacies.
Boomen, M.V.T. van den, Lammes, S., Lehmann, A.S., Raessens, J.F.F. & Schaeffer, M.T. (Eds.). (2009). Digital Material: Tracing New Media in Everyday Life and Technology. Amsterdam: Amsterdam University Press.
Raessens, J.F.F., Boomen, M. van der, Lammes, S., Lehmann, A.-S. & Schaefer, M. (2009). Introduction. From the virtual to matters of fact and concern. In J. Raessens, M. van den Boomen, S. Lammes & A.-S. Lehmann (Eds.), Digital material. Tracing new media in everyday life and technology (pp. 7-17). Amsterdam: Amsterdam University Press.
Raessens, J.F.F. (2009). Playing politics. How computer games frame political issues. In G. Voerman & H. Wijfjes (Eds.), The mediatisation of politics in history (pp. 223-240). Leuven: Peeters Publishers.
Raessens, J.F.F. (2009). Serious games from an apparatus perspective. In J. Raessens, M. van den Boomen, S. Lammes & A.-S. Lehmann (Eds.), Digital material. Tracing new media in everyday life and technology (pp. 21-34). Amsterdam: Amsterdam University Press.
Raessens, J.F.F. (2009). The gaming dispositif. An analysis of serious games from a humanities perspective. In U. Ritterfeld, M. Cody & P. Vorderer (Eds.), Serious games. Mechanisms and effects (pp. 486-512). New York: Routledge.
Lehmann, A.S., Boomen, M. van der, Lammes, S., Schaefer, M.T. & Raessens, J.F.F. (Eds.). (2009). Digital Material. Amsterdam: Amsterdam University Press.
Raessens, J.F.F. (2009). Homo Ludens 2.0. Metropolis M, 85-88.
Raessens, J.F.F. (2009). Homo ludens 2.0. Metropolis M, 64-69.
Raessens, J.F.F. (2009, mei 15). 10 Years New Media Studies Utrecht. Utrecht, Book launch Digital material.
Raessens, J.F.F. (2009, oktober 15). GATE-onderzoek. Utrecht, MCW Stafdag Onderzoek.
Raessens, J.F.F. (2009, mei 27). Game research. Utrecht, workshop Waardevolle wetenschap, OGC.
Raessens, J.F.F. (2009, november 25). Homo ludens in de 21e eeuw. Utrecht, Studium Generale UU.
Raessens, J.F.F. (2009, juni 11). Spel in media en mediatheorie. Utrecht, Changing literacies lezingenreeks.
Raessens, J.F.F. (2007). Playing history. Reflections on mobile and location-based learning. In T. Hug (Ed.), Didactics of microlearning. Concepts, discourses, and examples (pp. 200-217). Munster: Waxmann Verlag.
Raessens, J.F.F., Zeijts, H. van & Admiraal, W. (2007). Technology Enhanced Learning Through Mobile Technology in Secondary Education. In Expanding the Knowledge Economy. Issues, Applications, Case Studies (pp. 1241-1248). The Hague: eChallenge.
Raessens, J.F.F. (2006). Playful identities, or the Ludification of culture. Games and Culture, 52-57.
Raessens, J.F.F. (2006). Reality Play: Documentary Computer Games Beyond Fact and Fiction. Popular Communication, 4(3), 213-224.
Raessens, J.F.F. (2006, juni 27). Docu-games. New York, USA, Games for change.
Raessens, J.F.F. (2006, oktober 11). Games en wetenschapscommunicatie. Amsterdam, Sharing Knowledge.
Raessens, J.F.F. (2006, mei 30). I can't get no satis-faction. Los Angeles, USA, UCLA Department of Communication Studies.
Raessens, J.F.F. (2006, december 15). Literatuurwetenschap en mediawetenschap. Utrecht, Jaarvergadering OSL.
Raessens, J.F.F. (2006, september 26). Playing history: reflections on mobile and location-based learning. Rotterdam, Playful identities.
Raessens, J.F.F. (2006, oktober 16). Playing refugees. Bergen, Noorwegen, UNHCR.
Raessens, J.F.F. (2006, mei 15). Reality play. Los Angeles, USA, UCLA Design/Media Arts.
Raessens, J.F.F. (2006, november 24). The medium-specific way computer games frame political issues. Groningen, Mediatization of politics in history.
