Game Research

Utrecht Center for Game Research

Games play an increasingly important role in many societal areas by allowing users to practice, play, experiment, research, and learn in a safe and motivating environment.

The Utrecht Center for Game Research performs multidisciplinary research on serious gaming and playful interaction with a focus on the following domains:

  • Games for Education: children, higher education, professional skills.
  • Games for Health: rehabilitation, healthy living, well-being.
  • Games for Societal Challenges: sustainability, social inclusion, smart cities, conflict and security.

It is our mission to employ games to help solving large societal challenges. Games are pre-eminently suitable to inform, motivate, appeal to emotion, and influence behavior. Games do that better than other types of media. 



VR bril
10 October 2016
Changing the body image by using a virtual reality headset is one of the challenges that experimental psychologist Anouk Keizer has set herself.
5 October 2016
Pokémon Go, Communicate! and Crowd Simulation at the Weekend of Science
2 September 2016
Last week of the Summer School Utrecht 2016: Multidisciplinary Game Research


10 November 2016 19:30 - 21:30
The renowned theatre collective Rimini Protokoll will give a lecture and workshop on playful participation.
16 November 2016 16:00 - 18:00
The Virtual Patient, a serious game in which healthcare professionals can practice complicated conversations with patients, is ready to stand on its own feet.
18 November 2016 13:00 - 17:00
Symposium on the topic of the preservation of Dutch computer game history

Game Research