Raessens, J.F.F. (2005). Computer games as participatory media culture. In J.F.F. Raessens & J. Goldstein (Eds.), Handbook of Computer Game Studies (Handbook of Computer Game Studies) (pp. 373-389). Cambridge, MA: The Mit Press.
Raessens, J.F.F. & Goldstein, J. (Eds.). (2005). Handbook of Computer Game Studies. Cambridge: The MIT Press.
Raessens, J.F.F. (2005). Homo ludens aan de console. Skrien, 37(8), 40-43.
Raessens, J.F.F. (2005). TMG zet stappen richting serieuze evaluatie van games. Skrien, 37(7), 52-53.
Raessens, J.F.F. (2005). Wij spelen de werkelijkheid. Skrien, 37(9), 18-21.
Raessens, J.F.F. (2005, juni 07). Disorientation: Mulholland Drive. Amsterdam, Disorientation: New ways of storytelling.
Raessens, J.F.F. (2005, september 09). Doorbraak van de gamecultuur. Rotterdam, Debat Armenius Rotterdam.
Raessens, J.F.F. (2005, maart 09). Film als tijdmachine. Amsterdam, Studium Generale Rietveld Academie.
Raessens, J.F.F. (2005, juni 17). Game identity: between homogenization and heterogenization. Vancouver, DiGRA Symposium: Playful identities.
Raessens, J.F.F. (2005, september 30). Interactiviteit. Rotterdam, DAF Symposium Intermediale reflecties.
Raessens, J.F.F. (2005, mei 28). Ludic space. New York, International Communication Association.
Raessens, J.F.F. (2005, april 25). Playful identities in mobile communication. New York, International Communication Association.
Raessens, J.F.F. (2005, november 30). Reality play. Amsterdam, International Documentary Festival Amsterdam.
Raessens, J.F.F. (2005, april 13). Speelse identiteiten. Utrecht, Lezingenreeks Utrechtse Communicatiestudies.
Raessens, J.F.F. (2004). Computergames en participatiecultuur. In H. van Driel (Ed.), Beeldcultuur. Meppel: Boom.
Raessens, J.F.F. (2004, november 30). Critical Approaches in Computer Game Studies. Riverside, California, USA, Center for Ideas and Society, Film and Visual Culture.
Kattenbelt, M.J. & Raessens, J.F.F. (2003). Computer games and the complexity of experience. In M. Copier & J.F.F. Raessens (Eds.), Level Up. Digital Games Research Conference 2003 (pp. 420-425). Utrecht: Faculteit der Letteren.
Raessens, J.F.F. & Copier, M. (Eds.). (2003). Level Up. Digital Games Research Conference 2003. Utrecht: Faculteit der Letteren Universiteit Utrecht.
Raessens, J.F.F. (2003). Bush en de mythe van het Wilde Westen. De Helling, 10-13.
Raessens, J.F.F. (2002). Cinema and beyond. Film en het proces van digitalisering. In J. de Mul (Ed.), Filosofie in cyberspace (pp. 119-154). Kampen: Klement.
Raessens, J.F.F. (2002). De virtuele ruimte. Computergames: interface van de eenentwintigste eeuw. In S. Haakma & E. Lemmens (Eds.), De ruimte (pp. 61-78). Utrecht: Bureau Studium Generale UU.
Raessens, J.F.F. (2002, oktober 30). Computer games & documentary. Amsterdam, Studiedag Sandberg Instituut en Stimuleringsfonds.
Raessens, J.F.F. (2002, augustus 20). Computer games as participatory media culture. Londen, Toys, games and media.
Raessens, J.F.F. (2002, april 09). For a human being mobile. Peer, Belgie, Launch Nokia 5210 campaign.
Raessens, J.F.F. (2002, december 02). Over schijn en werkelijkheid. Rotterdam, Film & Filosofie practicum EUR.
Raessens, J.F.F. (2002, december 18). Van digitale film naar computergames. Amsterdam, Studievereniging Film- en Televisiewetenschap.
Raessens, J.F.F.. Filosofie & film. Viv®e la différence: Deleuze en de cinematografische moderniteit. Erasmus Universiteit Rotterdam (299 pag.) (Budel: Damon). Prom./coprom.: prof. dr. J. de Mul & prof. dr. F.E. Kessler.
Raessens, J.F.F. (2001). 'Dit is de toekomst, Pikul' Van digitale film naar computergames. InterAkta, 2001(3), 85-90.
Raessens, J.F.F. (2001). Cinema and beyond. Film en het proces van digitalisering. E-view : een electronisch magazine over theater, film, televisie & digitale media, 2001(1).
Raessens, J.F.F. (2001). "Waarom zou de echte wereld niet steeds meer op een game gaan lijken, in plaats van omgekeerd?", door Bart Cop. Teek, 08-09, 22-25.
Raessens, J.F.F. (2001). Game Academy, door Eric van der Woude. Pauze magazine, 15(8), 20-21.
Raessens, J.F.F. (2001). Good guys, bad guys, door Leon Heuts. Filosofie Magazine, 10(9), 6-7.
Raessens, J.F.F. (2001). Lang leve de differentie. De postmoderne film belicht, door Ad Hofstede. Erasmus magazine, 5(3), 12-13.
Raessens, J.F.F. (03-11-2001). Het spel met de werkelijkheid, door Hilbrand Rozema. Nederlands Dagblad
Raessens, J.F.F. (2001, november 08). The Matrix versus eXistenZ: een Deleuzeaanse lectuur. UvA, College Virtual Realities and Media Architectures.
Raessens, J.F.F. (2001, november 21). Van digitale film naar computergames. Utrecht, Filmtheater 't Hoogt.
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naar boven
Gegenereerd op 2012-05-25 23:09:15
Onderzoek
Afgesloten projecten
GATE - Game Research for Training and Entertainment
01-04-2007
tot
01-04-2012
Algemene projectbeschrijving:
Rol:
Onderzoeksleider & uitvoerder
Financiering:
2e geldstroom - NWO
Projectleden:
prof. dr. Joost Raessens
Playful Identities. From Narrative to Ludic Self-Construction
01-12-2005
tot
01-12-2009
Algemene projectbeschrijving:
The aim of this interdisciplinary (conceptual-philosophical, media-theoretical, and qualitative-empirical) project is to investigate if, and if so, to what extent and in what way, digital information and communication technologies are transforming the (construction of) personal and cultural identity. To that end we will develop a theory of ludic identity that critically elaborates on Ricoeur’s theory of narrative identity. In this theory play and games are not only appropriate metaphors for human identity, but they are also conceived of as means by which people reflexively construct their identity. The theory of ludic identity, the outlines of which have been sketched in some of the principal applicant’s previous publications, will be further developed and critically evaluated in three case studies (three PhD projects) focusing on (the domestication of) three different media, respectively: 1. mobile phones, 2. websites, and 3. computer games. Each case study will examine the way the medium-specific characteristics shape and are being shaped by the participation of the user, and on the implications of this for the reflexive construction of personal and cultural identities. By way of dialectical counterpoint, in each of the case studies the practice of reflexive identity construction will be confronted with a specific development that threatens to subject this reflexive self-construction to the logic of an external system (respectively processes of commercialization, globalization and homogenization). The applicants will not only act as the supervisors of the PhD projects, but will also write a synthetic monograph in which the results of the case studies will be integrated and situated in a wider context of historical and philosophical approaches to culture.
Rol:
Onderzoeksleider & uitvoerder
Financiering:
2e geldstroom - NWO
Projectleden:
prof. dr. Joost Raessens
Gegenereerd op 2012-05-25 23:09:15
Onderwijs
Op dit moment verzorgt prof. dr. Joost Raessens de volgende cursus(sen):
Gegenereerd op 2012-05-25 23:09:15
Nevenfuncties
- Review Panel member Humanities as a Source of Creativity and Innovation, HERA
- Member of the Cultural Dynamics Programme Committee, NWO
- Editorial board of Games and Culture. A Journal of Interactive Media, Sage Publications
- Editorial board of E-VIEW. Een elektronisch magazine over theater, film, televisie & digitale media
- Member of the Digital Games Research Association (DiGRA)
Gegenereerd op 2012-05-25 23:09:15
prof. dr. J.F.F. Raessens
Contactgegevens
Muntstraat
2a
Kamer
2.09
3512EV
UTRECHT
030 253 6270
Gegenereerd op 2012-05-25 23:09:15